PS4 Ghost Of Tsushima

Also recorded raiding the mongol boats mission, reminds me of Tenchu 2's warships mission thing:
 
It does have a good Tenchu vibe to it, just lacks Ayame's plot :p

lol well he is not yet a true ninja. and no kunoichi yet too though there's the thief Yuna that saved Jin's life. My guess there's going to be a kunoichi in Ghost Of Tsushima 2 with the game selling good and the open ended ending, probably geng-his-Kan himself is going to invade and Mainland Japan is going to be the map. lol
 
Game 2 confirmed then?

I think so pretty much. The game is basically a batman/phantom year one story only batman/phantom of japan lol The ghost needs more action! 30-50 hours ain't enough!
 
New patch is up they added a lethal difficulty nice!

New difficulty level: Lethal

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly.
  • Enemies are more aggressive in combat.
  • Enemies detect you faster.
  • Tighter Parry and Dodge windows.
Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal.
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted.
Text changes

  • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled.
  • Added option to turn speaker name off when subtitles are enabled.
  • New subtitle text color options in addition to white: Yellow, Blue, Red, Green.
Patch 1.05 also includes additional bug fixes.
 
Recorded some story cutscenes and grappling hook platforming action and stealth gameplay stuff and triple stealth kills attack, freeing the ronins and using the ninja ghost bomb taking out multiple enemies at once, really fun:

Cutscenes:

Gameplay:

Using the ninja ghost bomb:
 
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Indeed I am. Killing those evil mongols with ninja ghost tools and stealth is fun.
 
Game is praised by Sega's Toshihiro Nagoshi , translated by dualshockers:


Toshihiro Nagoshi: “We definitely lost to them. I think it’s a game that definitely should have been made by Japanese people, but I heard they did a monstrous job collecting data and everything. There’s also the Kurosawa Mode, showing how they tried to pursue an artistic movie feel with the game overall. It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place.”

Toshihiro Nagoshi then continued: “The game also has a lot of innovative elements, like how it uses shadows really well. I’m sure they worked tremendously hard on all these things too, and it fits the story. It’s amazing. It became the fastest selling new PlayStation IP too. I knew it would sell a lot. But I was wondering whether it’d sell that much or not. Because similar looking games recently released like Sekiro, and some could think they don’t need Ghost of Tsushima anymore.”

Lastly, Nagoshi praised the motion capture for the characters, and the general movie direction and expressiveness of Ghost of Tsushima.
Toshihiro Nagoshi stressed out how the developers didn’t stick with simply doing motion capture work, but also focused on the direction and expressions. He can tell a lot of thoughts and time were put behind it. He most notably said Ghost of Tsushima‘s protagonist, Jin Sakai (voiced by COOL seiyuu Kazuya Nakai in Japanese) doesn’t look particularly cool at first glance. And how “I’m sure in any other company, if the designers showed up with his artwork, it would have got rejected (laughs).” He added what makes it work is how “so many different people put in so much effort” in the game, to bring this “old-looking guy” to life.

Ayana Tsubaki mentioned in particular how the foxes in Ghost of Tsushima went viral on Japanese Twitter. The SegaNama duo said when it comes to Jin’s reactions to Iinari Shrines and foxes, these are the type of things which fit the era the game is taking place well. And these are the types of things some Japanese people nowadays actually don’t know much about.

Nagoshi ended by saying Sucker Punch was courageous to try and make a game set in this era and managed to pull it off pretty well. Toshihiro Nagoshi directly and wholeheartedly congratulated everyone who worked on Ghost of Tsushima.
 
Recorded more stealth action, killing multiple enemies by burning them:
 
Recorded boss battle sword duel vs Ryuzo:
 
Does this have online features?

Nope completely offline.

And recorded another duel, combat is just really fun, each block, parry, attack, dodge, counter attack must be executed precisely to win, one hit could easily kill you especially with the lethal difficulty:

 
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