ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality ASTC texture compression; full scene dynamic cascaded shadows; chromatic aberration; mobile dynamic light refraction; filmic tonemapping; improved mobile static reflections; high-quality mobile depth of field; and Vulkan API support with thousands of dynamic objects onscreen. Get Unreal, the first engine to support Vulkan, for free: http://www.unrealengine.com
These graphics look pretty good for mobile gaming graphics.
I agree, they look a little too good. I bet, most mobile games using the Unreal 4 and Vulcan API for smartphones won't look as good as the video shown in this video.