Unlike the game, do not avert your eyes from this article.
Game Informer associate editor Liana Ruppert reported yesterday that she suffered a grand mal seizure while playing a review copy of Cyberpunk 2077, due to the game’s use of various flashing visual effects. She wrote an article for the site advising players on how to avoid similar experiences, which in some rare instances can be life threatening.
The game’s EULA does include a seizure warning but does not appear when regularly booting up the game.
CD Projekt Red publicly acknowledged the issues in a tweet this afternoon, stating that it is working on adding a separate warning aside from the one that appears in the EULA. “Regarding a more permanent solution, Dev team is currently exploring that and will be implementing it as soon as possible,” the studio wrote. The company did not immediately respond to a request for comment.
Sounds like that game delay wasn't long enough.
Game Informer associate editor Liana Ruppert reported yesterday that she suffered a grand mal seizure while playing a review copy of Cyberpunk 2077, due to the game’s use of various flashing visual effects. She wrote an article for the site advising players on how to avoid similar experiences, which in some rare instances can be life threatening.
The game’s EULA does include a seizure warning but does not appear when regularly booting up the game.
CD Projekt Red publicly acknowledged the issues in a tweet this afternoon, stating that it is working on adding a separate warning aside from the one that appears in the EULA. “Regarding a more permanent solution, Dev team is currently exploring that and will be implementing it as soon as possible,” the studio wrote. The company did not immediately respond to a request for comment.
Sounds like that game delay wasn't long enough.