stone_player
Well-Known Member
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The team and I curious about player perspectives on a core design element. In our game, gear does more than boost your stats. For example, a stealth-focused armor set will make your footsteps quieter and increase your movement speed when you're not in direct combat. A heavy tank set, on the other hand, will make you slower but massively reduce knockback and allow you to block powerful attacks that would send other players flying. Our goal is to make gear feel impactful in actual moment-to-moment gameplay, not just on a stat sheet. Do you prefer this kind of deep, gameplay-altering gear? Or do you lean towards simpler systems where gear is mainly a visual upgrade? I'm asking here because player feedback is a huge part of our development process. Warvox is still in active development, and we're getting ready for a small beta on April 15th.