Multi Splinter Cell Remake

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UPDATE: It's official, It's a Remake, Ubi just announced it.



Read from CBR:

Ubisoft's long-rumored next Splinter Cell game may feature an open world similar to the one seen in Halo Infinite.

According to reputable leaker Tom Henderson, the upcoming Splinter Cell game will include many of the design principles seen in modern Ubisoft games. "Ubisoft's Splinter Cell game that is in early development is currently scoped as a... You guessed it... Open World of sorts," writes Henderson. The video game industry insider went on to provide some quotes from his sources who describe the game as, "A more stealthy version of Assassin's Creed," and "Similar to how Halo Infinite has done its Open World."

While the report has yet to be confirmed by corroborating sources, the idea of an open-world Splinter Cell game has drawn a great deal of ire from fans. Many have expressed frustration with Ubisoft for always implementing open-world design philosophies to its games even if they don't mechanically fit. The problem is exacerbated further due to Splinter Cell's absence in the publisher's recent catalog of AAA titles. While many have pointed out that the critically acclaimed stealth game Metal Gear Solid V: The Phantom Pain also implemented an open-world, others are less sure the formula would work for Sam Fisher's brand of adventure.
 
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It's official it's a remake, niiice! :
 
Read an update from VGC:

It said the game was being rebuilt with the Snowdrop engine—which also powers The Division and is being used to build Avatar: Frontiers of Pandora and Ubisoft’s upcoming Star Wars game—”to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for”.

Splinter Cell’s story centres around protagonist Sam Fisher, a black ops agent of the US National Security Agency’s secret arm, Third Echelon.

Fisher’s undercover work sees him tasked with helping maintain world order as cyber terrorism and international tensions threaten to explode into a new World War.

“Using the first Splinter Cell game as our foundation we are rewriting and updating the story for a modern-day audience,” reads the scriptwriter job ad.

“We want to keep the spirit and themes of the original game while exploring our characters and the world to make them more authentic and believable.

“As a Scriptwriter at Ubisoft Toronto, you will join the Narrative team and help create a cohesive and compelling narrative experience for a new audience of Splinter Cell fans.”

“Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity,” producer Matt West said when the game was announced.

“So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.”
 
The director of the remake just left Ubisoft.

Read from VGC:

David Grivel, the director of the upcoming Splinter Cell remake, has left Ubisoft after 11 years, he has announced.

In a post on Linkedin he said that it was “time for (him) to go on a new adventure”.
 
They posted Concept art pics:
splinter-cell-remake-concept-art-y.jpg


splinter-cell-remake-concept-art-z.jpg
 
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