…There are so many clear improvements in the 3DS release that it’s tough to quibble, but I could do without the extra comments from Link’s fairy companion Navi, whose distracting alerts were already borderline annoying in the original game. While she does sometimes give useful hints, more often then not she interrupts the game to repeatedly suggest that you take a break from playing or go watch a hint movie. Turning to her for advice when I’m hopelessly stuck only to get great tips like ‘Keep Moving!’ or ‘The barrier is blocking the door, there must be some way of opening it’ is like pouring salt into a wound.
From Nintendo Power...
wait a minute? Shouldn't the hint system mean we should have made sure the character shuts the hell up, as it kinda replaces her purpose? Why Nintendo, why? Shouldn't this be the chance to fix this complaint, now you have a proper hint system? Why make it ten times worse when it should all be optional in the first place?
Heck, here's an idea... why do we need 'helpers' or 'companions' in Zelda games? Why not a game with none at all? No Navi, no Tatl, no King of Red Lions, no Ezlo, no Midna... just Link on his own exploring dungeons and stuff.
How about it?