Creepypasta (Scary Stories)

By the way, you guys should read the Super Mario 64 creepypasta:

I always liked Super Mario 64 when I was a kid. I remember playing it at my aunt's house all the time. Well, one day a pop-up appeared out of nowhere as I was watching gameplay footage on Youtube. I was a little startled, and was about to close the window, until I realized that it was a website showing of a mint condition copy of Super Mario 64 for sale. There was a picture and everything. I usually don't trust these things, but the feeling of nostalgia overpowered me, and I wanted to buy it.

The whole business was peculiar, seeing as how the owner of the game wanted the buyer to send an envelope containing $10 to and address on the site, instead of using something like PayPal. What made things even more strange was that when I tried to gain access to the website (I wrote down the URL) after encountering...problems with the game, the page was nowhere to be found.

A few days after the $10 was mailed, I got a package containing the new copy of the game. The first thing I noticed when I opened the small box was that the "official sticker" with Mario flying in the air was apparently peeled off or something. In it's place was a piece of duct tape with "Mario" crudely written on it in permanent marker. I felt a little ripped-off, but as long as the game worked, I didn't care.

I got out my Nintendo 64 and put the cartridge in. The screen turned on with the familiar Mario face that you could stretch and twist aimlessly. I remembered laughing all the time at the results as a kid and decided to mess around for old times sake. I moved the cursor over to Mario's ear and pulled it to elven proportions. I was going to do the same to the other ear, when the TV suddenly produced loud static. Mario's whole head started deforming and twisting in ways that I didn't even know were possible for the model. Random sound effects from the game started playing along with the static. As all this was occurring, I could hear a faint voice whispering in Japanese. The voice was stammering and whimpering.

I immediately shut off the game and tried again. I didn't bother with the Mario head this time. Just selected a new file and started playing.

When I selected the file, the game skipped the opening monologue by Peach and the courtyard outside. Mario was just placed right inside the castle. Creepier still, Bowser didn't say anything either. I tried to ignore it and played anyway. However I also noticed that their was no music. Just dead silence. Their weren't even any Toads around to talk to. The only door I could enter was the Bob-omb Battlefield. The other doors wouldn't even respond to my button commands.

The portrait to Bob-omb Battlefield wasn't the usual picture. It was just a stark white canvas. I was still trying to convince myself that these were just minor glitches, and that they wouldn't effect the gameplay at all. Once I entered the portrait, the image suddenly went from a blank canvas to the Lethal Lava Land painting. You know, that slightly unsettling image of the flame with the evil smile? Yeah, that's when I started getting really suspicious.

The mission select menu came up, and yet another weird detail was present. Instead of "Big Bob-omb on the Summit", the mission was called "TURN BACK". I have no idea what drove me to press A, but I did.

The level seemed normal. Everything was how I remembered it. I thought I could finally enjoy my favorite childhood game. But then I saw him. Luigi. I was absolutely shocked. He was never in this game. His model wasn't even a Mario palette swap. He looked like a completely original model. Luigi just stood there until I tried to approach him. He started running at unexpected speeds. I followed suite and went through the level. Strange things happened as I pursued him. each time I picked up a coin, the enemies and music would get slower, and the scenery would look darker in color and more morbid. It kept gradually getting worse until I collected a 5th coin. Then, the music just stopped. The enemies laid down on the ground like they were dead. I was seriously freaked out, but I kept chasing Luigi.

I went up the hill. No cannon balls rolled down trying to knock me over. I really wasn't surprised at this point. Luigi was always just out of my sight as I ran. Once I reached the summit, I saw yet another object out of place. A small cottage was all that was seen on the top of the hill. Luigi was nowhere to be found. The cottage was certainly od looking for a Mario game. It was old, plain, and broken down. Regardless of my fears at that moment, I had Mario enter the cottage.

As soon as the door closed. A disturbing picture of a hanged Luigi immediately popped up along with a very frightening scare chord. It sounded like a violin screech accompanied by loud piano banging. Mario fell to his knees and sobbed for roughly 5 minutes, then the screen irised-out.

I returned to the castle. Mario just slumped out of the painting. The image switched from the Lethal Lava Land portrait to the image of Luigi hanging himself. The room was different this time. It was now a small hallway. Toads with blank expressions and white robes lined the sides of the hallway. Their was another painting at the opposite end that just completely and utterly scared me. It was a picture of my family It wasn't even a photo from the time Super Mario 64 was released. It was a very, very recent photo. I remembered posing for it last weekend.

I reached for the on/off switch on the N64. There was no way I was going to play this anymore. However, when I flipped the switch, the game was still on. I flipped it back and forth, but to no avail. I tried unplugging the whole system, but it never left the screen. I was even still able to control Mario. I couldn't just leave it on forever...so I kept playing. I went to the photo of my family, and jumped in. Only one mission was available, of course. This one was called "Run, Don't Walk". I selected the mission. 'Let's-a-go'...

The level started in a flooded hallway with platforms floating on the water. Mario landed on one of these, and the camera turned to show what was behind. A silent black void was slowly approaching Mario. It didn't look like anything. It didn't even look like finished graphics. Just a giant, blocky, black blob. I started jumping from platform to platform. With no goal in sight, I kept running, the darkness slowly but surely gaining speed. This kept going on for what felt like hours. I was really doubting there would ever be an end. Mario was just going in circles. Finally, the black blob/void/thing caught up with Mario, and enveloped him in darkness. He didn't scream or resist at all. It just consumed him.

Mario fell out of the painting and back into the castle. I lost one of my 3 lives. The room was different now. Some of the Toads were gone, and the painting looked different. My family and I were in the same positions, but our bodies were partially decomposed. It looked too real to be photoshopped. It looked more like someone just took our dead bodies and posed them.

Regardless, I jumped into the painting again. Mario was in an small room. There was still only one mission available. It was called "I'm right here." spelled just like that. I selected the mission and prepared for the worst. Mario landed in a small, dark room. There no visible way out. The room was empty except for a piano in the corner. I knew what that meant. i was stuck in there with the Mad Piano. I approached it and it started chasing me as always. There was no way to damage it, so I had no choice but to let Mario take damage.

When he lost all his health, the usual death animation didn't happen. Mario just got mauled by the piano. He fell as his blood and guts spilled on the floor, and the camera panned to a top down view of his corpse. A distorted version of the merry-go-round music from Big Boo's Haunt played as the screen slowly transitioned from the in-game shot to a photo-realistic sketch of Mario's dead body in the same view as the shot. It was very unsettling. I was crying softly as I gazed upon the image. I lost another life.

The photo of my family was shown again. We were even more rotten then before. The view zoomed into the painting, like I was warping again. I was greeted with a shot of Peach's castle from the outside. The castle was crumbling in ruin. The fields were on fire. The sky was pitch black. Bowser's laugh played on a loop in the background as children mockingly chanted "You couldn't save her!". This went on for a long time, until, a close-up of of Peach's face accompanied by an extremely loud screech interrupted the loop without notice. Peach's mouth was wide open as if she was screaming, and her eyes were empty, black holes.

Suddenly, I was back in the hallway as Mario was once again ejected out of the painting. Now all of the Toads were gone, and me and my family looked positively repulsive. Maggots were wriggling around in holes in our flesh. Guts were spilling out of our bodies. My dad's eyeball was hanging loose from its socket. It was too much to bear, but something still urged me to trudge on. I jumped into the painting, with only one life remaining.

This time, there was no name for the mission. Just a blank space where the title would be. I selected the mission, and Mario landed on a very small island in the middle of the ocean. There was a solitary sign. It only read "DIVE". I did just as it said and entered the water.

The ocean was dark and empty. There were no fish. I wasn't even able to see anything in the water besides Mario. I swam downwards. I kept going for quite some time, yet Mario never ran out of breath. I counted roughly 10 minutes of swimming until I decided to go back up. Just as I turned Mario around, it came. A huge, and I mean huge Unagi the Eel came out of nowhere and swallowed Mario whole. I was dumbfounded. It went by so fast I wasn't even sure what I saw. The Game Over screen didn't show up. All that happened was a fade-out.

The photo of my family and I was shown again. We were plain skeletons now. Once again, it looked very real. I couldn't move the camera at all. It just stayed focused on the picture. I shut off the game and turned it on again. I chose my file, but it just went to the skeleton photo of my family. I tried this about 3 more times before giving up. I desperately wanted to stop, but some force kept me from walking away. I decided to select the only other saved file. The camera once again focused on the skeleton picture, but this time they were in a different position. As if they were a different family.


After reading it five times, it's not that creepy anymore to me.
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Well that's just silly.
 
The Animal Crossing one was very creepy. All of them were. However none were scary.
 
I have never played animal crossing before. So now I have a bad background knowledge of the game. I will never look at Tom Nook the same way again.

My favorite animal would have to be a Shark or a Panda.
 
I have never played animal crossing before. So now I have a bad background knowledge of the game. I will never look at Tom Nook the same way again.

My favorite animal would have to be a Shark or a Panda.

Yes, very tasty with a little salt on top.
 
Majora's Mask Creepy Pasta.

http://inuscreepystuff.blogspot.com/2010/09/majora.html

Very Creepy with videos!
 
For best experience, listen to this while reading: http://endlessvideo.com/watch?v=JNJJ-QkZ8cM

I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.

They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.

I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.

Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.

Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.

After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.

The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.

The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.

I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.

The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.

The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.

You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.

Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.

Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.

Ghost appeared on the other side, along with the words “GHOST wants to fight!”.

You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.

Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.

The screen cut to black a final time.

Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.

I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.

I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.

It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
 
WARNING: IF YOU ARE YOUNG OR HAVE REALLY SENSITIVE HEARING, I CAUTION YOU TO NOT LISTEN TO THIS VIDEO, IT HAS BEEN KNOWN TO MAKE YOU FEEL ILL AND/OR GIVE HEADACHES.

Pokémon fans out there? Remember those games we used to play, the first generation games that came out in the 90's? There were Red, Blue, and Yellow. I've always been a fan of the Yellow version myself. Anyway, I came across this video on YouTube not too long ago, and It brought back alot memories of playing the game when i was a kid. This video is just audio, and it plays the Lavender town loop. If you remember, Lavender town is the Ghost Town on the Generation 1 games (R/B/Y), you know, the one that plays that creepy music. I want you to listen to this video, and while you listen, Read the Video's Description, below the video. Don't worry, I'll post it for you. After you've read the description, spell out the first letter of every paragraph, the italicized ones. Then, go to around 9:00 in the video, and read what it says. Hope You Enjoy!

PS. i have heard this story is TRUE, but you never know...

[media]http://www.youtube.com/watch?v=MK2iLnTR9V8[/media]

I met my best friend in elementary school. We had both brought our Gameboys to school one day and sat together at lunch once we realized what we had in common. I had Blue version and a Venausaur, he had Red version and a Charizard. He and I battled whenever we could and became great pals. As the years went on, we continued playing Pokemon, even through high school. Throughout all of the Pokemon generations and versions we went though, the battles never became dull.

As we approached college, we had to go separate ways. We didn't speak much after that; we had such busy lives to follow in college. I didn't think we would ever regain the friendship we once had. Then, Pokemon Diamond and Pearl were released in 2007 and we once again enjoyed our common interest in the series. We battled and talked over Wi-Fi nearly every day for a few weeks after its release.

My friend told me that he planned to play through his old Red version again. Since it had been about three months after the release of Diamond and Pearl, we didn't play them as much as before. I asked him why he wanted to play that dusty old cartridge, and he responded, "I don't know, maybe I'll find something that no one has found before."

Despite my unwillingness to run through my Blue version with him, he played his Red version anyway. After he started his journey, I never talked to him again. About three weeks later, I received a call from my friend's parents.

Even though he never had any similar problems before, he died from what was speculated to be an intense seizure. He was alone in his dorm room until a roommate, who was unfortunately too late, found him lying on the ground, lifeless, and strangely wearing his favorite headphones. I flew out as soon as I could to attend his funeral. His roommate, who was going to attend as well, informed me that just days before the incident my friend was becoming obsessed with Lavender Town and its music. My friend had aspired to become a sound engineer after graduating and had a wide range of audio skills at his disposal. He could always hear quiet sounds vividly while I failed to even recognize them at all.

As soon as he rediscovered Lavender Town, he ripped its audio to his computer and began experimenting with it. Interestingly, he bragged about finding a rare rip of the music from the first distributed batch of the Japanese-exclusive Green version. Not specifically referring to the special Japanese version, he had told the roommate that, "The frequencies in this song are different; they blend together in a special way. But there's something missing. I think something was meant to be mixed in, but it never could have worked on the Gameboy. It was so limited in terms of sound bandwidth." I had the chance to go through his laptop one last time, so I visited his Recent Items list. At the very top read "lavender.wav". Along with a few photos of us together, I copied this to my flash drive. Caught in my sadness over my best friend's death, I ignored the audio file until a few weeks before writing this. I somehow recently decided that I needed to retrace what had happened.

Driven by my desire to know what caused his untimely death, I opened the properties dialog box for the audio file, without opening the file to listen to it. Within the comments section of the metadata, he had written, "binaural tones, i added the necessary frequencies, i know why lavender town sounds so sad, and i know the part that was missing". Even eerier, I looked in his default audio program (still without listening to the file) and found the playcount for this file. One. I chatted with a sound enthusiast online in hope to decipher these cryptic comments. He gave me some special software which would analyze the audio in real time and said that was the most that could be done. This video is a screen recording of me running the aforementioned software with the original audio file. To this day I have not listened to the actual audio, as I am too emotionally disturbed by my best friend, Anthony's, death.
 
My Creepypasta:


The Statue was there. It was a 10-Foot statue of an Angel, pointing towards where the sun set. It was built in memory of a Young boy, who was the nicest boy you ever met. He had fallen off the area of the cliff that the statue was pointing at. I am Evon Daster. I was 11 at the time. It is now the year 2011. I am 17. No one knows why, but the statue somehow moves closer to the cliff every year. It is New Year's eve. Tommorow is 2012. The Angel always moved ten metres closer to the exact spot the poor boy fell off. I am going to investigate. It is 7:19 PM. Night. I walk up to the statue. It is staring ahead towards the sea. I check the statue. It is stuck in the ground. How could it have kept on moving? I decide to go back. Suddenly something grabs me. I am being flung into the sea.

11:50 PM

My family is looking for me. They have looked everywhere. I am Evon Daster. 1994-2011.

12:01 AM
It is the Apocalypse. Everyone is dying as toxic gas flows across the land. Everyone is Dead.
The Statue is gone. The Final person, my poor brother, Less Eredavi is slowly dying. He looks down the cliff, and to his horror: Sees my dead body floating in the water. The Statue is standing upright, floating on the water, and slowly sinking.
Less Eredavi, 1997-2011 Has died and ascended into heaven. I Remain on earth, as I must protect it. I know the purpose of the statue. It was to warn everyone of the coming apocalypse. I am now the statue. I stand 70 metres from the cliff. I will warn everyone. The only way I can: 10 meters every year. new race will soon come up. They will come in the year 30,000,000. They will fall in the year 40,002,012.

Hopefully, they will know......................

Written by: Evon Daster: 1994-2011.
 
This Pokémon one is SERIOUSLY CREEPY:
[font=Helvetica, Arial, sans-serif]During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn"t giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn"t the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro"s apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was "Do not enter", "Watch out" and "COME FOLLOW ME" in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn"t believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn"t slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro"s idea was, why he wanted so badly to have a part in making this children"s game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn"t, however, Missing No. It couldn"t be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro"s intentions...

It was when they asked about the notes found in Chiro"s home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

"Don"t follow me..." muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro"s papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn"t even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn"t one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn"t kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.

"I was a programmer." His voice was light, friendly, almost too friendly. "That"s all."

"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.

One could hear the voice of feet moving on the floor slightly. "You would be right," said Sousuke after a moment of silence.

"And your partner, his name was--" The detective was quickly cut off by Sousuke eerie voice.

"Chiro Miura... That was his name. Chiro Miura."

Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?"

Sousuke answered them. "I don't know him that well, really. We didn"t meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That"s the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."

Silence. "Yes?" asked the detective, pushing for him to continue. "You think what?"

"I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn"t have much of a mind to back up that reasoning."

"Why do you say that?" asked the second detective.

"Well it"s the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can"t become greatness, even if you believe it. It's impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it."

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro"s part of the game was? What did he work on exactly?"

Sousuke answered more quickly than before. "Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Oak"s part to be exact. He worked on some of Oak"s parts... When he"s seen first, you see.."

"What else?" pushed the police. They could hear it in Sousuke"s voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game."

"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his voice.

"We"re implying that since your his partner, if you"re hiding something from us then you could just as much be responsible for those children"s deaths as Chiro is himself!"

"You can't prove anything!" Sousuke shouted.

"Tell us what Chiro did to the game!" they shouted back.

"WHAT I TOLD HIM TO."

Silence. Complete silence.

"You want to know, huh?" asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. "You want to know what is this all about? Chiro was an idiot. He"d do anything for a bit of attention, anything at all. He couldn"t program worth a shit either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he"d do it. He wouldn"t even question it, he"d do it. Just to hear that "thank you" when you received the finish product, that was his reasons. That"s all he wanted."

Two clicks from the detective"s guns could heard.

"I could control his flawlessly. He"s a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro."

A sound of a window opening could be heard, follow by the detectives.

"Don"t move or we"ll shoot!"

"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but it still held that slyness. "Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you"ll have the chance to go into battle with it. It"s a necessary part of the game overall, you see?"

"Step away from the window! We won"t warn you again!"

"At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you"re in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It"s rare, but it can happen.. Stepping into that grass, one can spawn..."

"Sousuke, we don"t want to shoot!"

"Shoot me?" asked Souske, laughing at the same time. "Shoot ME? You"re as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you"re so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. "Come follow me... Come follow me..." And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it"s original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro"s mother... or maybe Sousuke's. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. "Evidence #2104A" He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn"t seen one in a long time. He didn"t know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son's, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. "Tanaka." That was the child"s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke"s words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. "Come follow me."

He was getting closer and closer, only a step or two away.

"Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn"t help but read out what was there in front of him.

"Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much."

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

"I love you too," muttered the man in a hoarse, scratching voice.

"Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever."

"AND EVER AND EVER..."

"Don"t stay away. You can see us too.. We miss you.. Come follow me. We love yo--"

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. "Come follow me," said Oak.

"NO!" shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. "Bring them back, bring them back to me!" The game continued on as usual, not responding to the detective at all. "My wife, my child, listen to me! Bring them back to me, I said!"

Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

"Bring back my mommy, bring back my daddy, bring back my pet!" they all screamed out, reaching for the game, their mouths agape with horror and pain. "I don"t want them to go away, bring them back to me, bring them back to me!"

"No!" shouted the detective. "It"s mine! My family is here, don"t touch it!" Horror was across his face.

"Come follow me..." said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. "Come follow me..."

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. "Wh-what"s going on here!? What"s going on!? Where is my family!?"

Sousuke smiled generously. "I"ll show you. I"ll help you get away from them, you see? Just follow me." Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn't see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

"Just follow me," said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. "Just pull the trigger. That"s all."

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

"My family... I"ll follow you." He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you'll learn the secret for yourself.


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WARNING: IF YOU ARE YOUNG OR HAVE REALLY SENSITIVE HEARING, I CAUTION YOU TO NOT LISTEN TO THIS VIDEO, IT HAS BEEN KNOWN TO MAKE YOU FEEL ILL AND/OR GIVE HEADACHES.

Pokémon fans out there? Remember those games we used to play, the first generation games that came out in the 90's? There were Red, Blue, and Yellow. I've always been a fan of the Yellow version myself. Anyway, I came across this video on YouTube not too long ago, and It brought back alot memories of playing the game when i was a kid. This video is just audio, and it plays the Lavender town loop. If you remember, Lavender town is the Ghost Town on the Generation 1 games (R/B/Y), you know, the one that plays that creepy music. I want you to listen to this video, and while you listen, Read the Video's Description, below the video. Don't worry, I'll post it for you. After you've read the description, spell out the first letter of every paragraph, the italicized ones. Then, go to around 9:00 in the video, and read what it says. Hope You Enjoy!

PS. i have heard this story is TRUE, but you never know...

[media]http://www.youtube.com/watch?v=MK2iLnTR9V8[/media]

I met my best friend in elementary school. We had both brought our Gameboys to school one day and sat together at lunch once we realized what we had in common. I had Blue version and a Venausaur, he had Red version and a Charizard. He and I battled whenever we could and became great pals. As the years went on, we continued playing Pokemon, even through high school. Throughout all of the Pokemon generations and versions we went though, the battles never became dull.

As we approached college, we had to go separate ways. We didn't speak much after that; we had such busy lives to follow in college. I didn't think we would ever regain the friendship we once had. Then, Pokemon Diamond and Pearl were released in 2007 and we once again enjoyed our common interest in the series. We battled and talked over Wi-Fi nearly every day for a few weeks after its release.

My friend told me that he planned to play through his old Red version again. Since it had been about three months after the release of Diamond and Pearl, we didn't play them as much as before. I asked him why he wanted to play that dusty old cartridge, and he responded, "I don't know, maybe I'll find something that no one has found before."

Despite my unwillingness to run through my Blue version with him, he played his Red version anyway. After he started his journey, I never talked to him again. About three weeks later, I received a call from my friend's parents.

Even though he never had any similar problems before, he died from what was speculated to be an intense seizure. He was alone in his dorm room until a roommate, who was unfortunately too late, found him lying on the ground, lifeless, and strangely wearing his favorite headphones. I flew out as soon as I could to attend his funeral. His roommate, who was going to attend as well, informed me that just days before the incident my friend was becoming obsessed with Lavender Town and its music. My friend had aspired to become a sound engineer after graduating and had a wide range of audio skills at his disposal. He could always hear quiet sounds vividly while I failed to even recognize them at all.

As soon as he rediscovered Lavender Town, he ripped its audio to his computer and began experimenting with it. Interestingly, he bragged about finding a rare rip of the music from the first distributed batch of the Japanese-exclusive Green version. Not specifically referring to the special Japanese version, he had told the roommate that, "The frequencies in this song are different; they blend together in a special way. But there's something missing. I think something was meant to be mixed in, but it never could have worked on the Gameboy. It was so limited in terms of sound bandwidth." I had the chance to go through his laptop one last time, so I visited his Recent Items list. At the very top read "lavender.wav". Along with a few photos of us together, I copied this to my flash drive. Caught in my sadness over my best friend's death, I ignored the audio file until a few weeks before writing this. I somehow recently decided that I needed to retrace what had happened.

Driven by my desire to know what caused his untimely death, I opened the properties dialog box for the audio file, without opening the file to listen to it. Within the comments section of the metadata, he had written, "binaural tones, i added the necessary frequencies, i know why lavender town sounds so sad, and i know the part that was missing". Even eerier, I looked in his default audio program (still without listening to the file) and found the playcount for this file. One. I chatted with a sound enthusiast online in hope to decipher these cryptic comments. He gave me some special software which would analyze the audio in real time and said that was the most that could be done. This video is a screen recording of me running the aforementioned software with the original audio file. To this day I have not listened to the actual audio, as I am too emotionally disturbed by my best friend, Anthony's, death.

If you read the first letter of each paragraph after the video, it spells out "I AM DEAD".

Squidwards suicide:

I want to start off by saying if you want an answer at the end, prepare to be disappointed. There just isn't one. I was an intern at Nickelodeon Studios for a year in 2005 for my degree in animation. It wasn't paid of course, most internships aren't, but it did have some perks beyond education. To adults it might not seem like a big one, but most kids at the time would shit themselves over it.

Since I worked directly with the editors and animators, I got to view the new episodes days before they aired. I'll get right to it without giving too many unnecessary details. They had very recently made the Spongebob movie and the entire staff was somewhat sapped of creativity so it took them longer to start up the season. But the delay lasted longer for more upsetting reasons. There was a problem with the series 4 premier that set everyone and everything back for several months.

Me and two other interns were in the editing room along with the lead animators and sound editors for the final cut. We received the copy that was supposed to be "Fear of a Krabby Patty" and gathered around the screen to watch. Now, given that it isn't final yet animators often put up a mock title card, sort of an inside joke for us, with phony, often times lewd titles, such as "How sex doesn't work" instead of "Rock-a-by-Bivalve" when spongebob and patrick adopt a sea scallop. Nothing particularly funny but work related chuckles. So when we saw the title card "Squidward's Suicide" we didn't think it more than a morbid joke.

One of the interns did a small throat laugh at it. The happy-go-lucky music plays as is normal. The story began with Squidard practicing his clarinet, hitting a few sour notes like normal. We hear Spongebob laughing outside and Squidard stops, yelling at him to keep it down as he has a concert that night and needs to practice. Spongebob says okay and goes to see Sandy with with Patrick. The bubbles splash screen comes up and we see the ending of Squidward's concert. This is when things began to seem off.

While playing, a few frames repeat themselves, but the sound doesn't (at this point sound is synced up with animation so yes that's not common) but when he stops playing, the sound finishes as if the skip never happened. There is slight mummuring in the crowed before they begin to boo him. Not normal cartoon booing that is common in the show, but you could very clearly hear malace in it. Squidward's in full frame and looks visibly afraid. The shot goes to the crowd, with Spongebob in center frame, and he too is booing, very much unlike him. That isn't the oddest thing, though. What is odd is everyone had hyper realistic eyes. Very detailed. Clearly not shots of real people's eyes, but something a bit more real than CGI. The pupils were red. Some of us looked at eachother, obviously confused, but since we weren't the writers we didn't question its appeal to children, yet.







The shot goes to Squidward sitting on the edge of his bed, looking very forlorn. The view out of his porthole window is of a night sky so it isn't very long after the concert. The unsettling part is at this point there is no sound. Literally no sound. Not even the feedback from the speakers in the room. It's as if the speakers were turned off, though their status showed them working perfectly. He just sat there, blinking, in this silence for about 30 seconds, then he started to sob softly. He put his hands (tentacles) over his eyes and cried quietly for a full minute more, all the while a sound in the background very slowly growing from nothing to barely audible. It sounded like a slight breeze through a forest.

The screen slowly begins to zoom in on his face. By slow I mean it's only noticeable if you look at shots 10 seconds apart side by side. His sobbing gets louder, more full of hurt and anger. The screen then twitches a bit, as if it twists in on itself, for a split second then back to normal. The wind-through-the-trees sound gets slowly louder and more severe, as if a storm is brewing somewhere. The eerie part is this sound, and Squidward's sobbing, sounded real, as if the sound wasn't coming from the speakers but as if the speakers were holes the sound was coming through from the other side. As good as sound as the studio likes to have, they don't purchase the equipment to be that good to produce sound of that quality.

Below the sound of the wind and sobbing, very faint, something sounded like laughing. It came at odd intervals and never lasted more than a second so you had a hard time pinning it (we watched this show twice, so pardon me if things sound too specific but I've had time to think about them). After 30 seconds of this, the screen blurred and twitched violently and something flashed over the screen, as if a single frame was replaced.

The lead animation editor paused and rewound frame by frame. What we saw was horrible. It was a still photo of a dead child. He couldn't have been more than 6. The face was mangled and bloodied, one eye dangling over his upturned face, popped. He was naked down to his underwear, his stomach crudely cut open and his entrails laying beside him. He was laying on some pavement that was probably a road.

The most upsetting part was that there was a shadow of the photographer. There was no crime tape, no evidence tags or markers, and the angle was completely off for a shot designed to be evidence. It would seem the photographer was the person responsible for the child's death. We were of course mortified, but pressed on, hoping that it was just a sick joke.

The screen flipped back to Squidward, still sobbing, louder than before, and half body in frame. There was now what appeard to be blood running down his face from his eyes. The blood was also done in a hyper realistic style, looking as if you touched it you'd get blood on your fingers. The wind sounded now as if it were that of a gale blowing through the forest; there were even snapping sounds of branches. The laughing, a deep baritone, lasting at longer intervals and coming more frequently. After about 20 seconds, the screen again twisted and showed a single frame photo.

The editor was reluctant to go back, we all were, but he knew he had to. This time the photo was that of what appeared to be a little girl, no older than the first child. She was laying on her stomach, her barrettes in a pool of blood next to her. Her left eye was too popped out and popped, naked except for underpants. Her entrails were piled on top of her above another crude cut along her back. Again the body was on the street and the photographer's shadow was visible, very similar in size and shape to the first. I had to choke back vomit and one intern, the only female in the room, ran out. The show resumed.

About 5 seconds after this second photo played, Squidward went silent, as did all sound, like it was when this scene started. He put his tentacles down and his eyes were now done in hyper realism like the others were in the beginning of this episode. They were bleeding, bloodshot, and pulsating. He just stared at the screen, as if watching the viewer. After about 10 seconds, he started sobbing, this time not covering his eyes. The sound was piercing and loud, and most fear inducing of all is his sobbing was mixed with screams. Tears and blood were dripping down his face at a heavy rate. The wind sound came back, and so did the deep voiced laughing, and this time the still photo lasted for a good 5 frames.

The animator was able to stop it on the 4th and backed up. This time the photo was of a boy, about the same age, but this time the scene was different. The entrails were just being pulled out from a stomach wound by a large hand, the right eye popped and dangling, blood trickling down it. The animator proceeded. It was hard to believe, but the next one was different but we couldn't tell what. He went on to the next, same thing. He want back to the first and played them quicker and I lost it. I vomited on the floor, the animating and sound editors gasping at the screen. The 5 frames were not as if they were 5 different photos, they were played out as if they were frames from a video. We saw the hand slowly lift out the guts, we saw the kid's eyes focus on it, we even saw two frames of the kid beginning to blink.

The lead sound editor told us to stop, he had to call in the creator to see this. Mr. Hillenburg arrived within about 15 minutes. He was confused as to why he was called down there, so the editor just continued the episode. Once the few frames were shown, all screaming, all sound again stopped. Squidward was just staring at the viewer, full frame of the face, for about 3 seconds. The shot quickly panned out and that deep voice said "DO IT" and we see in Squidward's hands a shotgun. He immediately puts the gun in his mouth and pulls the trigger. Realistic blood and brain matter splatters the wall behind him, and his bed, and he flies back with the force. The last 5 seconds of this episode show his body on the bed, on his side, one eye dangling on what's left of his head above the floor, staring blankly at it. Then the episode ends.

Mr Hillenburg is obviously angry at this. He demanded to know wht the hell was going on. Most people left the room at this point, so it was just a handful of us to watch it again. Viewing the episode twice only served to imprint the entirety of it in my mind and cause me horrible nightmares. I'm sorry I stayed.

The only theory we could think of was the file was edited by someone in the chain from the drawing studio to here. The CTO was called in to analyze when it happened. The analysis of the file did show it was edited over by new material. However, the timestamp of it was a mere 24 seconds before we began viewing it. All equipment involved was examined for foreign software and hardware as well as glitches, as if the time stamp may have glitched and showed the wrong time, but everything checked out fine. We don't know what happened and to this day nobody does.

There was an investigation due to the nature of the photos, but nothing came of it. No child seen was identified and no clues were gathered from the data involved nor physical clues in the photos. I never believed in unexplainable phenomena before, but now that I have something happen and can't prove anything about it beyond anecdotal evidence, I think twice about things.

Delicious creepypasta.
 
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