Wetherall was far from home with no way to get back. He had come to Rogueport with the intention of finding a set of Crystal Stars rumored to be kept by a squadron of greedy Goomba thieves in the sewers beneath the city. Unfortunately, his wallet, as well as his robotic companion I.S.H. (the Inventory and Statistics Helper), were stolen while he slept. One of his Rogueport contacts gave him all he could, at 10 Rupees, but that wouldn't be enough for anything at this point. Besides, Wetherall knew he couldn't leave without his bionic helper. He was worth too much, and he was only a loan from an old friend anyway. Wetherall silently cursed himself for not being more vigilant, and set off.
Rolled for encounter. Rolled 4. Not robbed.
Wetherall knew where ISH was, though. Psychic powers are quite useful. Unfortunately, he was in the Underground. Wetherall grunted and set off into the murky depths. Hopefully his hat would survive.
Rolled for encounter. Rolled 4. No enemies nearby.
After checking to make sure the coast was clear, he set off down the pathway that would hopefully lead him to ISH.
Rolled for field action. Rolled 1. Action failed.
To his surprise, the path he took curved off far to the left. Far away from ISH. Wetherall headed back to his starting point.
Rolled for encounter. Rolled 6. Surprised by tough enemy.
Rolled for number of enemies. Rolled 5. 5 enemies.
Rolled for skill level of enemy #1. Rolled 6. Basic enemy.
Rolled for skill level of enemy #2. Rolled 3. Basic enemy.
Rolled for skill level of enemy #3. Rolled 3. Basic enemy.
Rolled for skill level of enemy #4. Rolled 4. Stronger enemy.
Rolled for skill level of enemy #5. Rolled 4. Stronger enemy.
Rolled for inventory of enemy #1. Rolled 5. Is carrying Shroom Shake.
Rolled for inventory of enemy #2. Rolled 1. Is carrying nothing.
Rolled for inventory of enemy #3. Rolled 2. Is carrying nothing.
Rolled for inventory of enemy #4. Rolled 2. Is carrying nothing.
Rolled for inventory of enemy #5. Rolled 5. Is carrying Shroom Shake.
Wetherall planned to use an underground rock as his jumping-off point to reach the tattered ladder that would take him back to the city. Unfortunately, the rock was really a pack of Goombas. Wetherall grunted.
-- WETHERALL /VS/ 3 GOOMBAS, 2 SPIKED GOOMBAS--
After turn 0:
Wetherall: HP: 11/11 MP: 7/7 ATK: 4 DEF: 3
Goomba: HP: 5/5 ATK: 3 DEF: 0 (Shroom Shake)
Goomba: HP: 5/5 ATK: 3 DEF: 0
Goomba: HP: 5/5 ATK: 3 DEF: 0
Spiked Goomba: HP: 6/6 ATK: 5 DEF: 1
Spiked Goomba: HP: 6/6 ATK: 5 DEF: 1 (Syrup)
Rolled for move. Rolled 2. Magic attack successful.
Wetherall opted to go the strategic route. Lifting his cane in the air, the Goombas watched mesmerized as shadows began to whirl and coalesce around the sword that was once a cane. The blade glowed with an eerie purple light. (-4 MP to Wetherall)(+2 ATK, 5 turns to Wetherall)
Rolled for Goomba 1 move. Rolled 4. Launched tough attack.
(I'm not quite sure how tougher attacks work. It doesn't say. For now, I'll just add 1 to the ATK power.) The first Goomba charged up, its skin emitting a rainbow glow. It charged at Wetherall and hit. (-1 HP to Wetherall)
Rolled for Goomba 2 move. Rolled 3. No item, launched basic attack.
The second Goomba charged as well, but Wetherall was ready. He braced himself and the Goomba's attack power was dulled.
Rolled for Goomba 3 move. Rolled 6. Attack countered.
By now, Wetherall was getting used to the Goombas' attack patterns. He expertly dodged the animal's charge and stabbed the Goomba as it passed. The counter wasn't as powerful as an attack, but with the boosting power of the shadows, it was enough to almost kill the poor creature on the spot. (-3 HP to Goomba 3)
Rolled for Spiked Goomba 1 move. Rolled 3. No item, launched basic attack.
The first Spiked Goomba saw its chance to attack, and did so. The spike on its head distracted Wetherall for long enough to stab him. He grimaced in pain. (-2 HP to Wetherall)
Rolled for Spiked Goomba 2 move. Rolled 6. Attack countered.
Wetherall was dulling his pain by turning it into rage. The shadows on his blade bubbled as he waited for the second Spiked Goomba to begin its charge. As if on cue, the beast finally moved, and Wetherall thrust his sword deep into the Goomba's head-spike. Apparently it was a body part. (-2 HP to SG 2)
After turn 1:
Wetherall: HP: 8/11 MP: 3/7 ATK: 6 DEF: 3 (Buff: Shadow Sheath - 4 turns left)
Goomba 1: HP: 5/5 ATK: 3 DEF: 0 (Shroom Shake)
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
Goomba 3: HP: 2/5 ATK: 3 DEF: 0
SG 1: HP: 6/6 ATK: 5 DEF: 1
SG 2: HP: 4/6 ATK: 5 DEF: 1 (Shroom Shake)
Rolled for move. Rolled 5. Attack Successful.
Wetherall decided to focus his efforts on the wounded Spiked Goomba. He whirled around to face it and stabbed it once more, this time in its soft flesh. (-3 HP to SG 2)
Rolled for Goomba 1 move. Rolled 2. Launched basic attack.
The Goomba with the Shroom Shake bit Wetherall. He shook it off.
Rolled for Goomba 2 move. Rolled 2. Launched basic attack.
The exact same happened with the other Goomba.
These things can get quite annoying, thought Wetherall.
Rolled for Goomba 3 move. Rolled 6. Attack countered.
The wounded Goomba attempted to bite Wetherall. It only succeeded in falling flat on its face. Wetherall stepped on it and it died unceremoniously. (-3 HP to Goomba 3) (Goomba 3 is dead)
Rolled for SG 1 move. Rolled 5. Magick Attack launched.
The unhurt Spiked Goomba started glowing much like the first.
This type of Goomba seems to show more self-control than the unspiked ones. Hm. (+1 ATK to SG 1)
Rolled for SG 2 move. Rolled 6. Attack countered.
The wounded Spiked Goomba launched a stumbling charge on Wetherall. He countered it easily, jabbing the Goomba in the eye and wounding it further. (-2 HP to SG 2)
After turn 2:
Wetherall: HP: 8/11 MP: 3/7 ATK: 6 DEF: 3 (Buff: Shadow Sheath - 3 turns left)
Goomba 1: HP: 5/5 ATK: 3 DEF: 0 (Shroom Shake)
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
SG 1: HP: 6/6 ATK: 6 DEF: 1 (Buff: Charge - 1 turn left)
SG 2: HP: 2/6 ATK: 5 DEF: 1 (Shroom Shake)
Rolled for defense. Rolled 1. Defense boost at 1.
In accordance with the Spiked Goomba's Charge ability, Wetherall steeled himself to further dull the impact. (+1 DEF, 1 turn to Wetherall)
Rolled for Goomba 1 move. Rolled 3. Used Shroom Shake.
The Goomba must have been dehydrated, for it unnecessarily drank its Shroom Shake and threw it away. Wetherall felt a small pang of sorrow at the waste of such an item.
Rolled for Goomba 2 move. Rolled 5. No Magick Attack. Launched basic attack.
The second Goomba kept trying its same strategy of uselessly walking into Wetherall's leg. He didn't even feel it.
Rolled for SG 1 move. Rolled 4. Tougher attack launched.
Against all odds, the Spiked Goomba charged up even further, and launched itself spike-first at Wetherall.
Ow. (-3 HP to Wetherall)
Rolled for SG 2 move. Rolled 4. Tougher attack launched.
The wounded Goomba, perhaps seeking vengeance, charged up and attacked as well. (-2 HP to Wetherall)
After turn 3:
Wetherall: 3/11 MP: 3/7 ATK: 6 DEF: 3 (Buff: Shadow Sheath - 2 turns left)
Goomba 1: HP: 5/5 ATK: 3 DEF: 0
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
SG 1: HP: 6/6 ATK: 5 DEF: 1
SG 2: HP: 2/6 ATK: 5 DEF: 1 (Shroom Shake)
Rolled for move. Rolled 4. Attack successful.
Wetherall launched himself for one last attack against the offending Spiked Goomba. It died growling and Wetherall picked up its stolen Shroom Shake. (-5 HP to SG 2) (SG 2 dies)
Rolled for Goomba 1 move. Rolled 2. Basic attack launched.
Nothing new here.
Rolled for Goomba 2 move. Rolled 5. No magic attack. Launched basic attack.
*snore*
Rolled for SG 1 move. Rolled 3. No item. Launched basic attack.
The remaining Spiked Goomba bit Wetherall. (-2 HP to Wetherall)
After turn 4:
Wetherall: HP: 1/11 MP: 3/7 ATK: 6 DEF: 3 (Buff: Shadow Sheath - 1 turn left)
Goomba 1: HP: 5/5 ATK: 3 DEF: 0
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
Spiked Goomba: HP: 6/6 ATK: 5 DEF: 1
Rolled for move. Rolled 5. Magic successful.
Wetherall, being at low health, casts Potluck Heal at cost of 25% of his max MP. With no party members, the spell is finished more quickly. (-2 MP to Wetherall) (+11 HP to Wetherall)
Rolled for Goomba 1 move. Rolled 1. Attack missed.
The Goomba, who apparently couldn't handle the caffeine from his shake, collapsed on the floor rather than launching an attack.
Rolled for Goomba 2. Rolled 5. No magic attack. Launched basic attack.
The other Goomba continued uselessly bonking against Wetherall's lower leg. He didn't bother to squish it; he had better things to worry about.
Rolled for Spiked Goomba. Rolled 3. No item. Launched basic attack.
Unfortunately, the Spiked variety of Goomba is a fair bit less useless. (-2 HP to Wetherall)
After turn 5:
Wetherall: HP: 9/11 MP: 1/7 ATK: 4 DEF: 3
Goomba 1: HP: 5/5 ATK: 3 DEF: 0
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
Spiked Goomba: HP: 6/6 ATK: 5 DEF: 1
Rolled for move. Rolled 2. Attack successful.
A newly-healed Wetherall turns his attention to the surviving Spiked Goomba. Attention hurts. (-3 HP to Spiked Goomba)
Rolled for Goomba 1 move. Rolled 2. Basic attack launched.
*whistles*
Rolled for Goomba 2 move. Rolled 1. Attack missed.
This whistle belongs to the second Goomba, who decides not to do anything.
Rolled for Spiked Goomba move. Rolled 1. Attack missed.
The Spiked Goomba is joining in. How cute. Now time to stab it.
After turn 6:
Wetherall: HP: 9/11 MP: 1/7 ATK: 4 DEF: 3
Goomba 1: HP: 5/5 ATK: 3 DEF: 0
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
Spiked Goomba: HP: 3/6 ATK: 5 DEF: 1
Rolled for move. Rolled 4. Attack successful.
With one more lunge, the Spiked Goomba is down. (-3 HP to Spiked Goomba) (Spiked Goomba dies)
Rolled for Goomba 1 move. Rolled 5. No magic attack. Launched basic attack.
*siiiiiiiiiiiiiiiiiiiiiiiiiiiiiii-
Rolled for Goomba 2 move. Rolled 3. No item. Launched basic attack.
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh*
After turn 7:
Wetherall: HP: 9/11 MP: 1/7 ATK: 4 DEF: 3
Goomba 1: HP: 5/5 ATK: 3 DEF: 0
Goomba 2: HP: 5/5 ATK: 3 DEF: 0
Rolled for move. Rolled 2. Attack successful.
DIE YOU ANNOYING GOOMBA (-4 HP to Goomba 1)
Rolled for Goomba 1 move. Rolled 6. Attack countered.
The nice Goomba let you kill it. Awww. (-2 HP to Goomba 1) (Goomba 1 dies)
Rolled for Goomba 2 move. Rolled 3. No item. Launched basic attack.
...
After turn 8:
Wetherall: HP: 9/11 MP: 1/7 ATK: 4 DEF: 3
Goomba: HP: 5/5 ATK: 3 DEF: 0
Rolled for move. Rolled 4. Attack successful.
-4 HP to Goomba. (-4 HP to Goomba)
Rolled for Goomba move. Rolled 3. No item. Launched basic attack.
*is running out of crap to say*
After turn 9:
Wetherall: HP: 9/11 MP: 1/7 ATK: 4 DEF: 3
Goomba: HP: 1/5 ATK: 3 DEF: 0
Rolled for move. Rolled 1. Attack missed.
I hope you enjoy your last moments, Goomba scum.
Rolled for Goomba move. Rolled 6. Attack countered.
Or not. Wetherall slices the attacking Goomba in two. Apparently this only does 2 damage. (-2 HP to Goomba) (Goomba dies)
--BATTLE OVER--
Spoils:
(1) Shroom Shake
Rolled for EXP (5) times. Rolls: /2/3/1/1/1/
Total gained EXP: 8
Rolled for field action. Rolled 5. Epic bonus gained.
(I don't know how bonus works either. Making stuff up now.
)
One of the dead Goombas melts, revealing ISH. Wetherall reboots him and checks him. He is working fine. Wetherall goes to check his inventory and finds a strange medallion with an engraving in the shape of a pyramid of three stars atop a stack of wide, upside-down V's. Wetherall would inspect it, but suddenly he is stuck in completely unchangable stasis for a week because I'm going to summer camp.
Hope I did this right, but for now, a few queries:
-The bonus I mentioned
-The "Tougher Attack"
-How enemy selection works - i.e. there are Paragoombas in this area, but I don't see why they would show up ever.
-And what the deal with the Speed stat is.
Until then, keep RPing!