NES Super Mario Bros. 3 Beaten In Two Seconds


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A glitch so cheap it enters a why even bother area.

The ridiculously rapid run is the result of a newfound glitch discovered by TAS speddrunner ais523, which basically involves pressing buttons at an extremely fast rate—some 6,000 times a second. Ais523 explained the glitch on Reddit following the run.

If you’re reading the controller repeatedly until you get two values the same (in order to work around the DPCM/controller conflict), then if the controller reads a different output each time (because you’re mashing the controller really fast), it’s going to get stuck in a loop, potentially allowing for the code that handles the start of a frame running recursively. If the game isn’t designed to expect that to happen (and if the code in question isn’t really laggy, why would it?), bad things happen, and it was a case of finding a game in which the bad things in question would happen to let us win instantly.

Aided by total_, ais523 got the glitch working with Super Mario Bros. 3. The run was performed by TASBot, the Nintendo R.O.B. robot modified by marathon regular dwangoAC to run controller instructions.The game began, the game ended, and people cheered, as seen in the YouTube video
If Nintendo wants to get back in the click of things they need to show members what there going to offer. I mean ps and xbox do it and if they want to get back there with the big boys they need to rethink things.
Well, even if the video was removed, I agree with your point. If you can beat a game in 2 seconds, what is the point in buy and playing the game in the first place?