Clair Obscur: Expedition 33

Burnsy

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This is the best game trailer I have seen since Elden ring and the best looking game in many MANY years. It's got everything I love in games and none of the crap. I am looking forward to this maybe more than the doom one.
 
Oh my, keeping an eye on this one.
 
A developer can be inspired by another nation’s titles but that doesn’t make their work belong to their inspiration especially when it’s creatively infused with their own stuff.
 
Checked the game's website, so one male character with all female party members lol harem.
 
Cast reveal:

Introducing the English Voice Cast:

Gustave (voiced by Charlie Cox) is a resourceful engineer, fighting to defeat the Paintress and reclaim a future for Lumière's children

.Maelle (voiced by Jennifer English) is a shy loner, eager to fly. Maelle sees the expedition as her chance to escape Lumière and explore the world beyond.

Lune (voiced by Kirsty Rider) is a brilliant scholar and mage. The daughter of renowned researchers, she has sacrificed everything to continue their work. Her one goal is to unravel the mystery of the Paintress.

Sciel (voiced by Shala Nyx) is a calm, cheerful warrior. Once a farmer and now a teacher, Sciel embraces every day with joy, masking the pain of a tragic past.

Renoir (voiced by Andy Serkis) is a man driven by ruthless determination. His sole focus is saving his family, but beneath that fierce exterior lies deep, agonizing loss.

Verso (voiced by Ben Starr) is a mysterious, dangerous stranger. His motives are unclear, but he’s tracking the Expedition’s every move.
 
Release date trailer:
 
new preview video:

GermanStrands' preview:
  • Insane visuals
  • Very good performance
  • Outstanding voice acting
  • Might be the best rpg world map out there (exploration, shortcuts, hidden bosses, design, soundtrack)
  • Camp everywhere on the map
  • Your camp will change overtime (extra dialogue, new NPCs, side content and more)
  • You can see enemies anytime, even on the world map
  • Difficulty options (change it anytime)
  • Great UI / Fast 'menuing'
  • Insane soundtrack
  • Insane art direction and world building
  • Super interesting story
  • Very dark themes (Very 'adult', death/loss, love, swearing, blood and gore)
  • But on the other side also super funny side characters
  • Interesting characters overall
  • Fast travel to checkpoints
  • Great enemy design (some FromSoftware stuff in here)
  • Great outfits
  • New weapons will look different
  • Widescreen support
  • 30fps cutscenes
  • No fall damage
  • Skippable cutscenes
  • Fast loading times
  • Instant character swap (one button)
  • Almost seamless gameplay into combat
  • Amazing exploration with the grappling hook and climbing
  • Secret bosses with great rewards
  • Combat is super fun and challenging
  • Bosses are no joke (died multiple times)
  • You can see enemy turns
  • One button press combat
  • Persona meets Final Fantasy 10 with some own ideas!!! (It’s fire imo)
  • High risk and reward system in combat
  • You can parry/dodge ANY attack (final boss is also possible) / no hit run any?
  • Battle theme(s) are freaking amazing
 
Last edited:
Gustave trailer:
 
Probably base game.

game has gone gold:

33 Days to go! Expedition 33 has GONE GOLD!​


Bonjour everyone.

What a moment.

It has been nine months since we announced Clair Obscur: Expedition 33, and now, we enter the final stretch before the game is in your hands. The monolith looms ever closer...

We set out to craft the game of our dreams—a passion project built by a small team of RPG fanatics, artists, musicians, and friends. Now, with the build locked, that dream is real. Our focus is on polishing every detail before we hand it over to you.

There has been so much to celebrate on this journey already, but the biggest moments are yet to come. We can't wait


to see you experience our story, our characters, our music, and our gameplay for the first time. And we can’t wait to share those moments with you.


Thank you, sincerely, for your support.

Tomorrow comes.
 
Dev said:

"There won't be mini maps in the levels," said Meurisse. "When there's a mini map, you can end up relying on it. And we want players to discover the world as the expedition does it. They don't have a map because every previous expedition failed. So yes, sometimes it can be difficult to find their way."
He continued: "What we added on the world map that wasn't in the preview demo is just a compass, so you can find north easily and get your direction more easily." There will also be an overview map of the entire game world.
Meurisse explained the game is balanced between fairly linear, or semi-open levels with side path opportunities, which are accessed through the JRPG-style explorable world map. This is intended to tell a focused story. "The design approach has some links with FromSoftware games," he said, "where it's very linear levels but really intense ones. We don't have the mastery of ideas that they have, but it was part of the inspiration."
"The will for searching for something more unique made it natural to link with the art references we knew the best, for being French," he added," but it wasn't a specific studio guideline to say 'we are French, we want to do something French'". Still, he's "happy and proud" of the French inspiration.
"New technology allows smaller teams to do big AA 3D hits, whereas five or 10 years ago, it wasn't really achievable," said Meurisse. He cites Hellblade, A Plague Tale and Mortal Shell as examples of smaller teams creating AAA-looking realistic games, but outside of these most indie studios previously had to use stylised or 2D graphics. "Now, thanks to new studios and new tools and great people, it makes a game like this very possible," he said.
 
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