Nintendo Power have recently interviewed Aonuma about the game (although recent might be a slight misnomer, the interview could have been kept secret and been taken at E3), and all kinds of interesting details about the story come out. So here are my responses to what's been said.
So... I guess it's like how Phantom Hourglass has Link end up with the Phantom Sword, or how Minish Cap tells the origin of the Four Sword? I guess that does sound interesting, although I don't think we needed some humanoid figure to represent it for half the game.
So they're friends. Eh, the way he says this makes me feel uneasy. But then again, Link and Zelda were friends in The Minish Cap, weren't they? And might be sort of counted as such in The Wind Waker if you count Links interactions with Tetra.
You failed.
Isn't this like what they intended for Tetra/Zelda in The Wind Waker?
So it's this game's musical instrument. Just for the record, in the past we've had:
Ocarinas:
Harps:
Harp of Ages in Oracle of Ages (Harp of Time in Japan)
Flutes:
Other
Eh... you're a bit late on the 'give Link a harp to play' part Aonuma.
As for similar design, maybe that ties Skyward Sword into the origin of the Sheikah?
Oh good God. People already found the instrument from Spirit Tracks a pain to use, what with having to blow into the microphone... but motion controls for the harp? I can see this going so, so badly, even with MotionPlus. I mean, there's a reason most Zelda fans don't play a harp as a musical instrument in real life.
So like Mario Galaxy 1 and 2 then (I'm pretty sure the smaller bits of the soundtrack in those weren't orchestrated, like the pre boss themes):
http://www.youtube.com/watch?v=4EHhHGJR8fo
Correct. See, Malladus from Spirit Tracks, who wasn't too effective and felt like a Ganon rip off:
Then again, should you really be straying too far from the good villain formula? You know who else was designed with that logic? Bellum from Phantom Hourglass. You know, the... thing which made an even less menacing looking villain and had no personality whatsoever.
If you wanted a less over the top, masculine villain, why not make one based on Vaati somewhat? Or just bring him back?
He's mysterious all right... pity he looks way, way too effeminate.
Something about this question just sounds ridiculous.
So he's not related, oh well.
So prior to Ocarina of Time. The fact he doesn't mention Minish Cap though, why are people taking it so badly? That doesn't mean he doesn't think Minish Cap is canon, just that it isn't the first game in the series or connected to Skyward Sword directly.
Eh, I don't care too much. We did have Adventure of Link with Dark Link as the antagonist, Link's Awakening with the Nightmares as antagonists and Majora's Mask with Majora as the villain, so another game without Ganon can't be too bad.
So Link's in Knight school?
Okay, nice to know they're not just a gimmick. But why not just jump down? You know which way gravity takes you, straight towards the planet's surface.
I know, suicidal sounding, and impossible in real life (but so is riding giant birds...), but if Mario can do this, why not Link?
Oh cool, the sky is more than just the town part of Skyloft, and this is truly a two world scenario.
Erm... isn't the biggest criticism of both how little stuff happens when riding the boat/train? How The Wind Waker's Great Sea had tons of near empty bits of ocean with noting much to see? Why do I fear flying will have even less decoration and interesting elements?
I partly like the sound of the game, but I think some things said worry me.
How would you characterize the game's story?
This time around, it's more centered on the creation of the Master Sword - the way it was born, so to speak. Link kind of forges it along the way.
So... I guess it's like how Phantom Hourglass has Link end up with the Phantom Sword, or how Minish Cap tells the origin of the Four Sword? I guess that does sound interesting, although I don't think we needed some humanoid figure to represent it for half the game.
How would you describe the relationship between Link and Zelda in this game?
The relationship between the two of them is one of being great childhood friends. They grew up together in Skyloft - this village on the clouds - and they have a great relationship.
So they're friends. Eh, the way he says this makes me feel uneasy. But then again, Link and Zelda were friends in The Minish Cap, weren't they? And might be sort of counted as such in The Wind Waker if you count Links interactions with Tetra.
Speaking of Zelda, what were your goals in designing her new look?
One of the things that I said before was that she is supposed to be Link's childhood friend, so we tried to give her a design that made her feel sort of relatable and have that warmth to her.
You failed.
She's this sweet childhood friend you have in the beginning, but as the story progresses and the gravity of the situation increases, she becomes someone who has a different side to her - someone who's willing to face the tremendous fate that's been placed on her shoulders.
Isn't this like what they intended for Tetra/Zelda in The Wind Waker?
Is there any significance to Zelda's harp? Is it the same harp that Sheik has in Ocarina of Time?
This time around, the harp comes into Link's hands during the course of the game and is used to help the player find something important. You actually need to play the harp to use it, so to speak.
So it's this game's musical instrument. Just for the record, in the past we've had:
Ocarinas:
- Unnamed one in A Link to the Past
- Unnamed one in Link's Awakening.
- The Fairy Ocarina in Ocarina of Time
- The Ocarina of Time in the game of the same name and Majora's Mask
- The Ocarina of Wind in The Minish Cap
Harps:
Harp of Ages in Oracle of Ages (Harp of Time in Japan)
Flutes:
- Recorder in the original NES game
- Unnamed one in Adventure of Link
- A possible one in A Link to the Past
- The animal calling flutes from the Oracle series (used to call Dimitri/Moosh/Ricky respectively)
- The Spirit Flute/Pipes in Spirit Tracks
Other
- Grass Whistles in Twilight Princess
- Pipes of Awakening, Drums of Sleep and Guitar of Waves in Majora's Mask
- The instruments of the Sirens in Link's Awakening (Full Moon Cello, Conch Horn, Sea Lily's Bell, Surf Harp, Wind Marimba, Coral Triangle, Organ of Evening Calm and Thunder Drum)
- The Wind Waker... in The Wind Waker
Eh... you're a bit late on the 'give Link a harp to play' part Aonuma.
As for similar design, maybe that ties Skyward Sword into the origin of the Sheikah?
Is it safe to say that the harp is the game's musical component?
Given the nature of what a harp is, and the fact that it's an instrument that one strums, this time we're using the Wii MotionPlus to really make it based on the rhythm of strumming to get across the musical element.
Oh good God. People already found the instrument from Spirit Tracks a pain to use, what with having to blow into the microphone... but motion controls for the harp? I can see this going so, so badly, even with MotionPlus. I mean, there's a reason most Zelda fans don't play a harp as a musical instrument in real life.
Given the orchestral performance of Zelda music at Nintendo's E3 press conference, can we expect Skyward Sword to have a fully orchestrated soundtrack?
I wouldn't call it completely orchestrated, because we have decided in certain situations and parts of the game to use music based on what the Wii can synthesize in order to provide more effective music. But there are quite a few songs during the course of the game that are fully orchestrated and recorded.
So like Mario Galaxy 1 and 2 then (I'm pretty sure the smaller bits of the soundtrack in those weren't orchestrated, like the pre boss themes):
http://www.youtube.com/watch?v=4EHhHGJR8fo
I've also been wondering about this Lord Ghirahim. Who is he, and why is he so creepy?
Thinking about Ganon, the prototypical villain in the Legend of Zelda series - he's a very masculine, powerful, evil character that anyone can look at and realize is your archenemy in the game. This time around, I thought that if we featured a character similar in presentation to Ganon, it really wouldn't make that much of a difference and that new character wouldn't have much impact.
Correct. See, Malladus from Spirit Tracks, who wasn't too effective and felt like a Ganon rip off:
Then again, should you really be straying too far from the good villain formula? You know who else was designed with that logic? Bellum from Phantom Hourglass. You know, the... thing which made an even less menacing looking villain and had no personality whatsoever.
If you wanted a less over the top, masculine villain, why not make one based on Vaati somewhat? Or just bring him back?
I wanted to make to make a character that contrasted what people think about Ganon - someone who is a little bit mysterious and kind of makes people think, "well, I don't really know what to make of this somewhat terrifying character." That was sort of my goal in making a character like Ghirahim, and that's basically why I did that.
He's mysterious all right... pity he looks way, way too effeminate.
Is he related to Vaati from The Legend of Zelda: Minish Cap and The Legend of Zelda: Four Swords Adventures? He's also very white and has similar eye makeup.
Something about this question just sounds ridiculous.
Well, the director on the project this time around is Mr. Fujibayashi, who also worked on Minish Cap. Perhaps there's something about Mr. Fujibayashi's sensibilities in regards to design that might have influenced both characters. But beyond that, I don't think so.
So he's not related, oh well.
Where does Skyward Sword fall in the timeline? Does it come between Minish Cap and Ocarina of Time?
Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.
So prior to Ocarina of Time. The fact he doesn't mention Minish Cap though, why are people taking it so badly? That doesn't mean he doesn't think Minish Cap is canon, just that it isn't the first game in the series or connected to Skyward Sword directly.
That probably means we won't be seeing Ganon then, right?
Yes, that's right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.
Eh, I don't care too much. We did have Adventure of Link with Dark Link as the antagonist, Link's Awakening with the Nightmares as antagonists and Majora's Mask with Majora as the villain, so another game without Ganon can't be too bad.
Who are the characters with Link at the start of the bird race? Not just the competitors, but also the older guy.
The people you saw in the opening scene are part of - we don't have an official name for it yet - a sort of academy, a knight academy, that Link is a part of and [they] oversee the school, and [the people are] also his classmates. So in that sense, this is a game that really puts Link in a different context and a different environment.
So Link's in Knight school?
When it comes to the birds, will you be riding them more than just in the race minigame that's been shown? Will they be a form of transportation?
No, the birds aren't just for racing in this game. In the context of the story, Link lives in this world above the clouds, but eventually has to dip below to the surface world in order to move things forward. So [the birds] are a key to accessing those areas.
Okay, nice to know they're not just a gimmick. But why not just jump down? You know which way gravity takes you, straight towards the planet's surface.
I know, suicidal sounding, and impossible in real life (but so is riding giant birds...), but if Mario can do this, why not Link?
In addition to that, there's a vast world above the clouds as well - little islands floating in the sky all over the place that you can explore, and there are events and scenarios that play out there as well, which are accessed by riding your bird.
Oh cool, the sky is more than just the town part of Skyloft, and this is truly a two world scenario.
But one thing I'd like to emphasize is, when you think about it - for example, how Spirit Tracks had the train and Wind Waker had the boat you rode around in - there's a lot of stuff that happens when you're in transit.
Erm... isn't the biggest criticism of both how little stuff happens when riding the boat/train? How The Wind Waker's Great Sea had tons of near empty bits of ocean with noting much to see? Why do I fear flying will have even less decoration and interesting elements?
I partly like the sound of the game, but I think some things said worry me.