A final game that looks nothing like the first promised detail of a kickstarter, many delays and lots of fan drama ends today (somewhat) for Keiji Inafune's Mighty No. 9.
To start off, the Mighty No. 9 game appeared on a lot of retailer shelfs before any of the backers got their games. Now on release day, many backers aren't getting or getting the wrong download code for their game.
You can read a somewhat translated interview here from Inafune.
Though the game isn't in the clear yet, as MN9 has been delayed on the Xbox 360. With Steam and Linux releases coming in a few days and handheld versions of the game still being worked on.
Mighty No. 9 currently sits at a 50-60 percent on Metacritic.
I currently have a download doing of the game (which means my code worked!) and will let you guys know later tonight how the game is.
To start off, the Mighty No. 9 game appeared on a lot of retailer shelfs before any of the backers got their games. Now on release day, many backers aren't getting or getting the wrong download code for their game.
You can read a somewhat translated interview here from Inafune.
Though the game isn't in the clear yet, as MN9 has been delayed on the Xbox 360. With Steam and Linux releases coming in a few days and handheld versions of the game still being worked on.
Mighty No. 9 currently sits at a 50-60 percent on Metacritic.
I currently have a download doing of the game (which means my code worked!) and will let you guys know later tonight how the game is.