Mario's Nightmare Quest

CM30

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So, thoughts on my current project? Some pictures:


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Castlevania Symphony of the Night Clock Tower (part 2 of 3, the 3rd part is in the first post of the topic).

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Switch Palace

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Desert level

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Ghost ship based on Rondo of Blood.

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Generic Castlevania castle level (all final world levels without specific graphics will use this tileset).

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Alchemy lab gfx test

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Submap based on Castlevania. Graphics from one of the GBA games.

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Doodle Woods

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Hyrule themed level

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Zelda dungeon tiles, from Four Swords Adventures.

So yeah, just a few updates. Not shown are some other levels, some ice levels, some military themed levels or a level based on a creepypasta story I read online. The latter is called I Hate You, and will be based on this video:


There are also gonna be a few... interesting enemy sprites. I won't say what they are here.
July 05, 2014, 03:16:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)Oh, and some random updates:

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More pictures:


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Pyramid:

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Tree Top/Inside:

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A cave level:

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Arabian Night (Wario Land 4 inspired):

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Aftermath (nuclear winter inspired, Jazz Jackrabbit tiles):

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Blizzard level:

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Note: Will get layer 3 background.

Level 1:

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Level 2:

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Level 2 bonus room:

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Shop:

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Chomp Volcano:

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And even more:


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Experimenting with reverse gravity (in one level) and screen flipping (in another).

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Level based on Spring Man's level in Mega Man 7. Gimmick being that enemies will also be affected by springs.

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Early preview of world 4 castle, water themed.

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Based on Rice Beach in Wario Land (background from Wario Land 4).

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I'll be honest, not really a fan of fan games, but you have me intrigued simply because you added a Castlevania level and Mega Man as well now.

Also, I'd be curious, since you are using Mega Man levels, as to how well you could incorporate one of the most iconic Mega Man levels into it; Metal Man from Mega Man 2. Oh, and Mega Man 5's Gravity Man does a lot of screen flipping and reverse gravity in the level if you are interested there as well.

Map for Metal Man: http://static1.wikia.nocookie.net/__cb20121217022031/megaman/images/3/3d/Mega_man_2_metal.png
 
I'll be honest, not really a fan of fan games, but you have me intrigued simply because you added a Castlevania level and Mega Man as well now.

Also, I'd be curious, since you are using Mega Man levels, as to how well you could incorporate one of the most iconic Mega Man levels into it; Metal Man from Mega Man 2. Oh, and Mega Man 5's Gravity Man does a lot of screen flipping and reverse gravity in the level if you are interested there as well.

Map for Metal Man: http://static1.wikia.nocookie.net/__cb20121217022031/megaman/images/3/3d/Mega_man_2_metal.png

I wasn't originally going to add too much crossover content, but hey, a few Mega Man levels can't exactly go amiss in part 2's space world.

Which would you prefer? Metal Man or Gravity Man stage?

Or both in one?

Either way, some of the other images (I already posted them on ROM Hacking.net, but still)...

overworldpreview.png


desertworld.png


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hauntedworld.png


ghostship.png


palace1.png


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ToadHouse.png


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icecastle1.png


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Oh, I was merely mentioning the gravity physics on MM5's Gravity Man stage because you mentioned testing reverse and gravity changes, which are both in there.
 
But I can mix something akin to Metal Man's stage with gravity flipping.

Also, I'm pretty sure the stuff in Gravity Man's stage is what inspired Brutal Mario's gravity fort level.
 
But I can mix something akin to Metal Man's stage with gravity flipping.

Also, I'm pretty sure the stuff in Gravity Man's stage is what inspired Brutal Mario's gravity fort level.
Ah, okay. I didn't have you pegged for a fan of the MM series. You never showed the interest that Porkman or I have in the past. Oh, and good luck with the gravity flipping in the Metal Man stage, since most of the map is either without a ceiling or lacking a floor lol Plus, that might kill the enjoyment of such a level, considering without a projectile the level should be fairly difficult as is.
 
It looks pretty awesome. I want to play more Super Mario World rom hacks, but fast paced SNES games are hard with a keyboard. I'd have to get a controller first. Maybe someday if you finish it I'll play it on my channel.
 
It looks pretty awesome. I want to play more Super Mario World rom hacks, but fast paced SNES games are hard with a keyboard. I'd have to get a controller first. Maybe someday if you finish it I'll play it on my channel.

Thanks Dark Young Link! Nice to see you like the look of the game.

And yeah, playing a platformer with a keyboard is not easy.
 
So yeah, two updates. First of all, preview of an airship level in progress:

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Secondly, and rather awesomely, the maker of Brutal Mario likes this game. As per carol's recent email:

This is great!
Graphics and musics are matched perfectly.

That I especially love are the atmosphere of Toy Land, the graphic of TankTrouble, Royal Palace, Space Station, and the music of Piranha Forest.
What is the music of Piranha Forest?

Carol.
 
Just been testing something awesome:

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So far it's only in a test ROM, but those are real custom power ups. Hammer Suit! Blue Shell! Ice Flower! Tanooki Suit! Boomerang Flower! Raccoon Leaf! Rocket Mushroom! Cloud Flower! And more!

Gonna put 'em in this game.
 
How do I get it to work? Every time I patch it it's just a blank screen.
 
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