Do people play video games for less time now?

CM30

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I swear, back about ten or twenty years ago, people only got a few games a year and played them non stop from the day of purchase to the time the next one came out, with some people playing the same game over and over for months or years on end.


But now, it seems like people lose interest in every game after just a month or two, quickly rushing off to the next big thing almost on cue.

Why is that? Are gamers nowadays just spoilt? Do they just have really short attention spans?
 
For me, what game I play has two factors:

1. Have I gotten a game recently? If so, that's what I'm playing.

2. Have I talked about a game with someone/thought a lot about a game recently? If so, that's what I'm playing.

It's not so much an attention span issue as a "my life is dynamic and I'm talking about games with a lot of people, it could be that I play a lot of different games this week, then plod along in the same one for a month and a half" kind of deal. For example, when this year of school started the guys on my floor were talking a LOT about good Wii games, and I threw in my two cents that as far as single player went Twilight Princess and Prime 3 were the best in my opinion. Next thing I know, I'm playing through them both. Then X came out a month ago, and I'm still playing that a lot. A friend of mine gifted me both Left 4 Dead and the sequel when they were on the Steam sale, and I've played that a bit as well, though not as much as Pokemon.

Overall I couldn't say…the people I know seem to act like I do, but I never really put a ton of thought into it. I just know for me it's not so much switching on a whim, but just whichever one(s) I've been thinking about a lot that I find myself playing.
 
Personally, since I got older, I can never find time to play video games for long hours. I don't know about other people, but from what I hear, people still play video games for hours on end so I don't see anything different in that aspect.
 
I swear, back about ten or twenty years ago, people only got a few games a year and played them non stop from the day of purchase to the time the next one came out, with some people playing the same game over and over for months or years on end.

But now, it seems like people lose interest in every game after just a month or two, quickly rushing off to the next big thing almost on cue.

Why is that? Are gamers nowadays just spoilt? Do they just have really short attention spans?




The games have been more and more crappily designed in terms of both challenge and replay value. At least, to me they have been. Games back when I was a kid were HOURS of challenging fun with lots of bonus features and unlockables. Just take all the hidden things in Super Mario World and the unlockable second quest changes for an example. Nowadays they are single playthroughs of about 3 hours that are too easy to hold interest.

The new generation of gamers seems to only care about achievements and high scores. It is one big pee-ing contest and the games just gate based around it, I've noticed, sacrificing challenge and story for 'rush' modes and 'survival' modes.

The game industry's consoles evolve whilst the games themselves degenerate.
 
dear god for me 30-60 bucks was a lot for my parents in 1983-1999 but in 2000 then i got a good job! then i lost it but yes games now adays dont seem to have ay fun surprises to keep looking forward to when going back to play.
 
For me, part of it was that I grew up a gamer. I LOVE games, and even better, I love getting games. Now that was all fine and dandy when I relied on my parents to get me the occasional game, every few months at the very quickest, usually far longer then that. But then I grew up, and married a fellow gamer... and now we get to choose what to spend our money on. I'll be the first to admit, my husband and I spend entirely too much money on games. So for us, it's a combination of being both spoiled on the selection of games we own, and being completely overwhelmed by how many we have.
 
That cycle tends to be mostly comnmon in non-Nintendo fans. Casual gamers tend to play and buy games and consolse(xbox/playstation) based on the hype surrounding it. Im not saying xbox and playstation fans cant be hardcore,but now a days they tend to be very casual and stick to the games that are trending and tend to just go with the flow. In my opinion I see less of that from the Nintendo side,although it's there to(mostly in the younger crowd).

Im not sure how to explain what I mean without me sounding like I'm biased but thats just what I understand based off of my observation.

I think people play videogames for less time now because I think there's just a lot more casual gamers now than there has ever been.
 
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LOL if it does not have multiplayer then it fades away fast.. most single players that are not RPG's are finished very quickly and we are looking for the next best thing.. that is why i had fun with skyrim etc.! if a game is an RPG with 30+ hours of story let alone a ton of world to explore it will play longer. no one wants to run Mario 1 over and over anymore so they need to not make games only 10 hours of gameplay ..
 
I still spend many hours playing some of the new games that have been released but, I do go back to play some of the retro games on the older Nintendo Consols. It is always fun to go back and play stuff like Kid Icarus, Shatter Hand, original Smash bros, Pokemon Stadium one and two, Banjo Kazooi, and (etc).
 
I just can't seem to find a game with a decent story,you know one that keeps me interested.

in my opinion I feel like since graphics are getting so good people are getting lazy with the story, but that's just my opinion based on my experiences.
 
I just can't seem to find a game with a decent story,you know one that keeps me interested.

in my opinion I feel like since graphics are getting so good people are getting lazy with the story, but that's just my opinion based on my experiences.


most stories are over done but SOMETIMES i still see one that feels over done but is done well.. that's why i revert to my old PS1 and PS2 games a lot they usually had both graphics and story. just not always great controls XD "least it is better then cough n64 camera cough"
 
I just can't seem to find a game with a decent story,you know one that keeps me interested.

in my opinion I feel like since graphics are getting so good people are getting lazy with the story, but that's just my opinion based on my experiences.


most stories are over done but SOMETIMES i still see one that feels over done but is done well.. that's why i revert to my old PS1 and PS2 games a lot they usually had both graphics and story. just not always great controls XD "least it is better then cough n64 camera cough"



Oh mannnnnnnn n64 camera sucked so much doN'T EVEN GET ME STARTED lol
 
I think we need to divide this topic a bit into two questions:

1. Why are people not replaying games with new save files/playthroughs more often?

2. And why are people not continuously playing already completed games more in multiplayer/on the same save file?

Because both probably have different answers.

For number 1, I'd say game length and linearity has a lot to do with it. Many more 'modern' games take about 40 or so hours to complete, so plying a new save file means more going through endless sidequests, more playing the parts you didn't enjoy as much the first time, etc. They're also a bit more linear, which often means that replaying a triple A game is kind of like rewatching an especially long film rather than playing a game. Contrast to older games (which despite difficulty could be beaten in under an hour or so if you knew how) and I suspect on some level, games have just lost much of the replayability due to becoming more like overly long movies.

The second one might be due to the internet and AHDD. Seems like gamer attention spans have dropped significantly, so the majority seem to lose interest in things after a month or so like a somewhat hyperactive, spoilt five yar old. Add gaming sites that cater to this (because hey, most gaming site traffic is based on hype and 'timing' more than quality) and I suspect a lot of games just drop off the radar once the very 'casual' audiences move on and the gaming sites seemingly drop all coverage.

And maybe people being a bit more spoilt when it comes to new games had an effect. I mean, back in the olden days, there was definitely a feeling of games being something you got fairly rarely, likely maybe every few months or years or so. Hence people wanted to stretch out every last drop of value from them, playing them long past the point others might have moved on. Now though, I suspect the ease in which games can be bought cheaply (thank you internet, app store, steam, eshop, digital distribution in general...) and a generation shift (perhaps todays parents being gamers themselves has something to do with this) has meant that people tend to get new games a lot more regularly, especially the kids. Which might explain why so many games drop off in popularity in about a month or so, because the majority 'kids/teens' audience seems to get new games at that rate now.
 
I think we need to divide this topic a bit into two questions:

1. Why are people not replaying games with new save files/playthroughs more often?

2. And why are people not continuously playing already completed games more in multiplayer/on the same save file?

Because both probably have different answers.

For number 1, I'd say game length and linearity has a lot to do with it. Many more 'modern' games take about 40 or so hours to complete, so plying a new save file means more going through endless sidequests, more playing the parts you didn't enjoy as much the first time, etc. They're also a bit more linear, which often means that replaying a triple A game is kind of like rewatching an especially long film rather than playing a game. Contrast to older games (which despite difficulty could be beaten in under an hour or so if you knew how) and I suspect on some level, games have just lost much of the replayability due to becoming more like overly long movies.

The second one might be due to the internet and AHDD. Seems like gamer attention spans have dropped significantly, so the majority seem to lose interest in things after a month or so like a somewhat hyperactive, spoilt five yar old. Add gaming sites that cater to this (because hey, most gaming site traffic is based on hype and 'timing' more than quality) and I suspect a lot of games just drop off the radar once the very 'casual' audiences move on and the gaming sites seemingly drop all coverage.

And maybe people being a bit more spoilt when it comes to new games had an effect. I mean, back in the olden days, there was definitely a feeling of games being something you got fairly rarely, likely maybe every few months or years or so. Hence people wanted to stretch out every last drop of value from them, playing them long past the point others might have moved on. Now though, I suspect the ease in which games can be bought cheaply (thank you internet, app store, steam, eshop, digital distribution in general...) and a generation shift (perhaps todays parents being gamers themselves has something to do with this) has meant that people tend to get new games a lot more regularly, especially the kids. Which might explain why so many games drop off in popularity in about a month or so, because the majority 'kids/teens' audience seems to get new games at that rate now.


The only games that take over 40 hours now are some RPGs and they did that even on days of the NES - especially games made by Squaresoft and Enix before they partnered.

for topic number 1, I think DYL sums it up the best in another thread when he said how lack of a save state adds replay value, like in Mario one where if you stopped or died you had to try from the beginning all over again. It made the game more fun and challenging.

As for topic 2, I can't stress how much more fun a game is with a second player who is not a total moron. whether it be AI-controlled or a real person behind a controller, if the second player is inept then the game is severely less fun and more aggravating. For example, I've played Saints Row 3 by myself fully 3 times and with several friends fully numerous times. I enjoy seeing their reactions to the dialogue and scenes as much as when I watch a movie with someone in real life.

As for the same save file aspect, I have no clue. that one is new to me. I never noticed it.
 
A lot of games simply don't have much replay value. I spent way too much time on Kid Icarus: Uprising and Fire Emblem simply because there's more to those games after the main story.

Not to mention a long time ago, "Gaming" wasn't as popular compared to today's state.

Nowadays there are a lot of casual gamers and much more shovelware that's being produced, which people buy and then realize they're worthless 1hour pieces of entretainment.

Just my 2 cents.
 
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