Switch Indie Devs Comment On Their Successful Games On The Switch

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Read from Nintendo Life:

Ash Ringrose from SMG Studios said Death Squared sells more per day on Switch than it does over the course of an entire week on Steam, and this is still happening after 400 days. He went as far as saying the game sold "really badly" on other platforms when compared to Switch sales data. His theory is it's not just about simply releasing any old game, it's about providing this audience with quality experiences:
It’s not just put it on Switch and you’ve got an instant hit. I think the audience now still wants a good game. I think for us we got in quite early, we were quite lucky. But even the sales now we’re quite happy with, so it’s quite a healthy platform if you’re quite noisy about your game as well.
Henrik Pettersson from The Voxel Agents - the developer behind The Gardens Between - 60 percent of sales for this particular game have been on Switch so far, with Pettersson explaining:
I think I attribute that a bit to Nintendo’s help in terms of promoting the game and also that this new platform that people are really engaging in.
Harmonious Games’ Joe Park said the success of Putty Pals on Switch was because of the local co-op in the game, which clearly didn't appeal to the PC market. In the first day on the Switch, the game outsold the previous eight months on PC:
I think that’s also because our game was a local co-op game as well, which don’t do well on PC, which we kind of found out the hard way.
 
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