Game's performance is still a mess:
This is Patch 5 for Jedi: Survivor, which is out for PC gamers now, and will be coming down the line for PlayStation 5 and Xbox Series X (and S) console owners.
EA's patch notes detail some important steps forward, most notably various performance fixes and stability improvements across all platforms, but with some PC-specific tweaks, too.
Those changes for the PC-only include improved thread handling when ray tracing is off - which should offer a performance boost, too - and "improved content caching to reduce hitching."
However, some PC gamers who have tried the patch out are scratching their heads when trying to find those performance improvements - or indeed, they're complaining about lower frame rates.
Replying to a query about whether performance is any better, Redditor MisterSarcastic1989 tells us: "I'm on pc... koboh (pyloon saloon area) seems to as bad as before the patch."
On the Twitter thread announcing the patch (see above), Cyber says: "Patch didn't do much, just tested. It's amazing that the game can't scale properly with hardware. 4K native, epic settings, gpu usage 99%, 78fps.. turns on FSR quality, gpu usage drops to 68%, fps rises by 2 to 80. It's a joke."
Another Redditor complains: "For me it totally tanked my performance. Where yesterday I could play on high settings with my relatively mediocre PC, now I get like 15fps on low settings."
And someone else chimes in: "The patch changed absolutely nothing for me other than increasing the shader compilation stutters again since the cache got wiped."
There are a number of other moans along these lines, too.