Other UK Games Industry is struggling with Brexit

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Read from gamesindustry biz:

The UK games development industry is suffering from a labour shortage. Partly driven by the pandemic and a surge in demand for games, this shortage -- and its attendant inflation in salaries -- has been exacerbated by the implementation of Brexit, which has added significant expense and time-investment to hiring talent from Britain's neighbors in the European Union.

"We have over 300 jobs advertised live on our website right now, and another 300 waiting in the pipeline," says Simon Hope, recruitment director at employment agency Aardvark Swift. "It's crazy, really crazy. Ultimately, there's only so many people to go around."

Hope says that prior to Brexit, around 20% of his placements in the UK came direct from the UK. That number has now dropped to 5%, mainly due to a reluctance among EU nationals to move to a country that is now outside the UK. In the past two years, an estimated 200,000 EU nationals have left Britain to return to the continent.


Most of Aardvark Swift's clients are UK-based game studios and publishers. Prior to Brexit, hiring an EU employee required minimal paperwork. Now, companies must sponsor each potential employee from the EU, apply for visas, and pay expensive healthcare surcharges ("high four figures, and that's before family members," says Hope) which previously existed only at a nominal level. Employers must prove that they have made a valid attempt to seek out applications from UK citizens.

Hope estimates that the entire process can now take three-to-four months. Little wonder that potential applicants prefer to take jobs inside the EU.

Jon Holmes, founder and studio director at Liverpool-based Milky Tea, says hiring new talent is a major headache, which threatens company's bottom line. "Before Brexit, three quarters of our applications came from the EU," he says. "That's gone. British companies are all scrapping for the same talent, and that's pushed salaries up at least 20%, which makes a big difference, especially if you're making a lot of hires."

Holmes says that although there are short-term workarounds, like hiring contractors and emphasising a commitment to remote work, they all have their costs and practical downsides. Longer term, he says, Britain could become a far less attractive destination for international development talent than in the pre-Brexit era.

"We've had offers on the table, and then been turned down, because someone else has come in with a ridiculous offer," he says. "It's created a volatile environment. Five years ago, a producer's salary was pretty well understood. Now, I couldn't say with any confidence."
 
Read from gamesindustry biz:

The UK games development industry is suffering from a labour shortage. Partly driven by the pandemic and a surge in demand for games, this shortage -- and its attendant inflation in salaries -- has been exacerbated by the implementation of Brexit, which has added significant expense and time-investment to hiring talent from Britain's neighbors in the European Union.

"We have over 300 jobs advertised live on our website right now, and another 300 waiting in the pipeline," says Simon Hope, recruitment director at employment agency Aardvark Swift. "It's crazy, really crazy. Ultimately, there's only so many people to go around."

Hope says that prior to Brexit, around 20% of his placements in the UK came direct from the UK. That number has now dropped to 5%, mainly due to a reluctance among EU nationals to move to a country that is now outside the UK. In the past two years, an estimated 200,000 EU nationals have left Britain to return to the continent.


Most of Aardvark Swift's clients are UK-based game studios and publishers. Prior to Brexit, hiring an EU employee required minimal paperwork. Now, companies must sponsor each potential employee from the EU, apply for visas, and pay expensive healthcare surcharges ("high four figures, and that's before family members," says Hope) which previously existed only at a nominal level. Employers must prove that they have made a valid attempt to seek out applications from UK citizens.

Hope estimates that the entire process can now take three-to-four months. Little wonder that potential applicants prefer to take jobs inside the EU.

Jon Holmes, founder and studio director at Liverpool-based Milky Tea, says hiring new talent is a major headache, which threatens company's bottom line. "Before Brexit, three quarters of our applications came from the EU," he says. "That's gone. British companies are all scrapping for the same talent, and that's pushed salaries up at least 20%, which makes a big difference, especially if you're making a lot of hires."

Holmes says that although there are short-term workarounds, like hiring contractors and emphasising a commitment to remote work, they all have their costs and practical downsides. Longer term, he says, Britain could become a far less attractive destination for international development talent than in the pre-Brexit era.

"We've had offers on the table, and then been turned down, because someone else has come in with a ridiculous offer," he says. "It's created a volatile environment. Five years ago, a producer's salary was pretty well understood. Now, I couldn't say with any confidence."
I find this very odd. Labor shortages for something that is only there to make money and not help with anyone's needs of food, shelter, heating, education. So all they are asking for is to hand out money so they can profit. I know there are more problems because of this but the need this post is asking is false. Anyways I wish I had the education to have this offering to me but that ALSO cost money. It's all rooted in this socialism garbage. Like who would want to join the country for this anyways if they have the proper education.
 
Hopefully, UK game industry will improve soon, and not struggle as much in the near future.
 
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