Tips/Help with my Competitive Team

Raith

Pokemon Rookie
Credits
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So I have been working on my Sunny Day Team for a long time now, trying to make it perfect. This was the site that re-sparked my interest in pokemon so I thought it would be fitting to ask you guys what you think of my team so far and if it can be improved further.


Sunny Day Team

1. Hariyama - Heat Rock

Ability: Thick Fat

Adamant Nature (+Attack / - Spc. Attack)

EVs: 252 Attack / 252 HP / 4 Def

- Sunny Day
- Ice Punch
- Force Palm
- Close Combat

2. Infernape - Life Orb

Ability: Blaze

Hasty Nature (+ Speed / - Defence)

EVs: 252 Attack/ 252 Speed

- Close Combat
- Flare Blitz
- Mach Punch
- Flame Wheel

3. Bellossom -

Ability: Chlorophyll

Timid Nature (+ Speed / - Attack)

EVs: 252 Speed / 252 Spc. Attack

- Solarbeam
- Synthesis
- Leaf Storm
- Swagger / Protect / Sunny Day

4. Vileplume - Leftovers

Ability: Chlorophyll

Modest Nature (+ Spc. Attack / - Attack)

EVs: 252 Spc. Attack / 252 Spc. Defense

- SolorBeam
- Aromatherapy
- Synthesis
- Sludge Bomb

5. Moltres - Choice Specs

Ability: Pressure

Modest Nature (+ Spc. Attack / - Attack)

EVs: 252 Spc. Attack / 252 Speed / 4 HP

- Fire Blast
- Overheat
- Hurricane
- SolarBeam

6. Sandslash - Focus Band

Ability: Sand Veil

Impish Nature (+ Speed / - Spc. Attack)

EVs: 252 Speed / 130 Defense / 126 Attack

- Earthquake
- Sunny Day
- Stealth Rock / Toxic
- Rapid Spin


So there is the team I had planned out. Vileplume, Infernape and Bellossom are all fully trained so if they are good enough please don't tell me to ditch them. If they are really bad / they are bringing down the team then I guess I will have no choice other then to replace them. If you see a flaw in any of the other pokemon tell me and they can be easily replaced / fixed as I have not even started training these pokemon yet.

PS: This will also be my team for the community league once I get it all figured out.

Thanks for reading, Raith​
 
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I also find the idea of Hariyama setting up Sunny Day to be odd, but it would at least catch people off guard, especially if they are expecting a Fake Out or something like that on turn one. However, you would have only the first turn to catch them off guard and thus the Ice Punch is a bit odd of a choice...

You could always consider a Ninetails with Drought, and I would even trade you a Vulpix for this if you would like. Of course, it would mess with the team balance if we were talking about removing Hariyama.

Sandslash is a great choice for this team, and I would go with Stealth Rocks on it so a speedy fire type cannot freely take advantage of your sun and destroy your team.

Moltres would be an interesting choice, but with the choice item Overheat would be a bad idea. Also, doesn't Sunny Day lower the accuracy of Hurricane? Air Slash is a good pick of attack for a choiced Moltres though.

I can give more suggestions later, as other people voice their opinions and we get into nitty gritty details.
 
I also find the idea of Hariyama setting up Sunny Day to be odd, but it would at least catch people off guard, especially if they are expecting a Fake Out or something like that on turn one. However, you would have only the first turn to catch them off guard and thus the Ice Punch is a bit odd of a choice...

You could always consider a Ninetails with Drought, and I would even trade you a Vulpix for this if you would like. Of course, it would mess with the team balance if we were talking about removing Hariyama.

Sandslash is a great choice for this team, and I would go with Stealth Rocks on it so a speedy fire type cannot freely take advantage of your sun and destroy your team.

Moltres would be an interesting choice, but with the choice item Overheat would be a bad idea. Also, doesn't Sunny Day lower the accuracy of Hurricane? Air Slash is a good pick of attack for a choiced Moltres though.

I can give more suggestions later, as other people voice their opinions and we get into nitty gritty details.

Thanks for the feedback.

As for why I choose to put [font=helvetica, arial, sans-serif]Hariyama in the lead of this team is because of his Thick Fat ability. If I set up a Sunny Day and let's say they have a Chandlure (you
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) or any other fire types I want to be able to take the hit. I don't want my own sunny day to be the cause of my defeat. He also has a pretty bulky attack stat so he can also lay down some heavy punches when need be. Also Force Palm may be able to get a couple of paralyze on the go, which will help out I'm sure. Ice Punch is just to help with Dragon types which apparently is used a lot online. It can be replaced if there is a better move to be learned here (just remember that I don't really have much that can take on Dragons.)[/font]


Also thanks for the heads up on the Hurricane. I will put an Air Slash on there instead. And the Reason behind the choice specs is for the Fire Blast not Overheat. I was reading online that a choice spec Moltres is very powerful and under the sun there is not much that can stop it. I may re-think the Moltres though if I get any other ideas and what not.
 
Your team shows to have a large flying weakness. If you lose weather to rain (which often happens), Hurricane will cause you a lot of issues. Volcarona, Tornadus, Whimsicott and Dragonite may all carry it. Your team also sports a very strong weakness to Ice attacks between Bellossom, Vileplume and Sandslash. I'd honestly consider using Infernape OR Moltres and Bellossom OR Vileplume. Also, I would say Sandslash would gain a bit more running Sand Rush and leftovers. That Sand Rush will help if you lose weather to a sand team and focus band isn't the most reliable item around. If you decided to keep Vileplume, remember you can consider Black Sludge as a leftovers substitute since Vileplume is a poison type as well. I'd also consider a Storm Drain Gastrodon. It can run Earth Power and it can really help pinch down some rain teams if they seem to get the weather momentum on you.

Hariyama has other options you could consider using instead. Thick Fat Snorlax is one. Remember too that Sun weakens water attacks, so some rock types have more wiggle room. Solid Rock Rhyperior running a jolly nature and Rock Polish can be an amazing addition on a sun team when Grass type pokemon are taken care of. You could consider an unnerve Tyranitar to bluff a sand team and make your sun team less obvious. Bet you EVERYONE will send something out to nail a Tyranitar and be stumped when Tyranitar is nowhere to be seen. This works best with a Sunny Day starter that counters most things Tyranitar is checked with.

I'm giving you a lot of random ideas, but the key thing I'd suggest is to watch team synergy. Although sun teams are difficult to cut a lot of shared weaknesses, you really need to keep an eye on how many weaknesses your team shares. As I've said, you have a pretty solid Flying and Ice weakness and water if you don't have your sun up is going to cause problems too.
 
@xSiletOmenx

Thanks for all the ideas man. I had thought of putting a Thick Fat Snorlax in for a while so I know that is an option there.

When it comes to cutting away some pokemon, I think I may wait to see how they do in battle before I decide. I have been researching my team for a while online and found that most agree that a choice spec Moltres using a Fire Blast under the sun is almost unstoppable. I want to see this for myself though because if it is not as powerful as most say, I may end up subing him for a Zapdos (a recommendation I got from another site).


Also I am not sure if I should take out Bellossom or Vileplume if I find there is a too big of a weakness there. Bellossom has a Speed stat of 262 which doubles to 524 under the sun. I dont think there is much that can outspeed her. Vileplume on the other hand only has 108 speed which goes to 216 under the sun. I am pretty sure that it is not that fast. It does have the advantage of having a hefty SP. Defense stat and a pretty big Sp. Attack stat which will help it survive long enough to get a pretty powerful solarbeam off (even if it attacks second). The worry I have is most people prepare for a Dragon by putting Ice Beam on a lot of their pokemon, so if I attack second I may not be able to get the SolarBeam off.

My last note is Vileplume is my only Cleric to take away any statis ailments. If Infernape or Moltres get Poisoned or Paralyzed it would probably mean it's over for me cause they are both pretty fragile.

So is there anything else I should consider? I now know there is Ice and Flying Weaknesses that I need to be weary of, and a Thick Fat Snorlax may end up in my team. Also that Tyranitar idea sounds interesting, but it may take a while for me to get one to test it out.

Thanks everyone for all the help you have been awesome ^_^ With everyone's help I may end up having an awesome team that I can win with! So again Thanks!
 
This is the first time I've given advice so I hope I don't upset you, ok here goes: I see that your Hariyama, Infernape and Vileplume are weak to psychic type moves. You need to have a move,or a couple, to counter this. But you should go with what you think works best for you. I hope I've helped out as best as I can, but I will say this: You have a good team there, despite the stack of weaknesses.
 
If this team is based off of your sunny day then why not a Drought Ninetales? It also frees up a move for your Hariyama/ Snirlax unless you're not comfortable with only one source if sunny day.

Weather teams are by far my favorite so I can really help since I have made handfuls of sunny day based teams!

My personal favorite might have to be:
Ninetales
Sawsbuck
Shiftry
Chandelure
Zapdos
Swampert

On paper it may not seem like much but with The right moves, items and know how from the player it's a great team!
 
I have also seen a Nidoking in a sunny day team do amazing at a tourney at my local Babages (gamestop) but I couldn't ever make him fit perfectly.
 
Cool thread dude, I actually run my own Sun team on a simulation (dunno if I'm allowed to plug that in here... so I won't), hopefully I can give some tips on how to run it.

To set up sun, I run a Prankster Volbeat with Sunny Day, Tail Glow, and Baton Pass to lead and setup, having your sunny day user be able to setup more than just Sunny Day is really cool.

Instead of Moltres, let me suggest the powerhouse of my team, a Solar Power Charizard. Not only is Charizard faster than Moltres, but in the sun, he can dish out alot more damage. If you can manage to Baton Pas a Tail Glow to it, you will sweep around 4 pokemon with ease.

A rapid spinner is a MUST! Sandslash is a great choice, as it can setup its own entry hazards. I use a Hitmonlee, but really Sandslash works just as well.

As a Chlorophyll sweeper, I run a Liligant, as it can use Sleep Powder and Quiver dance to set up a good sweep with Giga Drain.

Remember that Sun lets you safely use a few pokes weak to Water, with some risk. I run the risk and use a Crustle as a physical sweeper (Shell Smash + Edge/Quake)

Finally, you may wanna run something that can take a hit, just in case things get rough. I use Uxie, but really, anything can work here.

I should note that my team is meant to run in an RU metagame, if you don't use the tiers, you can ajust, althought I still strongly suggest finding a Solar Power Charizard to help you out, I can't stress how good it can be.

I hope this is helpful for you, if you wanna trade more Sunny Day ideas, let me know!
 
Hi, I'm new to N3DSC, but I'm really into compeititive pokemon. I just have a couple of questions before i make this rate. 1. Is this a 4th gen, BW, or BW2 team? I'm just going to assume it's BW or BW2. If this is just a Sun team, then i would suggest a Ninetales with the Drought ability. It is kind of like an OU version of Groudon in Ubers. I would also suggest limiting your chlorophyl abusers to one, my suggestions would be either Victreebel or Venusaur Growth sweepers. Next, a problem you may face when using sun is opposing weather, for example, I use rain(politoed) so i will always be looking to get my rain up. so now i suggest, a duo of Dugtrio and Forretress. With these two pokemon, plus Ninetales, you will be able to get rid of all weather starters except Hippowdon(which can be handled by Venusaur). Forretress will also help in getting rid of Stealth Rocks that threaten a sun team(Ninetales loses 25% of its health from switching in, and keep dugtrio's Focus Sash intact.) Then the last three spots are really upto you...But if you need any more help just send me a PM and I'll be happy to help you with your team.
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[font=comic sans ms,cursive][font=arial,helvetica,sans-serif]Sets:[/font][/font]
Ninetales

Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Fire Blast
- Substitute
- Sunny Day
- Toxic

Forretress

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Volt Switch
- Stealth Rock / Spikes / Toxic Spikes
- Hidden Power [Ice]
- Rapid Spin

Dugtrio

Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Earthquake
- Stone Edge
- Reversal

Venusaur

Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 184 Spd
Naive Nature (+Spd, -SDef)
- Sleep Powder / Growth
- Giga Drain
- Earthquake
- Hidden Power [Ice]

Victreebel

Victreebel @ Life Orb
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Weather Ball (Turns Fire Type In Sun)
- Hidden Power [Ice]

Ninetales > Haryiama
Venusaur/Victreebel > Bellossom/Vileplume
Dugtrio > Moltres
Forretress > Sandslash

Sorry for the long post, but if you have any questions of team building or why each set was made then just ask via PM.
I also have other ideas for your team so if ya wanna know you know who to ask.

and if anyone else needs help with teams just PM me. I'll be happy to help!
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