I think it all started with the success of GTA, as it's quite realistic along with other crime like games, but there's still a wide variety of games with arcade style like graphics. They're just not at the fore front anymore.Do you think the graphics on games are becoming too realistic?
I personally prefer realistic/better graphics, and I'm less interested in playing games with arcade style graphics.
3d graphics getting more and more realistic is just the natural progression or evolution of computer graphics programming as a whole, it has nothing to do with the success of GTA. even if there's no GTA computer graphics in games and movies will continue to evolve like during the era before GTA even started to exist. Rockstar wouldn't be able to create realistic graphics if Direct3D and OpenGL and other Graphics API didn't have the necessary library to make one like when 3D Shaders started to become common in 3d graphics programming. Rockstar never made or invented them 3d Graphics API for realistic 3d graphics, It's all because the continuing evolution of the 3d Graphics API made by other companies and their 3d graphics programmers.I think it all started with the success of GTA, as it's quite realistic along with other crime like games,
Of course Rockstar didn’t invent 3D graphics APIs. They didn’t create Direct3D, OpenGL, or build the foundation of modern rendering tech. That’s not up for debate, those advancements came from engine devs, graphics programmers, and hardware companies doing the heavy lifting behind the scenes.3d graphics getting more and more realistic is just the natural progression or evolution of computer graphics programming as a whole, it has nothing to do with the success of GTA. even if there's no GTA computer graphics in games and movies will continue to evolve like during the era before GTA even started to exist. Rockstar wouldn't be able to create realistic graphics if Direct3D and OpenGL and other Graphics API didn't have the necessary library to make one like when 3D Shaders started to become common in 3d graphics programming. Rockstar never made or invented them 3d Graphics API for realistic 3d graphics, It's all because the continuing evolution of the 3d Graphics API made by other companies and their 3d graphics programmers.
Of course Rockstar didn’t invent 3D graphics APIs. They didn’t create Direct3D, OpenGL, or build the foundation of modern rendering tech. That’s not up for debate, those advancements came from engine devs, graphics programmers, and hardware companies doing the heavy lifting behind the scenes.
However, the success of GTA played a major role in how that tech started getting used.
Tech can evolve all day long, but if no one applies it in a way that captures people, it doesn’t go anywhere. Before GTA III hit, open-world games were still kinda niche. Once Rockstar dropped that and it blew up? It changed everything on a massive scale. Everyone suddenly wanted realism, crime like, sandbox elements, living cities, and they started throwing money and dev time at achieving it.
No, Rockstar didn’t invent shaders, but they were among the first to take what was possible at the time and create something that felt immersive, gritty, alive. That’s the golden part, It’s not just about who made the tech, it’s about who used it in a way that changed the industry. GTA did that.
Games influence trends and trends shift other developers’ focus. Then, Dev focus pushes tech in new directions, and that feedback loop keeps everything moving. GTA didn’t make the tools, but they sure as heck made people care about what those tools could do.
If, it wasn’t GTA that pushed the realism wave into the mainstream, what game do you honestly think had that level of impact at the time?