I agree with you guys, definitely episodic is just a way to keep the developers 'busy' and consumers giving their money through microtransactions, like poker and cards phycology you are more willing to part with your money if you don't do it in one go or see how much you're really putting into it. Now that Videogames are mainstream and becoming more complex business want to keep us hooked. After the embarrassment of certain past games overridden with glitches the companies could either slow down and actually give the developers a proper realistic time frame to fully fledge a game or, you know, take advantage of our hype with "beta" pass and episodic releases. They always find ways to leave the cake and eat it at the same time.
I think strict deadlines and yearly releases of complex, realistic looking games in tridimensional space should be given their proper time. No definitive release date should be announced until the game is around 80% complete, or well the game itself is there and running but things needs to be polished and glitches fixed kind of state, which they shouldn't release as 'beta' unless that money people paid for the pass is guaranteed to be used for this same game. I mean, shouldn't they be hiring and 'paying' people to help them locate bugs? Hahah. Same fans are willing to do it for free! No, scratch that. Fans are actually willing to pay in order to get that. It is all a manipulation of your ego. VIP Passes. Ugh.
When we give them money for pre-orders and seasonal passes we're just telling them we're pretty happy to give money to play a broken game. Gimme! Gimme! Gimme! we don't care the game is not complete! It looks complete to us! Take my money! Now gimme! gimme! gimme!
This is what they think of us and we prove them right by acting like this is fine so long they 'patch' them later.