Project MLO Fan Made MMORPG

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I've got to say I really like the way this fangame managed to get. I'm one of the players who really trained a lot and also a beta tester. I've seen proof chapter 4 is gonna get released soon. The difficulty from that chapter as it may have probably been mentioned before will keep increasing so you know the drill: get lots of healing items and all rare drops.
 
Attention! Chapter 4 is now out! Chaper 5 i almost done as well, Mysterious Noki Island's Cave!
 
I re-downloaded this the other day but couldn't play due to the server being down, so I haven't played in ages, let alone see the new updates, heh.
 
Yes the server is offline right now it properly will be online later so try again later to see when its online again.


~Project MLO Owner BlazeingYoshi
 
Beta V2.01 has been released its a patch so you need V2.00 first and then overwrite it with the new client and put the new sound effect in.

The changes are as following: Changed exp to starpoints.
Added sound effect for taking no damage.

Please enjoy project MLO and tell me what you think.
 
I think this game is absolutely wonderful! I've always wanted some kind of M&L Online RPG type of thing. Continue making this!
Though it would be nice if you explain the controls and battle system a little.
I bet none of you can tell what character I picked.....Heh.
luigivictory.gif
 
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I think this game is absolutely wonderful! I've always wanted some kind of M&L Online RPG type of thing. Continue making this!
Though it would be nice if you explain the controls and battle system a little.
I bet none of you can tell what character I picked.....Heh.
luigivictory.gif

Glad you like it and for the explanation for controls and the battle system i have plans to let a flash or just a screen pop up in the starting zone explaining this all.


I remember having this some time ago, but the server was always down.. Anwyays, can you add Lakitu?

Lakitu is currently a enemie but if you talk about as playable character i currently have no plans to add more playable characters as of yet but a sprite changer can be earned in the game to turn into lakitu but those don't change your class so you still use your first chosen class specials.

Allow so make sure to have the latest version from MLO's site or the game wont let you play or say its offline while it isen't
 
Hey BlazeingYoshi, I have a question. What did you use to code all of this! Did you use C++ or something else?
Also I have a suggestion, Why dont you, for the time being, make a little page on the web site explaining all the controls and what special commands are, like say....the /g one. I never would of figured that one out without a member telling me. Other than that I think this is just awesome! XD
And if you ever see this WK67 username BlazeingYoshi, it's me!
biggrin.gif
 
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Hey BlazeingYoshi, I have a question. What did you use to code all of this! Did you use C++ or something else?
Also I have a suggestion, Why dont you, for the time being, make a little page on the web site explaining all the controls and what special commands are, like say....the /g one. I never would of figured that one out without a member telling me. Other than that I think this is just awesome! XD
And if you ever see this WK67 username BlazeingYoshi, it's me!
biggrin.gif

The game is coded in Visual Basic 6 Maybe not the most advanced type of coding out there like C++ or something but when used right Visual Basic can be a pretty strong codeing language as well as MLO proofs to be. (Allow so i didn't do the coding my self compleatly to say i got other people who help and do that)

Thats a good suggestion i properly can do that when i feel like to.
And the /g command is going to disappear soon because of abuse for fast transport.
i will replace this with a train fast transport system.
I might have seen you in game i'm not sure allow so if you want more direct contact with me i'm mostly on the site's chatroom if i'm not in game.
 
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Hey BlazeingYoshi, I have a question. What did you use to code all of this! Did you use C++ or something else?
Also I have a suggestion, Why dont you, for the time being, make a little page on the web site explaining all the controls and what special commands are, like say....the /g one. I never would of figured that one out without a member telling me. Other than that I think this is just awesome! XD
And if you ever see this WK67 username BlazeingYoshi, it's me!
biggrin.gif

The game is coded in Visual Basic 6 Maybe not the most advanced type of coding out there like C++ or something but when used right Visual Basic can be a pretty strong codeing language as well as MLO proofs to be. (Allow so i didn't do the coding my self compleatly to say i got other people who help and do that)

Thats a good suggestion i properly can do that when i feel like to.
And the /g command is going to disappear soon because of abuse for fast transport.
i will replace this with a train fast transport system.
I might have seen you in game i'm not sure allow so if you want more direct contact with me i'm mostly on the site's chatroom if i'm not in game.
The train transport is a good idea and a bad one, If a player decides to block you in a corner, theres no way to get out except the /g command.
How do I join the websites chat?
biggrin.gif
 
Hey BlazeingYoshi, I have a question. What did you use to code all of this! Did you use C++ or something else?
Also I have a suggestion, Why dont you, for the time being, make a little page on the web site explaining all the controls and what special commands are, like say....the /g one. I never would of figured that one out without a member telling me. Other than that I think this is just awesome! XD
And if you ever see this WK67 username BlazeingYoshi, it's me!
biggrin.gif

The game is coded in Visual Basic 6 Maybe not the most advanced type of coding out there like C++ or something but when used right Visual Basic can be a pretty strong codeing language as well as MLO proofs to be. (Allow so i didn't do the coding my self compleatly to say i got other people who help and do that)

Thats a good suggestion i properly can do that when i feel like to.
And the /g command is going to disappear soon because of abuse for fast transport.
i will replace this with a train fast transport system.
I might have seen you in game i'm not sure allow so if you want more direct contact with me i'm mostly on the site's chatroom if i'm not in game.
The train transport is a good idea and a bad one, If a player decides to block you in a corner, theres no way to get out except the /g command.
How do I join the websites chat?
biggrin.gif

We know the problem of trapping we will find a way later on to make it enable to escape.

As for joining the website's chat that's easy just go to the website it self ( http://www.wix.com/blazeing/projectmlo ) the chatroom is always on the right side even when you press some of the site's menu buttons.
 
I would really recommened all of you to try this game. Blaze and Starfighters76 are doing a fine job in making this game really fun!
 
Ok so it has been quiet a while on MLO and everything but i'm happy to say we are back in action with the new version V3.0.0 this contains many changes heres a little change log


New stuff/changes:
Hyperspeed use more SP to run faster.
Enable to let the game randomly select a battle theme
And a Victory theme.
Added some effects in battle.
Compleat GUI redesign and remade.
Added Server select screen.
Inproved character select screen now shows char + level
and name.
Enable to disable and enable Hyperspeed buttons in
options.
Increased/Stronger security methodes.
Fixed some mirror bugs
Major Bug fixes:
no more rendering issue when just logged in.
You now properly gain EXP from multicombat fights

I hope you all will enjoy MLO more then ever with this new update we toke a good chunk of time to make this.

Don't forget to check it out if you didn't yet.
smile.gif


Your truly MLO Owner~ BlazeingYoshi
 
Hello, I'm a new guy, and I apologize right now for a necropost, however I think I have the right to clear up some things here.

Hello guys! Nick here again! Alright so here's another MMO im working on, which was created by BlazeingYoshi, and it's coming along smoothly!

I decided to make a topic about it so MLO could get more players!

Project MLO was made by BlazeingYoshi. It is in Beta Phase, so if you wanna help play and report bugs, please feel free to play and help us out for spotting bugs!

~Features:

~1. 6 Playable areas so far(Including the towns)

~2. Turn Based battle system(Jus like PMO's battle system
tongue.gif
)

~3. Lots of characters to play as! (More to come! request playable characters you want to be as! (must be in the Sprite sheet, which is found in the GFX folder!)

~4 Equipable items, badges, armor, weapons!

~5. Specials! Blazeing made specials for each class thats been made! 2 Tiers Specials are available!

~6. Party! Join and help other friends in battles! You will not be forced to battle, because there is a option where you can join or decline!

~7. Boss battles! Battle bosses to recieve rare items!

~8. [?] Item Blocks [?]! Recieve items from them! You'll never know what you'll get!

~9. Trade with other players! need a item that a friend already has? Trade with them by command /trade <playernamehere>

~10. Guilds! Have friends in your club/guild and communicate with them by saying @<msghere>

~11. Quests! Complete quests and gain items and EXP!

~12. PvP with other players in PvP maps! 1 available so far!

~13. Minigames! BlazeingYoshi and Nesskater are working on a Maze Minigame At the moment! Much more to come!

~14. Game Over Screen!

~15. New Level Up Screen!

~16. New HUD!

~17. PvP Msg, and PvP Symbol when in PvP Map!

18. New trade!

~19. New guild menu!

20. New Private Message

~21. Currency items are auto pickup.

~22. New Music!

More features to come!. Remember this is BETA! Report any bugs you have in game, and remember to have fun!

~Get Project MLO here: http://www.wix.com/b...tmlo#!downloads ~

~Update Client.exe!: http://www.mediafire...jrdl5ecz12lek2a ~

Only the title was secured by BlazeingYoshi, nothing else was actually made by him.
1. All playable areas were already built by the original staff, in SMO (Super Mario Online), an old game ran by Ne0n, a very cruel server owner.
2. The code for this was either made by Ne0n, or tooken from the Eclipse Forums way before Eclipse Origins was built, the original post use to exist there.
3. No sprites were made by the current staff, as said, they're all from the very first generation.
4. As above.
5. This may or may not have been made by him, I truly believe they may have used an old mechanic, or took the code from the Eclipse Forums.
6. The game is extremely glitchy, to the point where you may be forced into combat.
7. All left from the first generation. (I know because I acquired the Brutal Core Mace in the original SMO.)
8. Most likely a custom block code made in Eclipse. 90% sure they respawn with maybe a limited amount of items.
9. Trading is risky, as the system is broken, and there are many scammers that can get away with it, alot of items may be lost aswell.
10. Left by the first generation, you can still find it on existing versions of Eclipse I believe, only titles, and custom chat.
11. Quests are extremely buggy, some are broken and refuse to let you into the 'next chapter' (First Gen)
12. All PvP maps are avaliable, via Warp Zone from Generation One, alot of people camp at the entrance of the battle maps aswell.
13. Minigame flashes were added in the first generation, a few map ones too, alot are buggy and causes Runtime Error game crashes.
14. First Generation, sometimes locks you into it, and causes you to crash.
15. First Generation.
16. First Generation, however textures are most likely redesigned and modified in the game folder. (Every image in the game folder can be modified with MS Paint.)
17. Left by first generation.
18. Perhaps something new, I believe it is from the Eclipse forums.
19. Most likely from Eclipse Forums.
20. Once again, eclipse forums.
21. This was always in the first generation.
22. Stolen music, which is why the game requires you to download two seperate packages of music, weighing about 200mbs.

Now then, why did this random first-poster get up and post this horrible wretched post of postiness?
STORY TIME!

In the original SMO, I played the game under the name 'Link', with the class as so. At first the game seemed decent, my first Eclipse game actually, of course the crashing did feed me up quite a bit, I gained respect from the community by creating a community PvP 'school' (No game modifications at all.), where I encouraged players to PvP for fun, practice and hone something that could be done repeatedly, and often I awarded them with prizes for the good work.
The original SMO only had a feel chapters released, and the community was fairly small, everyone knew everyone, had them on MSN, and one day wanted to work on SMO, or create a successful Eclipse project.

One day I had gotten in a situation with an admin who called themselves eGadd, who then sourly plots a foul way to remove me off the game.
He had whispered to his friend, "I am Link(Raylazor), and I just hacked his account, lolololroflcopter.", or similar, Blazeing was his friend to proceeds to report this to the admins, and
as simply only a player, I was given no speech against the staff.
They dragged me into a forced in-game court, where they toyed with the 'suspect', as if it was the Hunger Games.

I was locked inside the ingame prison, global muted, where everything never occured.

At this point I was about Level 95/99, had the full set of PvP champion armor (Glitzville armor, Brutal Core Mace/ Dual Swords)
--
I stopped playing SMO for a bit, knowing I was not going to get my plea, so I went and played with the SMO players on MSN, we hosted our own Eclipse Server, and build silly maps and had fun times being creative.
Soon SMO was shut down for a while, due to some sort of server wide crash, that caused all of the player accounts to be completely wiped, because they were NEVER backed-up.

NSMO emerged, which was a fancy title for the existing game, still made by Ne0n. At then I was a fairly good map designer, story designer, hosted multiple player events (With my experience in the PvP Arena Teachings), I retrieved the title of Developer on NSMO, the sour people such as Blazeing, Nick, StarFighters, and co. refused to let me on work, so I decided to work on fatal map glitches throughout the original game, the game was fairly simple, and I was fine with that, well until Nick decided to spawn in millions of currencies, max-tiered equipment, and then invited me along, the community turned on me, who seemed to have no connection whatsoever with the actual development of the chapters.(Which was really just releasing the 1st gen chapters, and removing any errors along the way.).

Soon that game ALSO had a break-down, players wiped, and everyone retired from the game.
--
Later on I requested to work with Nick, who still seemed fine at the time, on PMO (Paper Mario Online), I simply began building the maps, such as Casino, player houses, etc. Making sure that only required items were built for the storyline.
Soon, Nick once again spawns in the rediculous items, gave some to a player for an innocent, 'High Level PvP', many items were leaked into the game, which I had to fix, I changed all the data values and descriptions into a 'disposable' item, as before they could not be completely deleted, it would be an empty inventory space that would be considered a bug.
Nick decides to ploy a joke on that, and starting labelling them with crude comments.

I stopped working on PMO that day, and the development still went nowhere. Nick one day downloads and installs an illegal copy of Visual Basic 6, to 'play' around, and see what he could make. he left the important actual scripting of the game, to someone else named Buusimo.
He streched the original Eclipse GUI out far, and replaced the blank space with a black MSPaint image that wrote 'PMO ONLINE', it seemed completely pointless, and I insisted that he should atleast remove that until he found a use for it, he yelled and screamed, and kicked like a baby, saying a bigger GUI is better, even if it held absolutely nothing.
--
And now this thing spawns, along with hundreds of other SMO replicas. due to the leak of the First Generation SMO code.
Nothing here was really made by them, everything was tooken from the Eclipse Forums (A game designing site that bases work off the RPGMaker series in a free, open-source manner), or tooken from the SMO source-code.
--
Finally I want to thank everyone who read this, and I want to thank my old SMO player friends, who are now off on something big, or still doing the same thing. Names I remember off my head are:
SethStrife, Lasimo, Buusimo, Rockmega(On my Steam), Pieguy(On my MSN), MasterMario, houndor, and Nesskater. Sorry If I forgot anyone.
Fish.png

It'd also like to thank the original first-gen SMO designers who created a fairly buggy, yet fun community of people.

TL;DR?
1. Nothing here was made by them.
2. I'm here as a full-grown duck that was once squashed by these 'designers'.
3. I want you to understand why there are so many bugs.
4. None of these guys know how to program, they just read the tutorials on installing the Eclipse source code bits.

If you have any questions at all, just message me.

Once again, very sorry about the long, necro-post. That is filled to the brim with hate. Hopefully it's still within grounds, and can stay as a post.
 
Dear. Ray

May i ask what brings these lies in your head we both perfectly know how it truely went and i find it very offensive the amount of untrue statements you make you have absolutely no idea how our engine works so why are you even making these statements also you may want to know we stole nobody's source we made our own from base mostly nick's work the nick you talk about was from long ago he learned a lot more now and i respect him for been a huge help.

Also i might like to state you didn't even play or touch the game we have no account data from you and don't think we don't know your IP i'm not saying it out loud because that brakes the golden rule of never giving away personal data.

Now let me correct a lot of things you false stated here. (Not all)

[font=helvetica, arial, sans-serif]"2.The code for this was either made by Ne0n, or tooken from the Eclipse Forums way before Eclipse Origins was built, the original post use to exist there."[/font]

[font=helvetica, arial, sans-serif]Correction: The code was made by [/font][THE-KRIS] its not fully done yet but will be in the future that is one huge reason i keep the game in beta because some parts are unfinished or bugged we are aware of it and are going to fix them

[font=helvetica, arial, sans-serif]"3. No sprites were made by the current staff, as said, they're all from the very first generation."[/font]
Correction: We do have some of our own made/given sprites outside of SMO's stuff also SMO toke some off PMO's sheet.

[font=helvetica, arial, sans-serif]"4. As above."[/font]

[font=helvetica, arial, sans-serif]Correction: Same deal with what i said on the first part but if you think the items it self i did a whole rebalance/change.[/font]

[font=helvetica, arial, sans-serif]"5. This may or may not have been made by him, I truly believe they may have used an old mechanic, or took the code from the Eclipse Forums."[/font]

[font=helvetica, arial, sans-serif]Correction: [/font][THE-KRIS] Made the specials code its not fully done yet and will be as well in the near future

[font=helvetica, arial, sans-serif]"8. Most likely a custom block code made in Eclipse. 90% sure they respawn with maybe a limited amount of items."[/font]

[font=helvetica, arial, sans-serif]Correction (kinda): They don't respawn even you warn't 100% sure they are like in mario 1 time use if they are out of coin/item which a item is 1 and coins maybe more they are never to be used again on your current character because you can't.[/font]

[font=helvetica, arial, sans-serif]"11. Quests are extremely buggy, some are broken and refuse to let you into the 'next chapter' (First Gen)"[/font]

[font=helvetica, arial, sans-serif]Correction: What? sorry but the only buggy part is if we mess up making it i don't know what BROKEN part is in our custom quest system.[/font]

[font=helvetica, arial, sans-serif]"12. All PvP maps are avaliable, via Warp Zone from Generation One, alot of people camp at the entrance of the battle maps aswell."[/font]

Answer/correction: What warp zone there is no warp zone... also the camping part is player behavior we can not change player behavior but camping is pretty uneffective in the most part.

[font=helvetica, arial, sans-serif]"18. Perhaps something new, I believe it is from the Eclipse forums."[/font]
[font=helvetica, arial, sans-serif]"19. Most likely from Eclipse Forums."[/font]
[font=helvetica, arial, sans-serif]"20. Once again, eclipse forums."[/font]

[font=helvetica, arial, sans-serif]Answer: Where? oh wait there is like no eclipse STABLE scripts/source on there forums any more[/font]

[font=helvetica, arial, sans-serif]Now i can do more and every single one of them because like 95% of this info is incorrect statements from a guy who didn't even get ingame ONCE i like to state you something very important WE... DID... NOT... STEAL... SOURCE... CODE we made our own from a base of >ECLIPSE STABLE< SMO didn't use eclipse stable in the first place and we do know how to code you are making statements from the past which is more then a year ago we are still nowhere near pro coders there is a lot to learn and a lot to do but i find this whole post just... unwanted to have here for everybody that read this do not get fooled by false statements i know my own game and i know how things truly are if you have questions ask me on the chat room sorry i'm not really active here to[/font]
[font=helvetica, arial, sans-serif]keep a active eye if you want to PM me.[/font]

[font=helvetica, arial, sans-serif]Also ray Remember you got DEMOTED on SMO by Eric because of power abuse you ware pretty unhelpful and abuse able in your staff status that's why you ware demoted back to player that you left in anger or whatever was your own choice but you must know that doing things like this makes your self look bad its pretty weak to bash so hard and be so negative while you never tried the game in the first place.[/font]

[font="helvetica, arial, sans-serif"]And once again to everybody this is our engine based off eclipse stable we did use a lot of SMO's graphical stuff and maps but we give full credit to everybody if you need to see the credits they are in game or i can provide a direct txt file if you want.[/font]

[font="helvetica, arial, sans-serif"]Also don't forget... dimension 1 is all you know from SMO and more other dimensions will be 100% our work but then still part of SMO's stuff was done by us.[/font]

[font=helvetica, arial, sans-serif]This was a long post and it can be even longer but i don't because i know this is going to be a useless talk in general.[/font]
 
Dear. Ray

May i ask what brings these lies in your head we both perfectly know how it truely went and i find it very offensive the amount of untrue statements you make you have absolutely no idea how our engine works so why are you even making these statements also you may want to know we stole nobody's source we made our own from base mostly nick's work the nick you talk about was from long ago he learned a lot more now and i respect him for been a huge help.

Also i might like to state you didn't even play or touch the game we have no account data from you and don't think we don't know your IP i'm not saying it out loud because that brakes the golden rule of never giving away personal data.

Now let me correct a lot of things you false stated here. (Not all)

[font=helvetica, arial, sans-serif]"2.The code for this was either made by Ne0n, or tooken from the Eclipse Forums way before Eclipse Origins was built, the original post use to exist there."[/font]

[font=helvetica, arial, sans-serif]Correction: The code was made by [/font][THE-KRIS] its not fully done yet but will be in the future that is one huge reason i keep the game in beta because some parts are unfinished or bugged we are aware of it and are going to fix them

[font=helvetica, arial, sans-serif]"3. No sprites were made by the current staff, as said, they're all from the very first generation."[/font]
Correction: We do have some of our own made/given sprites outside of SMO's stuff also SMO toke some off PMO's sheet.

[font=helvetica, arial, sans-serif]"4. As above."[/font]

[font=helvetica, arial, sans-serif]Correction: Same deal with what i said on the first part but if you think the items it self i did a whole rebalance/change.[/font]

[font=helvetica, arial, sans-serif]"5. This may or may not have been made by him, I truly believe they may have used an old mechanic, or took the code from the Eclipse Forums."[/font]

[font=helvetica, arial, sans-serif]Correction: [/font][THE-KRIS] Made the specials code its not fully done yet and will be as well in the near future

[font=helvetica, arial, sans-serif]"8. Most likely a custom block code made in Eclipse. 90% sure they respawn with maybe a limited amount of items."[/font]

[font=helvetica, arial, sans-serif]Correction (kinda): They don't respawn even you warn't 100% sure they are like in mario 1 time use if they are out of coin/item which a item is 1 and coins maybe more they are never to be used again on your current character because you can't.[/font]

[font=helvetica, arial, sans-serif]"11. Quests are extremely buggy, some are broken and refuse to let you into the 'next chapter' (First Gen)"[/font]

[font=helvetica, arial, sans-serif]Correction: What? sorry but the only buggy part is if we mess up making it i don't know what BROKEN part is in our custom quest system.[/font]

[font=helvetica, arial, sans-serif]"12. All PvP maps are avaliable, via Warp Zone from Generation One, alot of people camp at the entrance of the battle maps aswell."[/font]

Answer/correction: What warp zone there is no warp zone... also the camping part is player behavior we can not change player behavior but camping is pretty uneffective in the most part.

[font=helvetica, arial, sans-serif]"18. Perhaps something new, I believe it is from the Eclipse forums."[/font]
[font=helvetica, arial, sans-serif]"19. Most likely from Eclipse Forums."[/font]
[font=helvetica, arial, sans-serif]"20. Once again, eclipse forums."[/font]

[font=helvetica, arial, sans-serif]Answer: Where? oh wait there is like no eclipse STABLE scripts/source on there forums any more[/font]

[font=helvetica, arial, sans-serif]Now i can do more and every single one of them because like 95% of this info is incorrect statements from a guy who didn't even get ingame ONCE i like to state you something very important WE... DID... NOT... STEAL... SOURCE... CODE we made our own from a base of >ECLIPSE STABLE< SMO didn't use eclipse stable in the first place and we do know how to code you are making statements from the past which is more then a year ago we are still nowhere near pro coders there is a lot to learn and a lot to do but i find this whole post just... unwanted to have here for everybody that read this do not get fooled by false statements i know my own game and i know how things truly are if you have questions ask me on the chat room sorry i'm not really active here to[/font]
[font=helvetica, arial, sans-serif]keep a active eye if you want to PM me.[/font]

[font=helvetica, arial, sans-serif]Also ray Remember you got DEMOTED on SMO by Eric because of power abuse you ware pretty unhelpful and abuse able in your staff status that's why you ware demoted back to player that you left in anger or whatever was your own choice but you must know that doing things like this makes your self look bad its pretty weak to bash so hard and be so negative while you never tried the game in the first place.[/font]

[font=helvetica, arial, sans-serif]And once again to everybody this is our engine based off eclipse stable we did use a lot of SMO's graphical stuff and maps but we give full credit to everybody if you need to see the credits they are in game or i can provide a direct txt file if you want.[/font]

[font=helvetica, arial, sans-serif]Also don't forget... dimension 1 is all you know from SMO and more other dimensions will be 100% our work but then still part of SMO's stuff was done by us.[/font]

[font=helvetica, arial, sans-serif]This was a long post and it can be even longer but i don't because i know this is going to be a useless talk in general.[/font]

Why is [THE-KRIS] not given any part in the credits then? Especially on your website.

The Warp Zone was made in the first SMO, where players could teleport to any point in the game, excluding Glitzsville, it was removed in NSMO.

All the quests were made in the first SMO already, the most I believe you are doing is simpel bugfixing.
Despite that you just gave 'MLO' a ton more bugs.

PMO's sprite sheet is a cut from SMO's, extra tiles from the 'hidden' tile sets. Feel free to claim you 'made' everything, even the 'FREE STUFF' sign isn't yours.

Old code is found on the website, previous to Robin's layout, and the new layout. The source can still be found through the original 'main gate': http://www.freemmorpgmaker.com/ee.php

Feel free to post my IP by the way, really, Infact, I'll post it. My IP is : 173.181.49.235 I hope you understand that people have a public, and private IP. I have given my IP everywhere.
If you are an experienced hacker, and now how to use this to worm into my private IP, please feel free. The only trouble I will have is downloading all my Steam games back. ;3

I was never a staff member in SMO, and in NSMO I was working on map glitch fixes. I was never demoted there either, the server went down, remember?
 
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