MySims Hands-On

Demon_Skeith

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At EA's recent summer showcase, we got to check out a new playable version of MySims for the Wii. We got to run around town, build stuff, meet people, and build them homes.

For our first act, we played around with our house, removing windows here, adding doors there, and marvelling at the simplicity of it all. With the Wiimote, you can simply grab any element of a house and remove it. Underneath, you'll see blue pegs upon which you can hang new items, which are featured at the bottom of the screen. For instance, we removed our house's spooky door and replaced it with a happy-looking fun door almost as easily as if we'd physically plucked the one off and plopped down the other.

For our next act, we built an arcade cabinet. This took us to a screen that showed the transluscent apparition of a girl playing at a machine, just to give us an idea of the space and proportions we'd be working with. From there, we stacked various blocks into a roughly arcade-looking shape, adorned it with some fish, a dog, and painted it like bacon. Why? Because we could.

With our newly constructed cabinet, we headed to the local arcade to see the proprietor. Opening our handy map, we located the place, and plopped a beacon onto it, which showed us the way in the normal view. Once there, we walked in, told the proprietor a joke, which he didn't find very funny, and then gave him the new arcade cabinet as a gift. Overjoyed, he bestowed us with lots of angry essence. We know that sounds like a bad thing, but in the MySims world anger is like a currency for fun people. So if you want a chair fit for a fun person, it must burst with fury. We don't know what that means, but it sounds funny, and that may very well be the point.

With our newly acquired essence of anger, we proceeded to place our arcade cabinet. We simply rotated it with the D-pad, and set it against a wall with the Wiimote. Then we noticed that the arcade's inside wasn't painted interestingly, so using some geeky essence we'd acquired from previous deeds, we made geeky paint, and redid the arcade interior with a few easy strokes. The proprietor, seeing our Space Invaders inspired work, leapt for joy.

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