Just read PS5's First details, from Wired and Gematsu, The Lead architect is the same as Ps4's Mark Cerny:
According to Cerny, the “next-gen console” will not launch in 2019, but a number of studios have been working with it, and Sony recently accelerated its deployment of development kits for the hardware.
The next-generation PlayStation will feature an AMD chip with a custom unit for 3D audio at its core, a CPU based on the third generation of AMD’s Ryzen line, eight cores of the company’s new 7nm Zen 2 micro-architecture, a specialized solid-state drive with a raw bandwidth higher than any solid-state drive available for PC, backwards compatibility with PlayStation 4 titles (previous generations were not confirmed), and support for 8K graphics and physical media. The GPU is a custom variant of Radeon’s Navi family, which will support ray tracing.
The solid-state drive has additional benefits, according to Cerny, such as being able to render the world at a faster speed, thus increasing the speed the character can move throughout that world. For example, on the original PlayStation 4, the camera in Marvel’s Spider-Man moves at about the speed Spider-Man hits while web-slinging, while on the next-generation PlayStation, the camera “speeds uptown like it’s mounted to a fighter jet,” according to Wired. Cerny paused during this demonstration to prove that the surrounding environment remains “perfectly crisp.”
“If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” Cerny said. “It’s all the same thing as taking a ray through the environment.”
According to Cerny, the “next-gen console” will not launch in 2019, but a number of studios have been working with it, and Sony recently accelerated its deployment of development kits for the hardware.
The next-generation PlayStation will feature an AMD chip with a custom unit for 3D audio at its core, a CPU based on the third generation of AMD’s Ryzen line, eight cores of the company’s new 7nm Zen 2 micro-architecture, a specialized solid-state drive with a raw bandwidth higher than any solid-state drive available for PC, backwards compatibility with PlayStation 4 titles (previous generations were not confirmed), and support for 8K graphics and physical media. The GPU is a custom variant of Radeon’s Navi family, which will support ray tracing.
The solid-state drive has additional benefits, according to Cerny, such as being able to render the world at a faster speed, thus increasing the speed the character can move throughout that world. For example, on the original PlayStation 4, the camera in Marvel’s Spider-Man moves at about the speed Spider-Man hits while web-slinging, while on the next-generation PlayStation, the camera “speeds uptown like it’s mounted to a fighter jet,” according to Wired. Cerny paused during this demonstration to prove that the surrounding environment remains “perfectly crisp.”
“If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” Cerny said. “It’s all the same thing as taking a ray through the environment.”
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