ProtoStar: Pushing Mobile Graphics with Unreal Engine 4 and Vulkan API - Mobile World Congress 2016

froggyboy604

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ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality ASTC texture compression; full scene dynamic cascaded shadows; chromatic aberration; mobile dynamic light refraction; filmic tonemapping; improved mobile static reflections; high-quality mobile depth of field; and Vulkan API support with thousands of dynamic objects onscreen. Get Unreal, the first engine to support Vulkan, for free: http://www.unrealengine.com

These graphics look pretty good for mobile gaming graphics.
 
Looks a bit too good if you ask me.
 
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