Ridge said:
I'm not sure what you want from conpanies. You can't in the same paragraph complain about companies spending money developing something new like tressFX, but also hate publishers for wanting to take less risks by using tried and true IP.
Do you want companies to spend money making games better? Or just cheap out using things that already exist? You seem to hate both.
Also I'm from Canada too. The price went up because we are our dollar has been getting killed. Not so we can be further milked like you seem to believe.
As for DLC. I think we could go in laps forever. I thinks devs can make as much stuff DLC as they want. If people didn't buy it they'd eventually stop.
What I'm getting at in that paragraph is how to spend money wisely. Don't waste tremendous amounts of money to make relatively minor graphical improvements. I mean in all seriousness, the fact that Lara's hair behaves slightly more realistically thanks to the TressFX engine does not improve the gameplay. Very few people would likely even notice it, let alone care. (Especially when they have other, more pressing things, like enemies shooting back that they have to deal with.)
I mean suppose they spend 5 million dollars to develop this engine mod. (I have no idea how much they actually spent, I don't have access to that figure. But for sake of argument we'll say a "conservative" 5 million.) In order to make up the money they spend to develop that mod
alone they would have to sell an additional 83,334 copies. (That's of course provided that they got the full $60 from each game... But they don't. If memory serves they only get like $20 from each game. So they'd really need to sell an extra 250,002 copies of the game to make up their cost.) Which might not sound like a lot, but it adds up. I mean they start having to spend millions of dollars here, a few million dollars there and suddenly it's not hard to see why they claim games need to sell 4 million or more copies in order to be sustainable. It's because they spend money like crazy on things that ultimately make little difference to the game.
Developing a new engine (like Unreal 4) to run on new hardware though is somewhat of a different story. It's a necessary cost for developing on a new platform. But it's one that pays off because they'll use that engine for the next 6-10 years. (So likely another 4-5 games easily.) And in some cases, like Unreal 4, it gets rented out so that other companies can use it and they make money off that too.
And this is quite a different scenario than spending time/money to build a new hair mod for the current gen and currently existing engines. (Making a small facet on an existing engine slightly prettier versus the ability to keep making games on a new platform... Quite a large difference on the scale of importance there wouldn't you agree?)
But that stated, I don't want companies to get hooked on a graphical "arms" race because to increase the quality of graphics it only ups the development time and cost. (Since to get more lifelike models you have to spend more time working on them and adding features.) And, at least for the present, graphics have hit a plateau where they aren't going to really get
that much better looking. (This isn't a case of like jumping from SNES to N64 level of graphics...) And, like mentioned above, ultimately gamers don't need the most amazing graphics ever provided the game is good.
Ultimately, what I want is companies that plan realistic budgets and curb wasteful spending. Don't misunderstand... I think there is a place for sequels. But there's also more than enough room for them to do other/new things too. I want things so that they can try their hand with new ideas without so much risk that it could backfire. So they aren't spending 200 million dollars to develop a game that might never sell enough. I mean games like Dark Souls, which sold only 2 million copies, can succeed... Because of the fact they budgeted accordingly. So there's really no reason that big companies also can't do the same. It'll be better for them (costing them less, earning them more and allowing them to try their hand at new or different things more often/with less risk.) and better for us (allowing us a greater variety of good games).
And I never said that our cost went up so that we "could be milked" as you put it. I mentioned the cost increase because you stated that it had not increased at all. (Which is a falsehood. And because you have now indicated live in Canada, you should be aware of. Even if the cost increase is due to our dollar changing value... it still means we pay more. Though I would hope you'd have noticed when suddenly you went to buy a game and it rings up as 70+tax instead of 60+tax like it used to. )
Though regardless of the reason, it's still something that can annoy gamers and make them angry. (Even if it's because of something due to the economic situation rather than something game industry has done.)