Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle

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The boss of Palworlddeveloper Pocketpair has said the company can’t handle the massive profits the game has generated.


Palworld launched in January and overnight became one of the biggest games in the world, setting records not only on Steam but on Xbox Game Pass, where it is the biggest third-party game launch ever. So far, the $30 ‘Pokémon with guns’ crafting and survival game has seen an incredible 25 million players, with 15 million copies sold on Steam and 10 million players on Xbox.

Speaking in an interview with Bloomberg, Pocketpair boss Takuro Mizobe confirmed Palworld cost less than ¥1 billion ($6.7 million) to make, and has made tens of billions of yen in profit. For context, ¥10 billion is around $67.2 million.

It’s an amount that is “too big for a studio with our size to handle,” said Mizobe, who later clarified he has no intention of expanding or offering shares in the company. Rather, he wants Pocketpair to remain small (it’s currently 55 people). Mizobe said he is open to a partnership or acquisition, but insisted he has not started buyout talks with Microsoft. Perhaps more pressing, Pocketpair is in talks to bring Palworld to more platforms, suggesting a potential PlayStation 5 and Nintendo console release in the future.


Source: Palworld Dev Says Massive Profits Are ‘Too Big for a Studio With Our Size to Handle’ - IGN
 
I would put this more into the development costs of future games and a multitude of more original ideas and universes that are shared with PalWorld. I like that they are successful, but at the same time, I want more from them to root for.
 
So 67 million is too much for a small team like them to handle but yet they wanna consider bringing it to other platforms such as PS5 and Switch? THat makes a LOT of sense.
 
So 67 million is too much for a small team like them to handle but yet they wanna consider bringing it to other platforms such as PS5 and Switch? THat makes a LOT of sense.
Maybe they are underestimating their power.
 
First off, the game will never see light of day on Switch. Second its good that they made bank, now double the pay of their employees, put the money into a rainy day fun and begin to map out their company's future.
 
First off, the game will never see light of day on Switch. Second its good that they made bank, now double the pay of their employees, put the money into a rainy day fun and begin to map out their company's future.
It's coming to Switch and they should put the money in lawyers.
 
Nintendo will more than likely block this from happening.
So Nintendo would rather shoot themselves in the foot, or would they rather make money off the 30% royalties on an already well-selling game?
 
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