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A live-demo of God of War: Ascension's single-player campaign gave us a look at Kratos' new combat stylings, which looks to be faster, typically violent, and filled with experience orbs. Kratos can now manipulate the environment to create usable platforms from wreckage, pick up weapons on the ground (or in the backs of corpses) for use against enemies, and rewind time.
Camera angles tighten as Kratos clobbers enemies, and widens to present the grand scope of certain settings. He can now slam the ground for a devastating area-of-effect attack. Kratos climbs, kills, and kicks elephant-man mini-boss ass as expected.
Ascension is God of War, through and through, which is reassuring after the strange but interesting inclusion of multiplayer.
God of War Ascension releases March 12, 2013.
source
Camera angles tighten as Kratos clobbers enemies, and widens to present the grand scope of certain settings. He can now slam the ground for a devastating area-of-effect attack. Kratos climbs, kills, and kicks elephant-man mini-boss ass as expected.
Ascension is God of War, through and through, which is reassuring after the strange but interesting inclusion of multiplayer.
God of War Ascension releases March 12, 2013.
source