Think it's still worth discussing the next PlayStation console?
Think again.
And no, we're not talking about the NGP handheld here, but rather what the PlayStation 4 could be. Sony notes it will remain pointless for quite some time, nor are the specifics even decided on yet.
Speaking with the Guardian, Sony Computer Entertainment UK chief Ray Maguire says that "When we set out to invent a new platform, often it's something we can't actually make yet. PlayStation 3 was the classic example - nobody else could create it for us so we had to build a fabrication plant to make it ourselves."
In fact, Maguire states that despite being four years since the PS3 launch, the hardware's potential is only now being fully-realized by developers. "There's a learning curve of how to use the technology to get the most out of it - so classically at the launch you'll get one or two brilliant games then a lot that struggle to use the power because it's complicated," states Maguire.
This detail has not been lost on Sony as a whole: after all, the original PlayStation had a seven-year "active lifecycle," while the PlayStation 2 continues to sell new units even as the PS3 co-exists alongside its predecessor.
Sony, of course, is still looking ahead to the future of the PlayStation brand.
"Where we go after this is an interesting one," says Maguire. "The online side is very interesting and is a big part of our business going forward. But in terms of what sort of technology we'll be using, it's far too early to say yet because we're only half way through the lifecycle of PS3. There are many years to come on that machine."
source
Think again.
And no, we're not talking about the NGP handheld here, but rather what the PlayStation 4 could be. Sony notes it will remain pointless for quite some time, nor are the specifics even decided on yet.
Speaking with the Guardian, Sony Computer Entertainment UK chief Ray Maguire says that "When we set out to invent a new platform, often it's something we can't actually make yet. PlayStation 3 was the classic example - nobody else could create it for us so we had to build a fabrication plant to make it ourselves."
In fact, Maguire states that despite being four years since the PS3 launch, the hardware's potential is only now being fully-realized by developers. "There's a learning curve of how to use the technology to get the most out of it - so classically at the launch you'll get one or two brilliant games then a lot that struggle to use the power because it's complicated," states Maguire.
This detail has not been lost on Sony as a whole: after all, the original PlayStation had a seven-year "active lifecycle," while the PlayStation 2 continues to sell new units even as the PS3 co-exists alongside its predecessor.
Sony, of course, is still looking ahead to the future of the PlayStation brand.
"Where we go after this is an interesting one," says Maguire. "The online side is very interesting and is a big part of our business going forward. But in terms of what sort of technology we'll be using, it's far too early to say yet because we're only half way through the lifecycle of PS3. There are many years to come on that machine."
source