Are faster smartphones, tablets, and micro-consoles good for the mobile game makers?

froggyboy604

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I think faster smartphones, tablets, and micro-consoles are good for mobile game makers who want to make better looking games.

But, faster devices may cause some mobile game makers to spend too much time on making games with great looking graphics, but spend less time on making a game with fun gameplay, and a great storyline with interesting characters, and lots of replay value.

Faster mobile devices like smartphones, tablets and micro-console may also increase the cost of making better looking games which look great on faster mobiles with 4K displays, faster CPUs, faster video chip, and more RAM. The extra cost of making great looking mobile games for faster devices may cause some game makers to closedown if they can't sell enough games to gamers, and use the earnings to pay their workers, and other expenses.
 
No developer has ever said no to more power, especially on mobile where it's easy to run out of it. If you can't afford to make the high fidelity graphics then settle on a stylistic choice that doesn't break the bank.

Even in the N64/PS1 era people spent ages making characters and graphics and then later had to spend time dropping the quality and polygons so that the game was actually playable.

Most blown out game budgets have come from the games having unrealistic scoping (eg: making a 100hr RPG campaign with multiplayer when you only have a 2 person team) but these are project management issues have always been around in one way or another.
 
No developer has ever said no to more power, especially on mobile where it's easy to run out of it. If you can't afford to make the high fidelity graphics then settle on a stylistic choice that doesn't break the bank.

Even in the N64/PS1 era people spent ages making characters and graphics and then later had to spend time dropping the quality and polygons so that the game was actually playable.

Most blown out game budgets have come from the games having unrealistic scoping (eg: making a 100hr RPG campaign with multiplayer when you only have a 2 person team) but these are project management issues have always been around in one way or another.

I remember people saying FF 9 was made with HD graphics but of course had to be scaled down to be used on PS1.
 
I remember people saying FF 9 was made with HD graphics but of course had to be scaled down to be used on PS1.

Very few people owned HDTVs when FF 9 came out, and there were no video connections like Component, VGA, DVI, or HDMI available on the PS 1 to display HD graphics on a TV at that time.
 
Very few people owned HDTVs when FF 9 came out, and there were no video connections like Component, VGA, DVI, or HDMI available on the PS 1 to display HD graphics on a TV at that time.

Hrmm not HD as in display but the actual background which had to be distorted in view so it wouldn't take up all the disc space. So HD in data size not display.
 
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