Short or long marketing cycles?

IntoxNitram

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Do you prefer it when a game has a decently long marketing cycle where they can build up hype and reveal more over a couple of years or do you prefer it when a game is announced and comes out a few months later?
 
I rather have shorter time tables, I like to know enough of the game to buy it but not everything to kill the need to keep playing it.
 
I think there needs to be a balance too though. You don’t want to only announce games close to release otherwise users might think nothing’s coming and won’t buy the consoles.
 
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