Have Nintendo finally given up shoving the Super Guide in recent games?

CM30

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Prior to recently, I was a bit worried the Super Guide was becoming overdone in Nintendo games. New Super Mario Bros Wii had it, Mario Galaxy 2 had it... even Donkey Kong Country Returns had it. Not to mention the likes of New Super Mario Bros 2 and Mario 3D Land.

But now it seems Nintendo have finally gotten the hint that this 'feature' is completely hated by everyone outside the New Super Mario Bros crowd and seemed to have stopped shoving it in where it doesn't belong. Really, look at what decent/great games don't have it shoved in:

Luigi's Mansion 2

Paper Mario Sticker Star

Kid Icarus Uprising

Fire Emblem Awakening

Am I the only one relieved that it wasn't shoved in many of these games? That Nintendo have finally realised that the types of 'hardcore' gamers who'd buy the above don't care for stupid super guides, hint movies and things?

And it looks good ahead. Mario & Luigi Dream Team probably won't have it. Yoshi's Island 3 probably won't have it. Zelda A Link to the Past 2 probably won't have it.

Are you happy the super guide seems to have been mostly phased out? And do you think Nintendo have finally given up on the stupid concept?
 
Donkey Kong Country Returns 3D will probably have it, but either way it makes little difference to me. I've only ever had the option of it in DKCR and Galaxy 2 and i didn't use it in either.
 
I wonder if there are actually people who really need the super guide. I mean...people aren't stupid. People are able to learn. And they are able to practice a game when they play it. And if they are already having problems beating levels halfway through the game, what's the point of letting them skip the part? Or letting them play the game while being invincible? That's not gonna make them any better in playing the game so all that'll happen is that they're gonna get stuck again in the next one since each level is supposed to be harder.
What's wrong with having to practive?
 
They seem to have been laying off the hand-holding in recent games, which is certainly a good thing. If people are really having that much trouble beating a stage in a New Super Mario Bros. game, they should just try using the thousand lives they've been given for free and try some more. It isn't that hard.
 
They seem to have been laying off the hand-holding in recent games, which is certainly a good thing. If people are really having that much trouble beating a stage in a New Super Mario Bros. game, they should just try using the thousand lives they've been given for free and try some more. It isn't that hard.


I totally agree. When I'm bad at something I try again and practice until I get good enough to make it. I don't just wanna make it easier for myself. What's the point then? Nintendo games generally have a nice gradual increase in difficulty so it's not like the games are just suddenly overwhelming you by throwing all the hardest levels at you when you least expect them.
 
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