Crisis Core - Final Fantasy 7 - Reunion Remaster

It's a bit disappointing because The Tifa 3d model in this is with lower polycount compared to Zack and his gang's new 3d model. Cissnei has much higher Polycount compared to Tifa here, Dang it SE!


Cowgirl Tifa model is like this in the ff7 Remake short flashback scenes:

The plot was not worth it :p
 
The plot was not worth it :p
Just need to wait for Tifa PLOT modder fans to do their stuff. They are also disappointed with it. and Thus one of the reasons I bought the PC version of the game lol
 
After so much time, I finally beat it. I had to take a break because this game is draining. I didn't realize I was so close to beating it either. Though, doing a bunch of missions just isn't fun. The main story, that's fun and I loved it a lot. Just getting there took work because I didn't want to be under leveled and under prepared.
Just need to wait for Tifa PLOT modder fans to do their stuff. They are also disappointed with it. and Thus one of the reasons I bought the PC version of the game lol
I mean it makes sense why they are as big as normal. I just wish she played a more important role in the game.
 
After so much time, I finally beat it. I had to take a break because this game is draining. I didn't realize I was so close to beating it either. Though, doing a bunch of missions just isn't fun. The main story, that's fun and I loved it a lot. Just getting there took work because I didn't want to be under leveled and under prepared.

I mean it makes sense why they are as big as normal. I just wish she played a more important role in the game.

That's why I'm planning on maxing stats on my PS4 version, port to PS5 and just enjoy the game.
 
Read this, translated by Siliconera:

In an interview with Japanese outlet Automaton, developers at Square Enix and Tose responsible for the recent Crisis Core: FFVII Reunion discussed some details about the development of this remaster. The Crisis Core: FFVII Reunion developers talked about the methods used to remaster a 15-year-old PSP game for modern platforms, the technology used for lip sync, and the process behind adding full voice acting to the game.

Crisis Core: FFVII Reunion uses the CRI LipSync technology from CRI Middleware to emulate realistic lip sync in both the English and Japanese dubs of the game. The game uses a pre-analysis method, which transforms the voice audio into files that determine the movement of the mouth, and can be manually adjusted if needed.

Program Director Haruyuki Yamaguchi of Tose said that adapting the game to Unreal Engine 4 was a relatively easy process. The original PSP game was originally programmed using C++, and since Unreal Engine 4 also uses C++ as its base, there wasn’t much difficulty when changing engines.
 
Read this, translated by Siliconera:

In an interview with Japanese outlet Automaton, developers at Square Enix and Tose responsible for the recent Crisis Core: FFVII Reunion discussed some details about the development of this remaster. The Crisis Core: FFVII Reunion developers talked about the methods used to remaster a 15-year-old PSP game for modern platforms, the technology used for lip sync, and the process behind adding full voice acting to the game.

Crisis Core: FFVII Reunion uses the CRI LipSync technology from CRI Middleware to emulate realistic lip sync in both the English and Japanese dubs of the game. The game uses a pre-analysis method, which transforms the voice audio into files that determine the movement of the mouth, and can be manually adjusted if needed.

Program Director Haruyuki Yamaguchi of Tose said that adapting the game to Unreal Engine 4 was a relatively easy process. The original PSP game was originally programmed using C++, and since Unreal Engine 4 also uses C++ as its base, there wasn’t much difficulty when changing engines.
They should try adapting it to Unreal Engine 5, let's see if it's going to be that easy.
 
UE5 is also C++ so should be not difficult too. Probably it's licensing and Epic technical support fees issue thing, they opted for a cheaper UE 4 rather than UE 5 for the game.
 
Took a pic of Cloud's future bike in Crisis Core Remaster PC with nice 3d realtime lighting and shadows:
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wyio5C3.jpg
 
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