SMB secrets revealed

Demon_Skeith

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When Nintendo said that it would be including some never-before-seen design documents with the Japanese release of Super Mario All-Stars Special Pack, we weren't expecting too much. In 25 years, hadn't we heard all there was to hear about Super Mario Bros.?

It turns out no. Nintendo has been keeping a few areas of the 8-bit classic secret all this time.

Documents included in the collectors pack reveal that Super Mario Bros. originally had a different control scheme. While the game always used left and right to make Mario move left and right, jump was originally mapped to up on the d-pad. B was used for making Mario run, with A used for an attack.

The A-based attack had a few twists that would be hard to imagine in a Mario game. Mario was originally scheduled to have a kick as his default attack. He could pick up rifles and ray guns as weapons.

It looks like Nintendo might have been aiming to give the game shooting elements. Mario could find a rocket pack item. Once equipped with this, players could move left and right in the air by pressing B.

While we're confident Mario went through numerous changes from conception to final product, this control scheme appears to have existed far along into development. The document showing the controls is dated February 20, 1985 and signed "Creative Division Head Miyamoto." Super Mario Bros. saw Japanese release on September 13, 1985, meaning the controls changed over a mere 7 months.

Nintendo will be giving a European release to the Special Pack in December, complete with the bonus goodies. Most of the design documents are in Japanese, so we're interested in seeing how Nintendo will go about explaining them to English-speaking players.

source

played plenty of flash games where mario has wepaons, I'm happy that nintendo stuck to the current idea.
 
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