It seems a good idea for Japan and countries where the population generally lives in overcrowed cities a few metres from each other, but it seems like they haven't really thought about the practicality of the idea in countries like the US at all. Is it really plasible that you'll encounter other 3DS owners, even worse those with the same games in a place where towns are many miles apart, where you have to drive to reach any shops and where a fair amount of population kinda lives in the middle of 'nowhere' so to speak?
I'm also wondering whether this is only practical for popular games, aka those selling many millions of copies. Okay, it seems fair to assume you'll meet a few people also carrying a 3DS and Mario Kart when the latter is released, but what of games like the most obscure Mario spinoffs (or the Donkey Kong spinoffs)? Or those games which like Earthbound or Psychonauts, just don't take off for whatever reason?
The latter for example sold 400 000 in two regions... considering most were probably sold in the US, how would anyone who bought that game have been able to use it with StreetPass, in the hypothetical situation it'd been a 3DS title (it wasn't, but assume it was for a moment)?
Then again, some games sold worse. I know one game which apparently sold about 26 copies total and for a real record, some old games sold in numbers counted in single digits. Not saying this is particularly viable any more (although quite a few games still fail with much less than a million copies sold), so does that theoretically mean any bonus content rewarded for use of StreetPass in a commercial failure is pretty much impossible to ever get?
It all seems like a system which rewards you for simply living in an area where other people have similar tastes in games, or for buying popular titles. For those in towns where they're the only fans of a certain series or even console, or who buy really niche titles that may not even get released in their country (and use freeloader or some Datel released import system, or a foreign 3DS), the feature seems like it'd be about as often used as the e-Reader was (that is, absolutely never).
... Looks at myself, who lives in exactly this kind of town.
I'm also wondering whether this is only practical for popular games, aka those selling many millions of copies. Okay, it seems fair to assume you'll meet a few people also carrying a 3DS and Mario Kart when the latter is released, but what of games like the most obscure Mario spinoffs (or the Donkey Kong spinoffs)? Or those games which like Earthbound or Psychonauts, just don't take off for whatever reason?
The latter for example sold 400 000 in two regions... considering most were probably sold in the US, how would anyone who bought that game have been able to use it with StreetPass, in the hypothetical situation it'd been a 3DS title (it wasn't, but assume it was for a moment)?
Then again, some games sold worse. I know one game which apparently sold about 26 copies total and for a real record, some old games sold in numbers counted in single digits. Not saying this is particularly viable any more (although quite a few games still fail with much less than a million copies sold), so does that theoretically mean any bonus content rewarded for use of StreetPass in a commercial failure is pretty much impossible to ever get?
It all seems like a system which rewards you for simply living in an area where other people have similar tastes in games, or for buying popular titles. For those in towns where they're the only fans of a certain series or even console, or who buy really niche titles that may not even get released in their country (and use freeloader or some Datel released import system, or a foreign 3DS), the feature seems like it'd be about as often used as the e-Reader was (that is, absolutely never).
... Looks at myself, who lives in exactly this kind of town.