Ten Examples of Terrible UX Design in Nintendo Games

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UX design is hard. Whether it’s creating a logical user flow for a service or creating an easy to use interface for a website, it’s a field that’s fraught with challenges and one that’s extremely easy to mess up if you don’t know what you’re doing. And that goes double for games, because games are […]
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CM30 CM30 you may want to double check the image for no 10.
 
That's deliberate:

Seriously, every other game with save files I can name (from classic Zelda games to Super Mario 64 to the original Luigi’s Mansion itself) all have this option.

[Mario 64 file select screen]

Caption: The gold standard for file select screens

It's meant to illustrate a good example of a file select screen, in order to contrast the one on the list. Though I guess I should bother to get a picture of the Dark Moon file select screen too.
 
That's deliberate:



[Mario 64 file select screen]

Caption: The gold standard for file select screens

It's meant to illustrate a good example of a file select screen, in order to contrast the one on the list. Though I guess I should bother to get a picture of the Dark Moon file select screen too.

ahh, sorry. it was kind of late when I was reading that. Though a Dark Moon example would be good as well.
 
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