Last Game Played

Sonic X Shadow Generations (Switch)
 
FF pixel remaster - FF 2.
 
Sonic X Shadow Generations
Star Wars Episode 1: Jedi Power Battles
Disney Villains: Cursed Cafe
Disney Speedstorm

All on Switch
 
Played some more Romancing Saga 2 remake PC. defeated Bokhohn the Puppet Master Boss with my gen 3 Pirate King MC and then it's time for the next gen MC, The Crusader King MC. Recorded the battle:

 
Cassette Beasts, I'm right at the end of the game but there's plenty of quests for me to complete. I'm going to complete the quests that keep popping up from me becoming a ranger before I end the game. I'm not sure if it's a game I can reload my save or not and I don't want to look that up since I don't want to get spoiled.
 
Just flew nighttime no story CAP mission in my F/A - 18c Hornet, DCS, Pc. Did a case III Supercarrier nighttime Landing. got a good landing mark. recorded the last leg of the landing:
 
Flew a no story, Close range Air to Air dogfight with Infra Red Missiles vs 2 Mig 29s. In my F/A - 18c Hornet. DCS. PC. Pretty tough. At the start of the merge fired 1 Aim 9x sidewinder infra red missile at one of the bandits and quickly went hard left while dropping flares to dodge the infrared missile fired at me by the other bandit. The bandit dodged my first missile. They went with bait and shooter attack move where one of the bandits acted as a bait and the other one behind the bait bandit was the shooter. Quickly went hard right to try and get the decoy bandit with another shot. got a lock albeit not a solid one and fired another Aim 9, this time got the bandit Splashed one! Now I had to quickly regain my airspeed as all the hard turning bleed my air speed rapidly making me prone to an attack from the shooter bandit so I quickly hit full throttle and dived a bit to gain some airspeed and turned to the shooter bandit. But the shooter bandit fired another Archer infra red missile at me, thus had to break hard right to dodge it while dropping flares. Managed to dodge it at 1:29. Now it's rolling scissors time both of us tried to get a good firing solution towards one another lol I went high he went low and still no good enough firing solution. Had to regain some speed, I hit my afterburner a bit full throttle and made some distance from the bandit. Then did a right turn, tried to get the bandit from below but no dice he went past me so I quickly flipped my fighter and turned towards the same direction as he did. Managed to get a lock fired another Aim 9 and missed, the bandit dodged it with his flares but all that turning bleed his airspeed while I still had a good enough airspeed to bring my nose to a good firing position, fired another AIM9 and bam solid hit, splashed 2! Recorded the battle from inside the cockpit and from outside:


 
Flew Mission 14 of the Rise Of The Persian Lion Story Campaign in My F/A - 18c Hornet, DCS, PC.
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A Submarine Hunt Mission. Had to engage 2 Iranian Mig 29s supplied by Russia on top of the Submarine search and destroy mission. Command was not expecting the Iranians to actually launch and engage our fighters with their fighters as their airpower had been significantly reduced from various strike and destroy missions targeting their fighters and air to air weapon storage facilities prior. And thus My squad weren't carrying any AMRAAM BVR Air to Air Missiles, because our weapon configs were for attacking the Submarines with AGM 84D Harpoon with some close range infra red AIM 9x missiles only for self defense. Same with the Migs they got no BVR missiles too. Recorded parts of the mission:

Morning supercarrier catapult launch, with lots of Hornets launching:


Arrived at WP1, started the Submarine Search and Destroy mission. Turned on my Sea Radar and started scanning the area. No submarine detected. then ay 03:37 Strike contacted me, ordering me and my wingman to intercept 2 bogeys at 344, 54 nautical miles, Angels 20, weapons hold. Intercepted the bogeys, but the bogeys decided to bug out and thus no Air to Air engagement yet. Resumed my Submarine hunt. then at 07:58 Strike detected 1 submarine and gave me the coordinates. Input the coordinates and flew there. Selected and turned on my AGM 84D set it to BOL mode and POP. Found the Submarine with my Sea radar at 105, locked it and confirmed it with my FLIR and reported back to strike, Strike gave the go ahead to destroy it. Entered 10 Nautical Miles search radius for my AGM 84D with self destruction range at 50 NM from the targeted Submarine. Since the Submarine was around 40 Nautical Miles away from me, by the time I got closer to around 24 NM from it the Sub would already be at around 110-112 so I entered the bearing 111 for the AGM 84D. Checked my targeting line on my HSI, looked good. Flew closer and launched my AGM 84D Harpoon at around 25NM at 12:45. Slowed down my fighter to 270 Knots and looked at my FLIR camera to see the destruction of the Sub. Waited a bit and boom. Then at 15:50 Strike contacted me, telling me the coordinates of another Sub but that got interrupted by a sudden detected 2 Mig 29s on an attack vector towards me and my wingman and thus ordered my wingman to continue and engage the next Sub while I engaged the Migs. with no AMRAAM missiles had to go in close. The same with the Migs, they got no Long range missiles too as their airpower had been significantly reduced from various strike and destroy missions prior. Decided to go in head on with multiple AIM 9x attacks. Switched to manual AIM9x Infrared seeker targeting to allow me to quickly fire multiple AIM 9xs at them while dropping a lot of flares myself to confuse their close range infrared missiles targeting. It's risky but if you are fast enough it's doable. managed to overwhelm them Migs with my AIM9xs Splashed all MIGs. Mission Complete:


Then did a CASE I supercarrier landing. Got a pass mark, not bad. Though I got way better landing marks before lol like the CASE III nighttime landing I posted before. :

 
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