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NintendoEverything has translated the Famitsu column that has Sakurai's opinion on Smash Bros. including online matchmaking in it. He talks about how the Nintendo All-Star fighting game is unpredictable thanks to the simple controls and inclusion of items, but mentions how for competitive play it's usually player versus player with items off. "Of course, I think that’s a good thing," Sakurai states. "Players should be free to enjoy the game no matter what rules they choose."
Sakurai eventually goes on to say Smash Bros. originally got online play out of "necessity for the times." He expresses that he personally thinks the crossover fighting game is best played locally with friends to see who is the best for fun, and that Smash on a more globally competitive scale would go against the nature of the more whimsical part of the game that way. "...in Smash’s case, the players wanted it, so I abandoned my uncertainties."
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Sakurai eventually goes on to say Smash Bros. originally got online play out of "necessity for the times." He expresses that he personally thinks the crossover fighting game is best played locally with friends to see who is the best for fun, and that Smash on a more globally competitive scale would go against the nature of the more whimsical part of the game that way. "...in Smash’s case, the players wanted it, so I abandoned my uncertainties."
more here