Latest Hamaguchi interview by rpgsite,
RPG Site: Tell us a little bit about yourself and what you do at Square Enix?
Naoki Hamaguchi: My name is Naoki Hamaguchi and I'm currently serving as the studio head for Creative Studio I at Square Enix. At the studio, I have a wide range of responsibilities. I'm currently producing several game titles, some of which are not released or announced yet. I also handle game direction for series like Final Fantasy VII which we are discussing today.
RPG Site: How does it feel to finally announce that all three games in the Final Fantasy VII remake series are now multi-platform?
Naoki Hamaguchi: As a creator, I do think being able to bring the game to a much wider and broader audience without the obstacles or confinement of hardware is a very positive and wonderful thing. With our current President's company philosophy of expanding to multi-platforms in order to broaden the audience as well, I'm aligned with that and I feel very positively towards this as well.
RPG Site: Can you go into the thought process behind adding the Streamlined Progression options to Final Fantasy VII Remake Intergrade on Nintendo Switch 2 and Xbox. Also will this be added to the PS5 and PC versions in the future?
Naoki Hamaguchi: In terms of Streamlined Progression, we did announce that this is going to be coming out to the Switch 2 and Xbox versions of this title. As far as the background or reasoning behind why we decided to implement this is there's many users that would be interested in playing this title. However, maybe some of them would want to play in a certain way. So looking at it as one play style, we wanted to cater to those users as well to expand upon that and allow the users to access this title as well.
In terms of whether this will be applied to the PS5 and PC versions, we do have plans. We're also going to be proceeding sequentially based on the various task priorities and also, we've now been able to identify a feasible approach to extend lighting enhancements from the PC version to PS5. So that's something that we also hope to implement in this update at an appropriate time. In terms of various features and upgrades, our hope is to bring this to as many platforms as possible. At the same time, this is going to be based on various test priorities that we'll be balancing.
RPG Site: Are there any plans to bring the Streamlined Progression system to Final Fantasy VII Rebirth on PS5 and PC?
Naoki Hamaguchi: I'm not able to confirm anything at this time, but I hope to see the player feedback from Remake this time around and if there is a great demand and positive feedback on that, that would be great to look into.
RPG Site: Can you comment on when work began to bring Final Fantasy VII Remake Intergrade to Xbox and Nintendo Switch 2?
Naoki Hamaguchi: In terms of releasing on Xbox, this was decided at the same time our company's direction or overall philosophy of approaching multi-platform releases was decided. As for the Nintendo Switch 2, later on it was when Nintendo was sharing details on the specs of their hardware with us, it came to us that perhaps Final Fantasy VII (Remake Intergrade) can be released and optimized for the Nintendo Switch 2.
This not only sort of aligns with our company's multi-platform vision, but we'd be able to deliver Final Fantasy VII (Remake Intergrade) to an even broader audience of the Nintendo and Xbox fans that we have not been able to reach yet for this title. That kind of gave us the momentum and we were very much forward thinking on approaching that.
RPG Site: Did the team get much support from Nintendo with optimization for the Switch 2 version?
Naoki Hamaguchi: I think over the years and currently, our relationship and partnership with Nintendo is very strong. We have been able to align and work together in that sense. But in terms of optimization, I think our in-house lighting engineer really focused on optimizing to align more so with the PS5 version's lighting levels. That's something I feel was great that we were able to accomplish within our team.
RPG Site: I remember when Final Fantasy VII Remake was first revealed at Sony's E3, which was considered the "E3 of dreams", a lot has changed for the game's marketing since then across both Final Fantasy VII Remake Intergrade and then Rebirth You have obviously done multiple media tours worldwide. I wanted to know what learnings you have taken away from showcasing the games over the years.
Naoki Hamaguchi: Final Fantasy VII itself is a game I played as a child. I think it is a title that was extremely pivotal and sort of remains in people's memories from playing during their childhood. On these media tours, I've had the experience of being able to speak to media and reporters, many of whom are from the same generation or around the same age as me where they also have had a similar experience of where Final Fantasy VII was kind of this iconic game that they played as a child. From there, we kind of share that similar bond of having this love and fondness towards Final Fantasy VII.
At the same time, this very much made me reflect on my great responsibility of reconstructing and bringing this iconic title again to these fans that very much adore Final Fantasy VII. So in that sense, I think this experience, and speaking to these fans, and going on these media tours really helped me as a creator and led to my own growth as well.