Pokemon Sun and Moon - your wishes, ideas ?

Personablue

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Pokemon Sun and moon will released on 18th Nov so what are the wishes and ideas that you want to see get implemented in the upcoming versions.
For me, I would like to see
1. Synchro evolution ( The stuff where Ash and greninja fuses in the anime)
2. More new Pokemon ( 72 was just too little in X/Y)
3. Implement Zygarde in the story
4. A better story at least better than the last games )
5. Pokemon following you
6. Better Post game ( It was so barren in the last games )
 
So excited for it! I'd agree with more post-game. When there's that little to do afterwards, I end up tossing the game in my drawer and not playing it again until years later. I would love more quests after the Elite Four.
 
There are a ton of wishes on my end, but the one I will focus on is I would like them to return to adding evolutions instead of Mega Evolutions. I mention this one because I honestly find it really unlikely that they actually do it. They seem completely committed to just keep adding megas in place of evolution for older Pokemon. A Farfetchd is a perfect example of a Pokemon that could use a regular evolution, but chances are, if they give him anything, it will be a mega.
 
Something that would make me buy it. Maybe some kind of mature theme.
 
Something that would make me buy it. Maybe some kind of mature theme.

I honestly doubt we will get anything more serious that Black and White's storylines with the questions about the ethics of owning Pokemon. That was a nice departure from the typical bad guy trying to take over the world thing. I am actually wondering if a mature storyline would even bring in a new demographic. I have a feeling that the people who don't like Pokemon will always not like Pokemon regardless of the content.
 
I honestly doubt we will get anything more serious that Black and White's storylines with the questions about the ethics of owning Pokemon. That was a nice departure from the typical bad guy trying to take over the world thing. I am actually wondering if a mature storyline would even bring in a new demographic. I have a feeling that the people who don't like Pokemon will always not like Pokemon regardless of the content.

could get a true game like a true pokemon anime that Red was.
 
I don't even think I'll play Sun and Moon. The last games I touched were Black and White 1 I believe. Either that or Pearl/Diamond, I don't remember. I think the new Pokemon games are semi interesting, but I don't have a 3DS. The only way I could play them would be via emulator I think, but I'm a bit iffy about doing that. I'll have to see what the reviews are like. If they turn out to be like revolutionary, 10/10 games, I might have to give them a try.
 
I really wish they revamp the old blobber wapanese turn based combat style and make it a bit more dynamic, like We already saw in paper mario or even in some tactics rpgs, you know, with positioning and trigger action moves. I wouldn't ask for real time combat, because I know they would do a retarded button mashing fest instead of a sensible combat that rewards timing and
technique like in Dark Souls/Bloodborne.
 
I really wish they revamp the old blobber wapanese turn based combat style and make it a bit more dynamic, like We already saw in paper mario or even in some tactics rpgs, you know, with positioning and trigger action moves. I wouldn't ask for real time combat, because I know they would do a retarded button mashing fest instead of a sensible combat that rewards timing and
technique like in Dark Souls/Bloodborne.

I have to sadly disagree. Not every game has to be like Dark souls or Uncharted. The turn based system is what makes Pokemon Pokemon. The depth of the battle system is well beyond the games you mentioned though. Pokemon game play is very deep, if you are into multiplayer.
The single player possess no challenge and thus I would like them to increase the difficulty of the single player campaign.
But the system has more depth then the above mentioned games combined, if you know what I am talking about.
 
I have to sadly disagree. Not every game has to be like Dark souls or Uncharted. The turn based system is what makes Pokemon Pokemon. The depth of the battle system is well beyond the games you mentioned though. Pokemon game play is very deep, if you are into multiplayer.
The single player possess no challenge and thus I would like them to increase the difficulty of the single player campaign.
But the system has more depth then the above mentioned games combined, if you know what I am talking about.

No, of course not. Not every game has to be like Dark souls. But games like Dark souls have proven that full real time combat can be deep and interesting, instead of a bland button mashing. Some Computer RPGs also are a neat example of merging realtime with point and click turn based system.

I know what you're talking about, and I am aware of all the strategic possibilities all current moves bring to the table: Weather change, stat boosting, switching punishment (entry hazards),
stat reversal (trick room), crippling (metal sound, shock wave), flinching, barriers, held item effects.. Thus I agree with recognizing the depth of battle system. But the problem is that, for me, the depth feel quite clogged with this turn based system, since many times it revolves around stocking advantages in certain turn to put your pokémon sweeper in battle. And let's not forget the balance issues that render many pokémon and interesting moves useless for the META. I agree that perma harsh climate and double team+sand veil+bright powder+substitute is quite a broken luck based strategy. But things like fighting moves being pretty much essential or with typing combination be a crippling factor for lots of prospective pokémon (rock types are generally bad ) limits versatility.
 
And let's not forget the balance issues that render many pokémon and interesting moves useless for the META. I agree that perma harsh climate and double team+sand veil+bright powder+substitute is quite a broken luck based strategy. But things like fighting moves being pretty much essential or with typing combination be a crippling factor for lots of prospective pokémon (rock types are generally bad ) limits versatility.

While I see your point, balance issues like you describe will pop up regardless of how the combat system works. Yes, some Pokemon are kinda useless competitively (though some of us play special tiers that allow us to use some of the "bad" Pokemon). But if you switched combat to incorporate more real-time events, some Pokemon would still be better than the rest and some would still be useless. Look at fighting games, that's all real-time combat that's partially dependent on reflexes, etc. Yet the metagame is still generally dominated by specific characters, while other characters will always be "low tier". It's hard to truly balance a game.

I personally love that Pokemon is turn-based. I like being able to think about my moves and plan things out, it's similar to playing a game like Chess. Besides, it's nice being able to drink a cup of coffee while competing in a tournament match...can't say that for other games, haha.

As for what I want to see, I'm still wondering why we don't have a dolphin Pokemon. With the new tropical island theme for this region, it feels like a dolphin would fit perfectly.
 
Introduce cooler online co-op functions. Like co-op safari ventures, and co-op hideouts where you can visit other player's houses/dungeons.
 
Introduce cooler online co-op functions. Like co-op safari ventures, and co-op hideouts where you can visit other player's houses/dungeons.

We do already have secret bases but they're not too interesting. I'd definitely like to see the housing system expanded, it fits the community theme of the game really well. More co-op stuff would be cool. I'd like some kind of co-op mission where you partner up and do double battles together. There are times that you partner up with an NPC so why not another person?
 
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