"Dominion of Darkness" - RPG/strategy simulator of the Dark Lord

Adeptus

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"Dominion of Darkness” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.

Game is avalaible for free, online: "Dominion of Darkness" - interactive fiction, story of the Dark Lord by Adeptus7 . It should run on every machine which is able to run the browser.

I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.

If you are hesitant to play the game, I invite you to watch/listen to the reviews:

Indie Sampler (video):

[BOKC] BlancoKix (video):
 
Time for the update 2.70.

Some of the new things:
- extended endgame, especially for the Influence based characters - you conquered all kingdoms? Now secure your eternal rule by proving your divinity. Or, if you play as Destroyer of Live, carry out a world-scale euthanasia plan,
- new subplot - Rise of the Witchlands. Remember that fallen ancient civilization which ruins You could pillage? That is not dead which can eternal lie.

For the next update I am thinking among others, about extending the Chosen One subplot. What do You think about it now? Is it too easy to deal with? Too difficult? What elements would you want to see in it?
And do you have any other proposals for the next update? Do you think some other element should be extended? Or do you have idea for a totally new feature You want to see in the game?
 
And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it’s highly non-linear and dependent on player decisions (plus random generation), I can’t test every combination myself.

That’s why I’m seeking the help of testers. All you need to do is play once—one playthrough lasts about 1.5 hours (as I mentioned, the game is highly non-linear and is meant to be played multiple times, each time revealing a different story) and send me a short report (specifically, indicating if you’ve spotted any obvious bugs).

Game, as always, is available free here: Dominion of Darkness by Adeptus7 No need for dowload or registration.

And another news - one of the players made a fan song inspired by the game:
 
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