Other Games Industry's Contractor Problem

cm2

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Just read Jason's tweet:


Game companies say they use contractors to fill temporary jobs or to rotate people in and out of projects as needed. But at some studios, contractors wind up staying for years, strung along by the hope of full-time employment as they struggle to make a living wage.

At Microsoft, contractors can only work for 18 months max. (They can then come back after a six-month break.) Microsoft uses so many contractors that this limit leads to a lot of attrition — and for games that take 4+ years to make, like Halo Infinite, it has been disruptive

 
Hopefully, game companies are working hard to solve their game contractor problem, so game contractors can have stable employment.
 
It seems that the whole gaming industry (except for a few companies) are awful for the way they treat their employees. There really does need to be some changes made to the whole industry.
 
The majority of gaming companies are probably guilty of this. I'm sure there are a few good companies here and there but most companies will care about profit and pleasing the shareholders.
 
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