Vote in the poll, then post what it'd be like in more depth in the actual topic!
I'll start:
I'd ideally want it to be sort of like a cross between Super Mario 64, Super Mario Galaxy and the Paper Mario series. It's hard to explain perfectly, but think of it like this. Instead of a hub world where you use paintings or domes to transport Mario to worlds, you just make your way there across the overworld like in the original Paper Mario. Maybe it'd have something like forcefields to stop you reaching areas before getting the right number of shines rather than immersion ruining teleportation mechanics.
Of course, each area would be behind a gate or something, so the screen transition would give the Wii U enough time to load the next level.
Maybe then there'd be a clock like in the 3D Zelda titles, so instead of having a Mario Sunshine/Pianta Village style 'level 1 is night, level 2 is day, level 3 is...' system, you'd have certain missions/stars only gainable at certain times of day. Never got why that never happened in a Mario game yet, even Mario Party got in on the act I think...
http://www.youtube.com/watch?v=Y3aRDIGEdk0
The courses would be a mix of the types found in Mario 64 and Sunshine and the types found in Galaxy 1, 2 and 3D Land. So some levels would be wide open with lots of areas to explore and more side quest and collectathon missions, and some would be linear courses with different paths leading to different stars.
Level theme wise, it'd again be a mix. Maybe one of them would be in space and would bring back Mario Galaxy style orbital physics. Some would be the usual desert/water/ice/grass/volcano levels, and they'd be levels with unique themes like a food based world or a toy based area or something like Tick Tock Clock in Mario 64. Giant world too, maybe one in the style of the NES era games.
And the Koopalings, Bowser and original bosses would all be present.
So what would your ideal 3D Mario game be like?
I'll start:
I'd ideally want it to be sort of like a cross between Super Mario 64, Super Mario Galaxy and the Paper Mario series. It's hard to explain perfectly, but think of it like this. Instead of a hub world where you use paintings or domes to transport Mario to worlds, you just make your way there across the overworld like in the original Paper Mario. Maybe it'd have something like forcefields to stop you reaching areas before getting the right number of shines rather than immersion ruining teleportation mechanics.
Of course, each area would be behind a gate or something, so the screen transition would give the Wii U enough time to load the next level.
Maybe then there'd be a clock like in the 3D Zelda titles, so instead of having a Mario Sunshine/Pianta Village style 'level 1 is night, level 2 is day, level 3 is...' system, you'd have certain missions/stars only gainable at certain times of day. Never got why that never happened in a Mario game yet, even Mario Party got in on the act I think...
http://www.youtube.com/watch?v=Y3aRDIGEdk0
The courses would be a mix of the types found in Mario 64 and Sunshine and the types found in Galaxy 1, 2 and 3D Land. So some levels would be wide open with lots of areas to explore and more side quest and collectathon missions, and some would be linear courses with different paths leading to different stars.
Level theme wise, it'd again be a mix. Maybe one of them would be in space and would bring back Mario Galaxy style orbital physics. Some would be the usual desert/water/ice/grass/volcano levels, and they'd be levels with unique themes like a food based world or a toy based area or something like Tick Tock Clock in Mario 64. Giant world too, maybe one in the style of the NES era games.
And the Koopalings, Bowser and original bosses would all be present.
So what would your ideal 3D Mario game be like?