Multi Baldur's Gate III

Trying out Baldur's Gate III early access.

Game asked what sort of Waifu for MC hero lol:
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Game looks great, albeit the early access bugs, stutters and late texture streaming and other graphical glitches. Took some pics:
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Recorded early access campfire scene, hero tried to get to know more on one of the possible elf waifus, "Shadowheart", this one a tsundere elf lol:
 
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The group met an undead that asked a question instead of attacking:
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Saw Shadowheart anime styled fan art:
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Read fan speculation on Shadowheart being the daughter of Baldur's gate 2 Aerie with baldur's gate 2 hero, the baby they had in BG 2. I am curious about her complete story too alas early access only act 1 so far with still many many unfinished story cutscenes...
 
Game is still in a very early, early access period and modders already doing stuff to Shadowheart lol, Shadowheart with new hair mod:
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So news on this for the next several years? lol.

lol something like that. Also there's a mod that allows you to play as a big minotaur lol MC minotaur. Modders already going nuts. PLOT mod next lol.
 
It's possible to side with the goblins and kill everyone in the game including all your party members lol
 
New Update Petting dogs lol:
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And according to them many people chose to play good guy MC instead of evil MC lol:

74.85% of you stood with the Tieflings, and 25.15% of you sided with the Goblins/Minthara. Good outweighs evil, it seems.
 
Raed from dualshockers, Larian Studio's founder commented on the game's players lol:

Swen Vincke, the founder of Larian Studios, described the whole community of the game in a nutshell:
"They’re all horny, I can tell you that."
It sounds like a pretty impressive achievement for the developers with their romance system. According to Vincke, players have gone through a lot of evil paths in order to be able to romance with Minthara, a dark elf, who is actually a villain in the plot.

Providing some evil options in RPG or narrative-driven games for players isn’t something new, but Vincke revealed in his interview that the writers wouldn’t actually like to put those options in the game, but they were pushed a little bit by directors as it’s a thing in the DNA of the Baldur’s Gate series. He said:

The writers have a tendency of being good and not putting in the evil options. We had to actually force them to go through everything and put in more contrasting options so that they could put the evil ones in there. For choice to be there, you need to have the ability to do good and evil and things in between, and edge cases, and stuff like that.
 
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Latest Update, they are making Shadow Heart less nitpicking on the stuff you do lol:
 
Read people data mined the latest EA Patch and got some stuff about Shadowheart's secret, she could be an incarnation or avatar of the moon goddess Selune herself in truth and the key to defeat the villain. Probably it will be up to the MC character's choices and stuff if she will be evil or good by the end of the game...
 
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Read writer interview by CGM:

CGMagazine: Baldur’s Gate is a series that fans have loved for years. What is it like trying to revive a franchise that has had that dormancy, while still having such an avid fan base?

Adam Smith: First of all, I don’t think it was ever as dormant as it sometimes seems. I think that a lot of the threads of Baldur’s Gate did survive in Dungeons & Dragons as an actual setting and story. It’s such a fundamental part of Forgotten Realms and of the Sword Coast that there wasn’t this sense that nothing is happening for 20 years. We are set 100 years later, and that hundred years has been filled out pretty well by Wizards of the Coast. There is a lot of stuff that isn’t directly linked with the Bhaalspawn Saga, although some of it is as well, but there is a lot that we can draw from that isn’t directly in those first games.

To tackle the other part of the question, it’s a massive privilege and obviously with that there’s a weight of expectation. But me, I was one of those people that loved the series so joining this team and working on this game is kind of the coolest thing in the world. This is one of my fondest gaming memories and now we’re making new ones.

CGMagazine: I wanted to just touch on this into lore and the canon of Dungeons & Dragons up to this point. How much flexibility did you have as a writer for this installment of the series?

Adam Smith: There was a module that worked as a precursor to where we are, even if it’s not a prequel story. We spoke to Wizard of the Coast, while working to make sure things matched up. It is very collaborative in that sense, but in terms of the lore we would come up with concepts only to find out it already does exist. It has been decades with so many writers and so many designers, if you can think it, Dungeons & Dragons most likely has it in some way.

CGMagazine: From the demo there are so many branching storylines, and every character has different origin stories that can be told. What was it like building those storylines, how daunting was that?

Adam Smith: We’re still doing it. It’s an ongoing process, and it’s very daunting. My favourite part of any writing is when somebody finds a corner of a dialogue, and they made specific choices just to get here. You found that, and no one else in your party did and very few other people would, but that’s the coolest part when it happens. So, putting in those bits always just feels really special. After that there is a point when we started to get the VO coming in, and we studied putting together cinematics, building the characters and it feels incredibly complicated. Basically, it is a piece of spaghetti on your screen and then you’re like “look what they did with it and now it’s real.” That’s a really cool moment.

CGMagazine: How did you balance fresh material while still keeping true to past instalments?

Adam Smith: Baldur’s Gate 3 needed to not feel like it’s just a throwback or a nostalgia trip. It has to feel new, because that’s part of what Baldur’s Gate always was. It was the thing that was pushing things forward. We want to be there as well. Narrative wise, canonically, we are set 100 years later, so that means that we’re not going backwards. But the stuff that happened in Baldur’s Gate, the Bhaalspawn Saga, is not the kind of stuff that gets forgotten. So, it is part of our world. And we have characters who remember it. We have characters who have strong memories of it. 100 years is a long time if you are human, but it is not a long time if you are an elf. So, some people are still around who know what it was like to live through those events.
 
Latest Dev Interview Video:
 
Shadowheart has new scenes with patch 5 amongst other updated (a lot of new gameplay stuff) stuff, nice:
  • Added new scenes expanding on Shadowheart's mysterious artefact.
  • Added new recruitment scenes with Shadowheart.
  • Additional reactivity from Shadowheart when she approves of you.
 
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