PC/Mobile Take a look on the developing of Wild Terra 2: New Lands.

rootstereo

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Hello friends! My name is Javi and I'm part of Juvty World Ltd. A group of indie-game developers. I'm making this post to share our lastest game in development Wild Terra 2 Online: New Lands, made by Unity. The game is actually in alpha stage of development.

I wanted to share this game with you guys in case someone like this kind of game (as i do) and want to help us grow and give it a try. You may find it interesting, the game has a lot of nice features to show up on his early stage of development and is updated every week. It has good graphics, change of day and night, seasons, weather and much more.

The game updates every week. Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied.

New gameplay from Wild Terra 2 Online: New Lands. Added house building, fishing and furnace for the processing of basic materials and minerals. Check how it looks. Pre-alpha stage until the end of the weekend. Check it out ^^.


New features to develope in the next future:

- New continent
- New biome
- New animals, monsters and bosses.
- Dungeon for solo players.
- Improved domains and the possibility of transfer.
- Even more mining, crafts and construction.
 
I am happy to allow you to advertise your game here, but please make a few other posts around the forum not focused on the game so this isn't considered spam advertising. Fail to do so will get this deleted.
 
I am happy to allow you to advertise your game here, but please make a few other posts around the forum not focused on the game so this isn't considered spam advertising. Fail to do so will get this deleted.
Oh well of course. I will participate more.
I will take some time to surf the forum. Apologies :persevere:
 
I am happy to allow you to advertise your game here, but please make a few other posts around the forum not focused on the game so this isn't considered spam advertising. Fail to do so will get this deleted.
He is also on my forums, I vouch he isn't a spammer. He seems great and the development is fantastic! Keep it up!
 
Hello guys! I update with the advances of Wild Terra 2 Online in the lastest months. For a game that started from scratch at the beginning of this year 2020, without investors, but more than the support of its players we have been able to make great progress on the development. Here I inform you about what will be available from the alpha tests, which have already started


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What has already been done in the game and will be available at this stage?
  • Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.
  • A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures.
  • Construction of houses and other structures for survival and production.
  • New structures have been added, such as hand mills, mortars and much more.
  • A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).
  • Apple trees and wild cereals have appeared, also new recipes available.
  • Experience x3.
  • Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).
  • The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. to make it easier the hunt mechanics.
  • 16 animals and monsters for hunting, including bosses.
  • PvP and PvE. Fight against other players and team up to fight bosses.
  • Fishing, mounts and pets.
  • Change of daytime, weather and seasons.
The game is being made thanks to the support of the community, without investors or publishers. We will make the game exactly as we and the community wish.
Thanks to everyone who supports the project and takes part in testing. Thanks for reading, with your feedback we were able to identify many things that we need to improve and develop.
 
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We want to bring together the most loyal and those who enjoy this kind of games and who find in Wild Terra 2, all the elements and features that yearn for a survival mmorpg of this style.

What has been done in the lastest days?


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- We are redoing the system of walkable areas, which will eliminate bugs with stairs, the impossibility of combining foundations, and will open other new possibilities.
- New containers have been added to craft - a wooden box and a bedside table.
- Added models of a stockade.
- Added icons for a bear's head and helmet.

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Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.

New bonuses and abilities:
Heavy armor
. Main bonus: damage absorption.
Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement.
Passive ability “Spikes”. Reflects some of the absorbed melee damage back to the attacker.
Passive ability “Blades”. Reflects even more absorbed melee damage back to the attacker.
Light armor. Main bonus: evasion.
Passive ability “Dodge pace”. Briefly speeds up the movement after each successful dodge.
Shields. Main bonus: block.
Active ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement.
Passive ability “Firm hand”. The shield continues to block even in stun.
Passive ability “Flexible arm”. The shield continues to block even from rear attacks.
Blunts.
Passive ability “Blunt stun”. Chance to stun a target with usual hits.
Knives.
Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage.
Axes.
Passive ability "Axe wounds". Critical hits cause bleeding.

Gathering, Skinning, Lumberjacking, Mining, Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.
Passive abilities that increase the number of received resources of a certain skill.
Passive abilities that allow you to get some resources, even with unsuccessful mining.
Passive abilities that accelerate the process of extracting resources of a certain skill.
Passive abilities that additionally increase the number of received resources of a certain skill.
Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing.
Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing.

The list of active and passive skills will increase, unique features for each skill will be added!

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Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.
- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.
- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.
- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.
- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.

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Added rewards:
  • Hero Pack. Legendary mount Dragon, legendary pet Lion, the legendary helmet of the Hero, noble attire.
  • Conqueror Pack. Epic mount Cerberus, epic pet Spider, the epic helmet of the Conqueror, noble attire.

Check our last video gameplay
Wild Terra 2. #STAYHOME pack video demonstration. Play now!


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Take care of yourself and loved ones, respect other people. Do not leave home for no good reason. Use a mask and antiseptic. Wash your hands and face thoroughly. And to spend time more interesting and fun - play Wild Terra 2: New Lands.

Influence what the game will become in the future! Along with the pack, you get access to the private Discord chat to discuss the game, polls and communicate with other players and developers. Join our Discord.

https://discord.gg/NZhbfMR
 
We added a solo dungeon to the game, a labyrinth with many corridors and the main room. Now you can go to a dungeon alone. A dungeon always has a master, and you can invite a group of players to your dungeon if you are the leader.


There are ships to travel between Starting Island and the main Continent. New monsters have been added to the new dungeons: large and small Stone Golems, and the boss - three Stone Guards with different types of attacks.

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Want to show you the progress of our game in development Wild Terra 2: New Lands.

- Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors! A lot of freedom to build different houses.


- A pillar with a lantern was added to the buildings to illuminate the territory.

- Books for different skills have been added to godsends (They appear on the map and grant different items, such as armor, skill books, ammunition, materials). When using a book, you'll gain the experience points of the corresponding skill.


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The game development is going very well thanks to our community and this is just the beginning of everything this game will contain to offer its players.
I will be downloading the game soon is there a link also is it Free?

You can see more info about how to get access to the alpha.
http://www.wildterra2.com/
Or add the game to your Steam wishlist
 
New video: House building system


The system of linking an element to other buildings during construction has become more convenient. And now is possible hiding of upper roofs and floors when a character is indoors. Take a look at the video and this innovative building system in a mmorpg o_O

We are working on several new small dungeons to the game for solo players and groups.
 
The next phase of testing will be available on June. Access to Settel pack owners.

Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.

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Working on the skill of catching and taming animals to improve taming proficiency. Also we continue to keep improving synchronization of animals and directions of the cardinal points are added to the minimap.

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Added a new set of hardened leather armor.

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Two crypts and a necromancer basement are available for exploration at the Graveyard.
Hardened leather armor, as well as all materials and processes for crafting it.

Two new exotic weapons:
Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.
Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.
 
Pets in Wild Terra 2 :smileycat:

The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.

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Catching and taming


To catch your future pet, you need to throw a snare to an animal and slow it down (large animals will need to be pre-loosened). The caught animal has the “Fear Level” parameter, and in order for the future pet to recognize you as its master, it is necessary to care and periodically feed it. For the successful catching and taming, the level of skill “Taming” is also important.

Leveling and bonuses

Has your pet already recognized you as owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less.

Breeding and exchange

All pets will also be divided by gender. Put two pets with different sexes of the same species in a pen, and after a while you can get a new pet. The characteristics of the resulting pet will depend on the characteristics of its parents, but some of the abilities will still remain random.

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The next level of dominium - Stone Dominium has been added to the game. It has a large storage capacity and an increased adjacent area for construction.

Work is underway to rework Starting Island and filling the new continent, adding new locations, villages, as well as other interesting places and farming zones.
 
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