Other Square, Capcom, Taito, & Sega Are All Making Promising Steps To Preserve Their Past

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In the talk, entitled "The Cutting Edge of Preservation," a group of individuals including the Square Enix lead AI researcher Youichiro Miyake, Capcom digital content archive team producer Yasuyuki Makino, Sega producer Yosuke Okunari, and Taito producer Yuichi Toyama all spoke about what they are doing to save materials from the company's past.

Miyake, for instance, went over the work being done as part of Square Enix's SAVE project, which originally started back in Spring 2020 and was previously the subject of a talk at CEDEC 2022.

Similar to that talk, he went over how the team started preserving the company's vast archives, before talking about its internal and external applications. In doing this, he stated that some of this data had already appeared at various conferences and events, including SIGGRAPH ASIA in 2021, with the goal of these showcases being to make these archival efforts more widely known and to encourage other companies to start their own similar initiatives.

Yasuyuki Makino from Capcom, meanwhile, spoke about the Capcom Illustrations Archive System, which is an internal initiative being used to preserve "promotional materials such as game key art, logos, and character illustrations." He explained how this was being used to make licensing easier via a publicly available database, and talked about the scanning and retouching process to get these assets ready. As he stated, right now, only key art and sprites are being archived, but in the future, it is hoped that this initiative will expand to commercials, ROMs, background music, and design documents.

Similar to Miyake, he gave some examples of where this material had been used, referencing the bonus features of Capcom Arcade Stadium, the 40th-anniversary website Capcom Town, and public exhibitions.

As for Taito, it seems its own preservation efforts are spread across a bunch of different locations, with these various pockets each striving to digitize what they can. Among the items kept include game design specs, arcade boards, EP-ROMs, Microfilms, manuals, and printed materials.
 
Ooh I wonder if Sega still has the early Sonic Tokyo Gameshow demo locked in their archives! I know Yuji Naka mentioned he wanted to add one of the prototypes of Sonic 1 in Sonic Mega Collection Plus, but he could never find them... The community did manage to find a Sonic 1 prototype, the one showcased in Wayne's World a few years ago.
 
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