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Loudness wars are through the mastering process, not the recording. There’s still tons of compression on the OST’s that squashes dynamics.Game and movie music isn't affected by the modern-day loudness wars, as they call it. So, it is generally better than what is on the radio simply in terms of how it is recorded. Which is also why we can get such beautiful OST tracks and why they sound so much better.
That is correct, but I'd strongly argue that both suffer from compression issues, while only radio-bound music suffers from maxing out all the levels.Loudness wars are through the mastering process, not the recording. There’s still tons of compression on the OST’s that squashes dynamics.
That doesn’t change the audio quality, one is just mastered slightly louder.That is correct, but I'd strongly argue that both suffer from compression issues, while only radio-bound music suffers from maxing out all the levels.
I’d have to politely disagree here. When you start pushing everything, treble, bass, and overall levels, to the max during mastering, it absolutely impacts the audio quality. Even if the goal is just to make the track louder, the side effect is losing dynamic range and introducing distortion or muddiness that wasn’t in the original mix.That doesn’t change the audio quality, one is just mastered slightly louder.
That’s not how the mastering process works. Sounds like you’re slamming jargon together and don’t know how mastering works.I’d have to politely disagree here. When you start pushing everything, treble, bass, and overall levels, to the max during mastering, it absolutely impacts the audio quality. Even if the goal is just to make the track louder, the side effect is losing dynamic range and introducing distortion or muddiness that wasn’t in the original mix.
Loudness on its own isn’t the issue, but the way it’s achieved definitely is. Once everything is slammed up against the ceiling, the finer details get crushed, and that’s where the quality drop becomes noticeable.
I get what you’re saying, but it’s not really “slamming jargon together.” The loudness war is a mastering issue, but the whole point is that the choices made during mastering absolutely affect the final audio quality. You can make something louder without wrecking the dynamics, but a lot of commercial releases don’t take that route.That’s not how the mastering process works. Sounds like you’re slamming jargon together and don’t know how mastering works.