So I have been working on my Sunny Day Team for a long time now, trying to make it perfect. This was the site that re-sparked my interest in pokemon so I thought it would be fitting to ask you guys what you think of my team so far and if it can be improved further.
Sunny Day Team
1. Hariyama - Heat Rock
Ability: Thick Fat
Adamant Nature (+Attack / - Spc. Attack)
EVs: 252 Attack / 252 HP / 4 Def
- Sunny Day
- Ice Punch
- Force Palm
- Close Combat
2. Infernape - Life Orb
Ability: Blaze
Hasty Nature (+ Speed / - Defence)
EVs: 252 Attack/ 252 Speed
- Close Combat
- Flare Blitz
- Mach Punch
- Flame Wheel
3. Bellossom -
Ability: Chlorophyll
Timid Nature (+ Speed / - Attack)
EVs: 252 Speed / 252 Spc. Attack
- Solarbeam
- Synthesis
- Leaf Storm
- Swagger / Protect / Sunny Day
4. Vileplume - Leftovers
Ability: Chlorophyll
Modest Nature (+ Spc. Attack / - Attack)
EVs: 252 Spc. Attack / 252 Spc. Defense
- SolorBeam
- Aromatherapy
- Synthesis
- Sludge Bomb
5. Moltres - Choice Specs
Ability: Pressure
Modest Nature (+ Spc. Attack / - Attack)
EVs: 252 Spc. Attack / 252 Speed / 4 HP
- Fire Blast
- Overheat
- Hurricane
- SolarBeam
6. Sandslash - Focus Band
Ability: Sand Veil
Impish Nature (+ Speed / - Spc. Attack)
EVs: 252 Speed / 130 Defense / 126 Attack
- Earthquake
- Sunny Day
- Stealth Rock / Toxic
- Rapid Spin
So there is the team I had planned out. Vileplume, Infernape and Bellossom are all fully trained so if they are good enough please don't tell me to ditch them. If they are really bad / they are bringing down the team then I guess I will have no choice other then to replace them. If you see a flaw in any of the other pokemon tell me and they can be easily replaced / fixed as I have not even started training these pokemon yet.
PS: This will also be my team for the community league once I get it all figured out.
Sunny Day Team
1. Hariyama - Heat Rock
Ability: Thick Fat
Adamant Nature (+Attack / - Spc. Attack)
EVs: 252 Attack / 252 HP / 4 Def
- Sunny Day
- Ice Punch
- Force Palm
- Close Combat
2. Infernape - Life Orb
Ability: Blaze
Hasty Nature (+ Speed / - Defence)
EVs: 252 Attack/ 252 Speed
- Close Combat
- Flare Blitz
- Mach Punch
- Flame Wheel
3. Bellossom -
Ability: Chlorophyll
Timid Nature (+ Speed / - Attack)
EVs: 252 Speed / 252 Spc. Attack
- Solarbeam
- Synthesis
- Leaf Storm
- Swagger / Protect / Sunny Day
4. Vileplume - Leftovers
Ability: Chlorophyll
Modest Nature (+ Spc. Attack / - Attack)
EVs: 252 Spc. Attack / 252 Spc. Defense
- SolorBeam
- Aromatherapy
- Synthesis
- Sludge Bomb
5. Moltres - Choice Specs
Ability: Pressure
Modest Nature (+ Spc. Attack / - Attack)
EVs: 252 Spc. Attack / 252 Speed / 4 HP
- Fire Blast
- Overheat
- Hurricane
- SolarBeam
6. Sandslash - Focus Band
Ability: Sand Veil
Impish Nature (+ Speed / - Spc. Attack)
EVs: 252 Speed / 130 Defense / 126 Attack
- Earthquake
- Sunny Day
- Stealth Rock / Toxic
- Rapid Spin
So there is the team I had planned out. Vileplume, Infernape and Bellossom are all fully trained so if they are good enough please don't tell me to ditch them. If they are really bad / they are bringing down the team then I guess I will have no choice other then to replace them. If you see a flaw in any of the other pokemon tell me and they can be easily replaced / fixed as I have not even started training these pokemon yet.
PS: This will also be my team for the community league once I get it all figured out.
Thanks for reading, Raith
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