Hello, I'm a new guy, and I apologize right now for a necropost, however I think I have the right to clear up some things here.
Hello guys! Nick here again! Alright so here's another MMO im working on, which was created by BlazeingYoshi, and it's coming along smoothly!
I decided to make a topic about it so MLO could get more players!
Project MLO was made by BlazeingYoshi. It is in Beta Phase, so if you wanna help play and report bugs, please feel free to play and help us out for spotting bugs!
~Features:
~1. 6 Playable areas so far(Including the towns)
~2. Turn Based battle system(Jus like PMO's battle system
)
~3. Lots of characters to play as! (More to come! request playable characters you want to be as! (must be in the Sprite sheet, which is found in the GFX folder!)
~4 Equipable items, badges, armor, weapons!
~5. Specials! Blazeing made specials for each class thats been made! 2 Tiers Specials are available!
~6. Party! Join and help other friends in battles! You will not be forced to battle, because there is a option where you can join or decline!
~7. Boss battles! Battle bosses to recieve rare items!
~8. [?] Item Blocks [?]! Recieve items from them! You'll never know what you'll get!
~9. Trade with other players! need a item that a friend already has? Trade with them by command /trade <playernamehere>
~10. Guilds! Have friends in your club/guild and communicate with them by saying @<msghere>
~11. Quests! Complete quests and gain items and EXP!
~12. PvP with other players in PvP maps! 1 available so far!
~13. Minigames! BlazeingYoshi and Nesskater are working on a Maze Minigame At the moment! Much more to come!
~14. Game Over Screen!
~15. New Level Up Screen!
~16. New HUD!
~17. PvP Msg, and PvP Symbol when in PvP Map!
18. New trade!
~19. New guild menu!
20. New Private Message
~21. Currency items are auto pickup.
~22. New Music!
More features to come!. Remember this is BETA! Report any bugs you have in game, and remember to have fun!
~Get Project MLO here:
http://www.wix.com/b...tmlo#!downloads ~
~Update Client.exe!:
http://www.mediafire...jrdl5ecz12lek2a ~
Only the title was secured by BlazeingYoshi, nothing else was actually made by him.
1. All playable areas were already built by the original staff, in SMO (Super Mario Online), an old game ran by Ne0n, a very cruel server owner.
2. The code for this was either made by Ne0n, or tooken from the Eclipse Forums way before Eclipse Origins was built, the original post use to exist there.
3. No sprites were made by the current staff, as said, they're all from the very first generation.
4. As above.
5. This may or may not have been made by him, I truly believe they may have used an old mechanic, or took the code from the Eclipse Forums.
6. The game is extremely glitchy, to the point where you may be forced into combat.
7. All left from the first generation. (I know because I acquired the Brutal Core Mace in the original SMO.)
8. Most likely a custom block code made in Eclipse. 90% sure they respawn with maybe a limited amount of items.
9. Trading is risky, as the system is broken, and there are many scammers that can get away with it, alot of items may be lost aswell.
10. Left by the first generation, you can still find it on existing versions of Eclipse I believe, only titles, and custom chat.
11. Quests are extremely buggy, some are broken and refuse to let you into the 'next chapter' (First Gen)
12. All PvP maps are avaliable, via Warp Zone from Generation One, alot of people camp at the entrance of the battle maps aswell.
13. Minigame flashes were added in the first generation, a few map ones too, alot are buggy and causes Runtime Error game crashes.
14. First Generation, sometimes locks you into it, and causes you to crash.
15. First Generation.
16. First Generation, however textures are most likely redesigned and modified in the game folder. (Every image in the game folder can be modified with MS Paint.)
17. Left by first generation.
18. Perhaps something new, I believe it is from the Eclipse forums.
19. Most likely from Eclipse Forums.
20. Once again, eclipse forums.
21. This was always in the first generation.
22. Stolen music, which is why the game requires you to download two seperate packages of music, weighing about 200mbs.
Now then, why did this random first-poster get up and post this horrible wretched post of postiness?
STORY TIME!
In the original SMO, I played the game under the name 'Link', with the class as so. At first the game seemed decent, my first Eclipse game actually, of course the crashing did feed me up quite a bit, I gained respect from the community by creating a community PvP 'school' (No game modifications at all.), where I encouraged players to PvP for fun, practice and hone something that could be done repeatedly, and often I awarded them with prizes for the good work.
The original SMO only had a feel chapters released, and the community was fairly small, everyone knew everyone, had them on MSN, and one day wanted to work on SMO, or create a successful Eclipse project.
One day I had gotten in a situation with an admin who called themselves eGadd, who then sourly plots a foul way to remove me off the game.
He had whispered to his friend, "I am Link(Raylazor), and I just hacked his account, lolololroflcopter.", or similar, Blazeing was his friend to proceeds to report this to the admins, and
as simply only a player, I was given no speech against the staff.
They dragged me into a forced in-game court, where they toyed with the 'suspect', as if it was the Hunger Games.
I was locked inside the ingame prison, global muted, where everything never occured.
At this point I was about Level 95/99, had the full set of PvP champion armor (Glitzville armor, Brutal Core Mace/ Dual Swords)
--
I stopped playing SMO for a bit, knowing I was not going to get my plea, so I went and played with the SMO players on MSN, we hosted our own Eclipse Server, and build silly maps and had fun times being creative.
Soon SMO was shut down for a while, due to some sort of server wide crash, that caused all of the player accounts to be completely wiped, because they were NEVER backed-up.
NSMO emerged, which was a fancy title for the existing game, still made by Ne0n. At then I was a fairly good map designer, story designer, hosted multiple player events (With my experience in the PvP Arena Teachings), I retrieved the title of Developer on NSMO, the sour people such as Blazeing, Nick, StarFighters, and co. refused to let me on work, so I decided to work on fatal map glitches throughout the original game, the game was fairly simple, and I was fine with that, well until Nick decided to spawn in millions of currencies, max-tiered equipment, and then invited me along, the community turned on me, who seemed to have no connection whatsoever with the actual development of the chapters.(Which was really just releasing the 1st gen chapters, and removing any errors along the way.).
Soon that game ALSO had a break-down, players wiped, and everyone retired from the game.
--
Later on I requested to work with Nick, who still seemed fine at the time, on PMO (Paper Mario Online), I simply began building the maps, such as Casino, player houses, etc. Making sure that only required items were built for the storyline.
Soon, Nick once again spawns in the rediculous items, gave some to a player for an innocent, 'High Level PvP', many items were leaked into the game, which I had to fix, I changed all the data values and descriptions into a 'disposable' item, as before they could not be completely deleted, it would be an empty inventory space that would be considered a bug.
Nick decides to ploy a joke on that, and starting labelling them with crude comments.
I stopped working on PMO that day, and the development still went nowhere. Nick one day downloads and installs an illegal copy of Visual Basic 6, to 'play' around, and see what he could make. he left the important actual scripting of the game, to someone else named Buusimo.
He streched the original Eclipse GUI out far, and replaced the blank space with a black MSPaint image that wrote 'PMO ONLINE', it seemed completely pointless, and I insisted that he should atleast remove that until he found a use for it, he yelled and screamed, and kicked like a baby, saying a bigger GUI is better, even if it held absolutely nothing.
--
And now this thing spawns, along with hundreds of other SMO replicas. due to the leak of the First Generation SMO code.
Nothing here was really made by them, everything was tooken from the Eclipse Forums (A game designing site that bases work off the RPGMaker series in a free, open-source manner), or tooken from the SMO source-code.
--
Finally I want to thank everyone who read this, and I want to thank my old SMO player friends, who are now off on something big, or still doing the same thing. Names I remember off my head are:
SethStrife, Lasimo, Buusimo, Rockmega(On my Steam), Pieguy(On my MSN), MasterMario, houndor, and Nesskater. Sorry If I forgot anyone.
It'd also like to thank the original first-gen SMO designers who created a fairly buggy, yet fun community of people.
TL;DR?
1. Nothing here was made by them.
2. I'm here as a full-grown duck that was once squashed by these 'designers'.
3. I want you to understand why there are so many bugs.
4. None of these guys know how to program, they just read the tutorials on installing the Eclipse source code bits.
If you have any questions at all, just message me.
Once again, very sorry about the long, necro-post. That is filled to the brim with hate. Hopefully it's still within grounds, and can stay as a post.