ProtoStar: Pushing Mobile Graphics with Unreal Engine 4 and Vulkan API - Mobile World Congress 2016

ProtoStar: Pushing Mobile Graphics with Unreal Engine 4 and Vulkan API - Mobile World Congress 2016

Discussion in 'PC-Mobile-Others' started by froggyboy604, Feb 27, 2016.

  1. froggyboy604

    froggyboy604 Moderator Staff Member Moderator

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    ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality ASTC texture compression; full scene dynamic cascaded shadows; chromatic aberration; mobile dynamic light refraction; filmic tonemapping; improved mobile static reflections; high-quality mobile depth of field; and Vulkan API support with thousands of dynamic objects onscreen. Get Unreal, the first engine to support Vulkan, for free: http://www.unrealengine.com

    These graphics look pretty good for mobile gaming graphics.
     
  2. Demon_Skeith

    Demon_Skeith Administrator Staff Member Administrator

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  3. froggyboy604

    froggyboy604 Moderator Staff Member Moderator

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    I agree, they look a little too good. I bet, most mobile games using the Unreal 4 and Vulcan API for smartphones won't look as good as the video shown in this video.
     

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