You know one series perfect for the Wii U?

CM30

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Mario Party.

Think about it. Four players + one touch pad user equals the perfect setup for the next generation of 1 vs 3 mini games!

Not to mention they could add various other modes in the main game that utilise the Wii U's features, and what not.

The only question would be the following:

Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?

Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'?
 
[font=helvetica, arial, sans-serif]Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?[/font]

[font=helvetica, arial, sans-serif]Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'? [/font]


[font=helvetica, arial, sans-serif]Hmm this is actually a good question I personally think they will mostly make mini games set for handicaps as in the other players vs the one with the wii u game pad[/font]

[font=helvetica, arial, sans-serif]I also had another thought what if the in the multiplayer they let the person with the wii u gamepad act as sort of a game master in the multiplayer and let them do things to make the games harder.[/font]
 
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[font=helvetica, arial, sans-serif]Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?[/font]

[font=helvetica, arial, sans-serif]Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'? [/font]


[font=helvetica, arial, sans-serif]Hmm this is actually a good question I personally think they will mostly make mini games set for handicaps as in the other players vs the one with the wii u game pad[/font]

[font=helvetica, arial, sans-serif]I also had another thought what if the in the multiplayer they let the person with the wii u gamepad act as sort of a game master in the multiplayer and let them do things to make the games harder.[/font]
You do know that you can use 2 (maybe more in the future) gamepads at a time, right?
 
[font=helvetica, arial, sans-serif]Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?[/font]

[font=helvetica, arial, sans-serif]Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'? [/font]


[font=helvetica, arial, sans-serif]Hmm this is actually a good question I personally think they will mostly make mini games set for handicaps as in the other players vs the one with the wii u game pad[/font]

[font=helvetica, arial, sans-serif]I also had another thought what if the in the multiplayer they let the person with the wii u gamepad act as sort of a game master in the multiplayer and let them do things to make the games harder.[/font]
You do know that you can use 2 (maybe more in the future) gamepads at a time, right?
There won't even be support for more than two gamepads at once.
Having to render three separate screens at once will be taxing enough for the Wii U as it is (doing so will result in a resolution and/or frame-rate drop). The console would never cope with four screens at once, much less five.
 
[font=helvetica, arial, sans-serif]Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?[/font]

[font=helvetica, arial, sans-serif]Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'? [/font]


[font=helvetica, arial, sans-serif]Hmm this is actually a good question I personally think they will mostly make mini games set for handicaps as in the other players vs the one with the wii u game pad[/font]

[font=helvetica, arial, sans-serif]I also had another thought what if the in the multiplayer they let the person with the wii u gamepad act as sort of a game master in the multiplayer and let them do things to make the games harder.[/font]

The two of you can always take turns who gets the gamepad. Also, I would say that in groups of 3 or more, the person with the gamepad tends to be at a disadvantage when the other players can gang up on him/her. In most games, the player with the gamepad is in a support role to the others, so that functionality seems to be the most common.
 
[font=helvetica, arial, sans-serif]Do Nintendo make it so one person uses the Wii U Game Pad throughout, hence always having an advantage/disadvantage in certain games? Would that mean they'd have to design two control schemes for every normal mini game?[/font]

[font=helvetica, arial, sans-serif]Or do you switch between each other in regards to who uses the Game Pad, and the game assumes the person using it is the person currently set as the 'odd one out'? [/font]


[font=helvetica, arial, sans-serif]Hmm this is actually a good question I personally think they will mostly make mini games set for handicaps as in the other players vs the one with the wii u game pad[/font]

[font=helvetica, arial, sans-serif]I also had another thought what if the in the multiplayer they let the person with the wii u gamepad act as sort of a game master in the multiplayer and let them do things to make the games harder.[/font]
You do know that you can use 2 (maybe more in the future) gamepads at a time, right?
There won't even be support for more than two gamepads at once.
Having to render three separate screens at once will be taxing enough for the Wii U as it is (doing so will result in a resolution and/or frame-rate drop). The console would never cope with four screens at once, much less five.
I meant if it got a newer version, Wii U 2 or something
huh.gif
I know the FPS falls drastically already, but who knows..
 
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