DCS: F/A-18C Rising Squall Campaign With Soundtrack Composed By Ace Combat's Keiki Kobayashi

Assuming she survives which is highly likely, wonder if they are going to put in-game gameplay of Hero and waifu "Bones"' date in the F-14 Tomcat (with "Bones" as hero's backseater RIO) in the sequel lol a "Threesome" with the F-14 Tomcat. her fighter is destroyed so she's going to need a new one in the sequel the F-14 Tomcat being a 2 seater fighter fits the bill nicely.
 
Last edited:
saw another nice fan art of Bolivar "Bones" :
kijbS8r.jpg

52sg95c.jpg
 
They updated the campaign with a new easter egg in the credits mission. I think I found it yay! there's a static scene with "Bones" crashed fighter, and a chute ? i think it's "Bones"' chute and silhouettes of unknown soldiers pointing guns at an unknown silhouette near the chute which I think it's hinting on waifu "Bones" survival. I think she indeed managed to eject and parachute down before her fighter crashed and exploded and captured by unknown soldiers. My guess MC is going to rescue her in the sequel after finding out that she's still alive...
 
Last edited:
Saw art work of

MC, Aegis 3's Fighter:
l4gaurO.jpg


Waifu "Bones"' Fighter:
Xi1AbC5.jpg


MC's best bro, "Ashigaru"s Fighter:
dFS9UFC.jpg
 
Saw new "Bones" fanart lol, no food and drinks are allowed in the cockpit!
KS5SBiq.jpg
 
They just implemented new stuff for the F/A-18 Hornet along with many bug fixes nice:

DCS F/A-18C Hornet​

  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - Fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • GACQ - search pattern off - Fixed.
 
Saw a nice Pic of the Aegis Squad with Mc and "Bones" in the middle of the formation, before the squad fell apart by end game with MC on the run, waifu "Bones" presumed dead by MC, MC's best bro "Ashigaru" went missing and Aegis 1, the best of the squad sided with the enemy. Dang.

cYEG564.png
 
They need to fix a lot of story stuff in the sequel. at the very least "Bones" survived and got captured from the easter egg scene i found that I posted before. Wonder if there's going to be a one on one dogfight of MC vs Aegis 1 in the sequel...
 
Saw another "Bones" art lol PLOT time:
o2ePvQW.jpg
 
New Cloud System should be releasing soon nice:

Mc's fighter in the pic with the new cloud tease looks great! needs "Bones" in her new fighter flying through the new clouds too in the sequel lol

New Clouds
Volumetric
obknVyT.png


The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine.

Some of the new / improved visual effects in development for 2021 includes:
  • Improved helicopter rotor wash over water and ground.
  • Missile flame and smoke.
  • Ground unit dust clouds.
  • Trans-sonic shock cones.
  • Fuel explosions.
  • Weapon water splash.
  • Further explosion improvements.
  • Smoke grenades.

We hope to have many of these available in stages throughout the year.
 
official or fan made? :p
fan then official lol

There's a dialogue during a mission of her saying to MC she'll need to give MC a "beating" again when they RTB flirtily, could be referring to some kinky stuff like in the pic lol in real life both of them would already be fired from the US Air Force with that kinky stuff in the locker room lol.
 
Last edited:
They said more "Bones" Official artwork coming lol nice!

probably an official PLOT art of her at the beach lol
 
He also composed the Heli Gunner Boss Battle Music in FF7 Remake.
 
Back
Top