Other Sega’s Toshihiro Nagoshi Famitsu Interview

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Just read on Sega's current Chief Creative Officer and Producer of the Yakuza series Famitsu interview, reminiscing on Sega's move to software dev and working with Nintendo translated by Siliconera:

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What did you make of [the announcement that Sega was leaving the console hardware industry], Nagoshi-san?

Toshihiro Nagoshi, Sega CCO: “Back then I was working on arcade games, and wasn’t really in the thick of Dreamcast development, so I only thought it was a bit of shame, but not really that strongly. However, when I thought, “Hey, Sega’s becoming a pure software developer”, I began to be interested in console games. I realized that we were now able to make games for other company’s hardware. And so, we immediately went to Nintendo.”

On Nintendo and Sega’s differences:

Nagoshi: “...We worked closely with Nintendo, such as porting Virtua Striker and making F-Zero GX. At that time, we were contracted to develop F-Zero series, and we were lucky to be able to learn from Nintendo’s game creation philosophy. With things like Mario Club, and the differences between Sega and Nintendo’s ways of making games.”

Are they that different?

Nagoshi: “Completely different. Thanks to that I was able to see what Sega was missing, and also see Sega’s good points. Although if you had to ask which one’s the right answer, I’d have to say that there’s no correct answer. As expected, both companies had their own culture.”

To go into detail, what was so amazing about Nintendo?

Nagoshi: “Their way of thinking towards holisticness and versatility was rock-solid. They didn’t really care about “whether things had a convenient excuse” or not. Being inclusive for everyone was something already assumed from the start, and this was something that was set in stone. Furthermore, this sort of thinking was found practiced by everyone from the top brass to the newcomers. It wasn’t just something said by the higher-ups and never practiced. Their unity is amazing. I thought, “If they have this way of thinking, no wonder Sega wasn’t able to beat them on hardware.”
 
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