PS5 Final Fantasy XVI Discussion

I don't understand the hate towards Final Fantasy XVI. I played the whole game from start to finish. There ARE some "dead" zones, boring spots, but if you really play the game all the way through... I mean, the boss battles are the highlights of the game especially with Typhon and the final 3 bosses of the game.

A lot of people are sleeping on FFXVI, and missing a gem.
The main problem is they called the game a new mainline ff game but the game has no definining core elements of a mainline ff game. If they called and named it as a totaly new game or like a spinoff ff game then the game would do better imo.
 
The main problem is they called the game a new mainline ff game but the game has no definining core elements of a mainline ff game. If they called and named it as a totaly new game or like a spinoff ff game then the game would do better imo.
Sigh. This opinion is tiring.

Most people go like "it should be turn based" and whine about it day and night about it.

Bro, the reason why we had turn based games up until FFX, which is a cross between Turn Based, and "action" game. It's because of technology.

I like turn based games, yes, but those days are gone. Final Fantasy hasn't been able to break outside of the 5 Million sold mark. At least the single player games, the AAA/AAAA realm of budgets. Square spent Billions doing the high fidelity graphics. And none of y'all woke up and went like "this looks interesting." Final Fantasy XVI is a gem, that none of y'all gonna understand how good, how underrated it actually is.

It's not perfect, but I'm not buying this "oh it could have sold better if it was a new game or spinoff." They DID that already. Final Fantasy Tactics is new. Final Fantasy Chronicles is spinoff.

The ONLY thing y'all will buy is Final Fantasy VII ...remake, remaster, or not. And Square Enix went that direction. Problem is, you guys are stuck in FFVII. The only outlier I can see from where I sit, it's Final Fantasy X. After this, I agree that we, and I couldn't get into the franchise, until Final Fantasy XV, which has its own set of issues/problems. Mostly framerate issues. But for the most part, if you actually polished FFXV, that would've sold a LOT better. I like the game, but I can't get over the framerate issues. Final Fantasy XVI is actually a polished version of XV, which is when they brought in the DMC developer.

I dunno, y'all fickle. Square is eventually gonna have to remake Final Fantasy VII until everyone ages out.
 
Sigh. This opinion is tiring.

Most people go like "it should be turn based" and whine about it day and night about it.

Bro, the reason why we had turn based games up until FFX, which is a cross between Turn Based, and "action" game. It's because of technology.

I like turn based games, yes, but those days are gone. Final Fantasy hasn't been able to break outside of the 5 Million sold mark. At least the single player games, the AAA/AAAA realm of budgets. Square spent Billions doing the high fidelity graphics. And none of y'all woke up and went like "this looks interesting." Final Fantasy XVI is a gem, that none of y'all gonna understand how good, how underrated it actually is.

It's not perfect, but I'm not buying this "oh it could have sold better if it was a new game or spinoff." They DID that already. Final Fantasy Tactics is new. Final Fantasy Chronicles is spinoff.

The ONLY thing y'all will buy is Final Fantasy VII ...remake, remaster, or not. And Square Enix went that direction. Problem is, you guys are stuck in FFVII. The only outlier I can see from where I sit, it's Final Fantasy X. After this, I agree that we, and I couldn't get into the franchise, until Final Fantasy XV, which has its own set of issues/problems. Mostly framerate issues. But for the most part, if you actually polished FFXV, that would've sold a LOT better. I like the game, but I can't get over the framerate issues. Final Fantasy XVI is actually a polished version of XV, which is when they brought in the DMC developer.

I dunno, y'all fickle. Square is eventually gonna have to remake Final Fantasy VII until everyone ages out.
You misunderstood what i meant. I am not one of the ff turn based purists. I like either action based or turn based as long as there is a proper party based battle system with proper elemental properties or similar properties and controllable party members in a mainline ff game. With Ff7 remake and rebirth they combined the action and classic atb party based battle system stuff nicely. That's the thing SE should be doing in a mainline ff game imo.
 
Last edited:
You misunderstood what i meant. I am not one of the ff turn based purists. I like either action based or turned based as long as there is a proper party based battle system with proper elemental properties and controlable party members. With Ff7 remake and rebirth they combined the action and classic atb stuff nicely. That's the thing SE should be doing in a mainline ff game imo.
I actually agree with you here. Only bolded.

Yeah, they should use this combat system. Completely agree, but even then, you still have the stubborn purists. I don't think they will buy into the FF7 Remake/Rebirth/Part 3 design, which is where the annoyance of mine comes from - it's like Square Enix is now backed into a corner. Like they can't win.

It's either a re-release of the first 3/4/5/6 games and make it a compilations. Or do a complete remake of the first 6 games with the 2.5D graphics like Octopath Traveler games. And THAT is a brand new game. (There ya go, there's a great example of what you're saying.) Or stay on FF7 forever. Or a FFX remake, and continue there.

I don't think Square Enix can win outside of that little box I outlined. The whole design philosophy behind Final Fantasy, and the creator said this in an interview... the whole philosophy is each game is its own timeline, its own universe... like Zelda. But with Zelda there's continuity.
 
They can make a new mainline ff game with completely new action based battle system as long it's a party based battle sytem with fully controlable party members. It does not have to be in the form of a remake and using the lore and/or characters of previous FF games. Like D_S said they need to assign a game director that is creative enough. Yoshi-P is just not creative enough and rather "out of touch" with the gaming world imo. He said before he made ff 16 battle system simple and action based to attract new comers casuals and he thinks Game of thrones is well liked and thus it had to be like game of thrones storywise. The thing is how many game of thrones fans are actually real gamers and casuals mostly play mobile games and even DMC sales wise never THAT high. The game basically competed mainly in the action based DMC style market instead the rpg market and yet he called ff 16 an action rpg even ff 16 has negligible rpg elements. In order a game to be sucessfull you have to properly focus on the game's genre/s instead of trying to be a "jack of all trades" kind of game. SE kiryu also said with newer games they will keep developer's "ego" more " in check" rather than giving them total freedom. the dev team of ff 16 first experimented with a proper party based arpg battle system for the game but Yoshi-P said no. He also told the team to watch GOT lol. If he listened to his team ff 16 would do better with the sales imo.
 
Last edited:
They can make a new mainline ff game with completely new action based battle system as long it's a party based battle sytem with fully controlable party members. It does not have to be in the form of a remake and using the lore and characters of previous FF games. Like D_S said they need to assign a game director that is creative enough. Yoshi-P is just not creative enough and rather "out of touch" with the gaming world imo. He said before he made ff 16 battle system simple and action based to attract new comers casuals and he thinks Game of thrones is well liked and thus it had to be like game of thrones storywise. The thing is how many game of thrones fans are actually real gamers and casuals mostly play mobile games and even DMC sales wise never THAT high. The game basically competed mainly in the action based DMC style market instead the rpg market and yet he called ff 16 an action rpg even ff 16 has neglible rpg elements. In order a game to be sucessfull you have to properly focus on the game's genre/s instead of trying to be a "jack of all trades" kind of game. SE kiryu also said with newer games they will keep developer's "ego" more " in check" rather than giving them total freedom. the dev team of ff 16 first experimented with a proper party based arpg battle system for the game but Yoshi-P said no. He also told the team to watch GOT lol. Should he listened to his team ff 16 would do better with the sales imo.
He's not wrong that the game should be "simple" to attract the casual market. It's true. And it's also true that Game of Thrones is well liked. I have a bunch of those fans here in the family. When Game of Thrones ended, they watched similar films or shows, like the Witcher TV show. They watched "Vikings." The closest thing to GOT is Gladiator.

As for the second bolded - I think the team misunderstood the charm of GOT, and Gladiator.

GOT is basically wrestling with kings saying punish them, kill them, whatever. The ending of Gladiator is basically that, "kill this popular gladiator." Crowe's Maximus character was popular, but the king wanted to kill him to attain his glory. That's basically what this game was supposed to be.

FF7 Rebirth was perfect to do this in a arena-style battle towards the end of the game.. There were like 3 boss battles that took place in that arena.
 
As separate statements those statements ring true indeed. Casuals that mostly play mobile games like simpler games. Game of Thrones as a show also well liked. But when you want to combine that into one + appeasing many of the core FF fans , that when it becomes problematic. Like how many GOT fans actually play "real" games or even know Final Fantasy games, most of them won't like suddenly search for a game called Final Fantasy and buy it for them to satisfy their casual GOT style gaming fix "overnight". Another game from SE with a different game director, Diofield Chronicles wanted to follow Yoshi-P's GOT idea too and actually hired GOT music composers Ramin Djawadi and Brandon Campbell for the game and the game also did bad with the sales too. And majority of casuals won't suddenly buy console games or bigger games. What happened with FF 16, I think, it ended up attracting a chunk of GOT fans, a chunk of Casual players , a chunk of FF core fans and probably a smaller chunk (compared to the 3 individual chunks) of the combined 3 or 2 type of chunks, but the total of the combined chunks wasn't good enough, game even sold lower numbers than DMC. Then you have SE with their sky high expectations with sales numbers too. And thus what I said before they should really properly focus on the JRPG party based battle system aspect of the game, action, turn based or a combination of both action+turn based imo. Because mainline Final Fantasy game is known for that. Instead of trying to appease many type of fans at once.

Also If you want to attract casuals that mainly play mobiles you need playable waifu PLOTs too lol like the Goddess Nikkei casual mobile game was really successful, generated a billion dollars in revenue. and the game has gazillions of playable waifu PLOTs lol.
FF 16 got only like 2-3 main waifus lol
 
Last edited:
I still haven't played the FF 7 remake myself, so can't speak on it. But I just feel FF 16 is very lacking, I like what they were doing but the world was too small, it was very lacking in music and as a main line ff title, it should have a deep combat system.
 
  • Like
Reactions: cm2
Back
Top